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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 53698603126..dfdf2d2594d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15910,7 +15910,7 @@ int32 Player::GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objec
return uint8((GetQuestSlotState(slot) & objective.StorageIndex) != 0);
}
-int32 Player::GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const
+int32 Player::GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const
{
uint16 slot = FindQuestSlot(questId);
if (slot >= MAX_QUEST_LOG_SIZE)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 014ee241346..492c61e1c8b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1567,7 +1567,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
int64 GetQuestSlotEndTime(uint16 slot) const;
int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const;
- int32 GetQuestSlotObjectiveData(uint32 questId, uint32 objectiveId) const;
+ int32 GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const;
void SetQuestSlot(uint16 slot, uint32 quest_id);
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
void SetQuestSlotState(uint16 slot, uint32 state);