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-rw-r--r--src/game/SpellEffects.cpp94
1 files changed, 48 insertions, 46 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 1ea261c57e0..1ab78c24324 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -31,6 +31,7 @@
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
+#include "SpellId.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "Group.h"
@@ -267,17 +268,17 @@ void Spell::EffectInstaKill(uint32 /*i*/)
return;
// Demonic Sacrifice
- if (m_spellInfo->Id == 18788 && unitTarget->GetTypeId() == TYPEID_UNIT)
+ if (m_spellInfo->Id == SPELL_DEMONIC_SACRIFICE_18788 && unitTarget->GetTypeId() == TYPEID_UNIT)
{
uint32 entry = unitTarget->GetEntry();
uint32 spellID;
switch (entry)
{
- case 416: spellID = 18789; break; //imp
- case 417: spellID = 18792; break; //fellhunter
- case 1860: spellID = 18790; break; //void
- case 1863: spellID = 18791; break; //succubus
- case 17252: spellID = 35701; break; //fellguard
+ case 416: spellID = SPELL_BURNING_WISH_18789; break; //imp
+ case 417: spellID = SPELL_FEL_ENERGY_18792; break; //fellhunter
+ case 1860: spellID = SPELL_FEL_STAMINA_18790; break; //void
+ case 1863: spellID = SPELL_TOUCH_OF_SHADOW_18791; break; //succubus
+ case 17252: spellID = SPELL_TOUCH_OF_SHADOW_35701; break; //fellguard
default:
sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry);
return;
@@ -337,10 +338,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
switch(m_spellInfo->Id) // better way to check unknown
{
// Positive/Negative Charge
- case 28062:
- case 28085:
- case 39090:
- case 39093:
+ case SPELL_POSITIVE_CHARGE_28062:
+ case SPELL_NEGATIVE_CHARGE_28085:
+ case SPELL_POSITIVE_CHARGE_39090:
+ case SPELL_NEGATIVE_CHARGE 39093:
if (!m_triggeredByAuraSpell)
break;
if (unitTarget == m_caster)
@@ -356,10 +357,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
uint32 spellId;
switch (m_spellInfo->Id)
{
- case 28062: spellId = 29659; break;
- case 28085: spellId = 29660; break;
- case 39090: spellId = 39089; break;
- case 39093: spellId = 39092; break;
+ case SPELL_POSITIVE_CHARGE_28062: spellId = SPELL_POSITIVE_CHARGE_29659; break;
+ case SPELL_NEGATIVE_CHARGE_28085: spellId = SPELL_NEGATIVE_CHARGE_29660; break;
+ case SPELL_POSITIVE_CHARGE_39090: spellId = SPELL_POSITIVE_CHARGE_39089; break;
+ case SPELL_NEGATIVE_CHARGE_39093: spellId = SPELL_NEGATIVE_CHARGE_39092; break;
}
Aura *aur = m_caster->GetAura(spellId);
if (!aur)
@@ -376,11 +377,11 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = 0;
break;
// Consumption
- case 28865:
+ case SPELL_CONSUMPTION_28865:
damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
break;
// percent from health with min
- case 25599: // Thundercrash
+ case SPELL_THUNDERCRASH_25599: // Thundercrash
{
damage = unitTarget->GetHealth() / 2;
if(damage < 200)
@@ -388,7 +389,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
break;
}
// arcane charge. must only affect demons (also undead?)
- case 45072:
+ case SPELL_ARCANE_CHARGES_45072:
{
if(unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON
&& unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
@@ -396,7 +397,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
break;
}
// gruul's shatter
- case 33671:
+ case SPELL_SHATTER_33671:
{
// don't damage self and only players
if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
@@ -409,18 +410,19 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
break;
}
// Cataclysmic Bolt
- case 38441:
+ case SPELL_CATACLYSMIC_BOLT_38441:
{
damage = unitTarget->GetMaxHealth() / 2;
break;
}
// Tympanic Tantrum
- case 62775:
+ case SPELL_TYMPANIC_TANTRUM_62775:
{
damage = unitTarget->GetMaxHealth() / 10;
break;
}
- case 51963: // Gargoyle Strike
+ // Gargoyle Strike
+ case SPELL_GARGOYLE_STRIKE_51963:
{
// about +4 base spell dmg per level
damage = (m_caster->getLevel() - 60) * 4 + 60;
@@ -531,7 +533,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
int32 back_damage = int32(damage + m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE));
if(back_damage < unitTarget->GetHealth())
- m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
+ m_caster->CastCustomSpell(m_caster, SPELL_SHADOW_WORD_DEATH_32409, &back_damage, 0, 0, true);
}
// Mind Blast - applies Mind Trauma if:
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)
@@ -542,7 +544,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (AuraEffect * aurEff = m_caster->GetDummyAura(SPELLFAMILY_PRIEST,95,0))
// Chance has been successfully rolled
if (roll_chance_i(aurEff->GetAmount()))
- m_caster->CastSpell(unitTarget, 48301, true);
+ m_caster->CastSpell(unitTarget, SPELL_MIND_TRAUMA_48301, true);
}
// Smite
else if (m_spellInfo->SpellFamilyFlags[0] & 0x80)
@@ -564,7 +566,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
int chance = (*i)->GetSpellProto()->CalculateSimpleValue(1);
if (roll_chance_i(chance))
// Mind Trauma
- m_caster->CastSpell(unitTarget, 48301, true, 0);
+ m_caster->CastSpell(unitTarget, SPELL_MIND_TRAUMA_48301, true, 0);
break;
}
}
@@ -632,7 +634,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
- if (m_caster->HasAura(37169))
+ if (m_caster->HasAura(SPELL_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE_37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
}
}
@@ -645,7 +647,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
- if (m_caster->HasAura(37169))
+ if (m_caster->HasAura(SPELL_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE_37169))
damage += combo*40;
}
}
@@ -656,7 +658,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
- if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
+ if (m_caster->HasAura(SPELL_CHARGE_57627)) // Charge 6 sec post-affect
damage *= 2;
}
// Steady Shot
@@ -765,7 +767,7 @@ void Spell::EffectDummy(uint32 i)
switch (m_spellInfo->Id)
{
// Wrath of the Astromancer
- case 42784:
+ case SPELL_WRATH_OF_THE_ASTROMANCER_42784:
{
uint32 count = 0;
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
@@ -785,7 +787,7 @@ void Spell::EffectDummy(uint32 i)
m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
}
}
- case 8063: // Deviate Fish
+ case SPELL_DEVIATE_FISH_8063: // Deviate Fish
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -793,16 +795,16 @@ void Spell::EffectDummy(uint32 i)
uint32 spell_id = 0;
switch(urand(1,5))
{
- case 1: spell_id = 8064; break; // Sleepy
- case 2: spell_id = 8065; break; // Invigorate
- case 3: spell_id = 8066; break; // Shrink
- case 4: spell_id = 8067; break; // Party Time!
- case 5: spell_id = 8068; break; // Healthy Spirit
+ case 1: spell_id = SPELL_SLEEPY_8064; break; // Sleepy
+ case 2: spell_id = SPELL_INVIGORATE_8065; break; // Invigorate
+ case 3: spell_id = SPELL_SHRINK_8066; break; // Shrink
+ case 4: spell_id = SPELL_PARTY_TIME_8067; break; // Party Time!
+ case 5: spell_id = SPELL_HEALTHY_SPIRIT_8068; break; // Healthy Spirit
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
- case 8213: // Savory Deviate Delight
+ case SPELL_COOKED_DEVIATE_FISH_8213: // Savory Deviate Delight
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -811,24 +813,24 @@ void Spell::EffectDummy(uint32 i)
switch(urand(1,2))
{
// Flip Out - ninja
- case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
+ case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_8219 : SPELL_FLIP_OUT_8220); break;
// Yaaarrrr - pirate
- case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break;
+ case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_8221 : SPELL_YAAARRRR_8222); break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
- case 8593: // Symbol of life (restore creature to life)
- case 31225: // Shimmering Vessel (restore creature to life)
+ case SPELL_SYMBOL_OF_LIFE_8593: // Symbol of life (restore creature to life)
+ case SPELL_SHIMMERING_VESSEL_31225: // Shimmering Vessel (restore creature to life)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
return;
}
- case 12162: // Deep wounds
- case 12850: // (now good common check for this spells)
- case 12868:
+ case SPELL_DEEP_WOUNDS_12162: // Deep wounds
+ case SPELL_DEEP_WOUNDS_12850: // (now good common check for this spells)
+ case SPELL_DEEP_WOUNDS_12868:
{
if (!unitTarget)
return;
@@ -843,16 +845,16 @@ void Spell::EffectDummy(uint32 i)
switch (m_spellInfo->Id)
{
- case 12162: damage *= 0.16f; break; // Rank 1
- case 12850: damage *= 0.32f; break; // Rank 2
- case 12868: damage *= 0.48f; break; // Rank 3
+ case SPELL_DEEP_WOUNDS_12162: damage *= 0.16f; break; // Rank 1
+ case SPELL_DEEP_WOUNDS_12850: damage *= 0.32f; break; // Rank 2
+ case SPELL_DEEP_WOUNDS_12868: damage *= 0.48f; break; // Rank 3
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id);
return;
};
// get remaining damage of old Deep Wound aura
- AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0);
+ AuraEffect* deepWound = unitTarget->GetAuraEffect(SPELL_DEEP_WOUNDS_12721, 0);
if (deepWound)
{
int32 remainingTicks = deepWound->GetParentAura()->GetAuraDuration() / deepWound->GetAuraAmplitude();