diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 614d4dcafcc..5bdea008b36 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // load skills after InitStatsForLevel because it triggering aura apply also _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS)); + UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() |