diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2ed9c21ae0b..de3f7122f9e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2316,7 +2316,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy int32 roll = urand(0, 9999); int32 attackerLevel = GetLevelForTarget(victim); - int32 victimLevel = GetLevelForTarget(this); + int32 victimLevel = victim->GetLevelForTarget(this); // check if attack comes from behind, nobody can parry or block if attacker is behind bool canParryOrBlock = victim->HasInArc(float(M_PI), this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION); |