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-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/Unit.cpp26
2 files changed, 22 insertions, 8 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index dcc7273691d..725da3ee565 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2135,7 +2135,7 @@ void Spell::EffectTriggerSpell(uint32 i)
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
- // Needed by freezing trap and few other spells
+ // Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
@@ -2179,7 +2179,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
- // Needed by freezing trap and few other spells
+ // Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b9ba6dbe2c5..d614b743b7b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11039,13 +11039,27 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
//cut duration only of negative effects
if (!positive)
{
- int32 mechanic = spellProto->Mechanic;
+ int32 mechanic = GetAllSpellMechanicMask(spellProto);
+
+ int32 durationMod;
+ int32 durationMod_always = 0;
+ int32 durationMod_not_stack = 0;
+
+ for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i)
+ {
+ if (!(mechanic & 1<<i))
+ continue;
+ // Find total mod value (negative bonus)
+ int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
+ // Find max mod (negative bonus)
+ int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
+ // Check if mods applied before were weaker
+ if (new_durationMod_always < durationMod_always)
+ durationMod_always = new_durationMod_always;
+ if (new_durationMod_not_stack < durationMod_not_stack)
+ durationMod_not_stack = new_durationMod_not_stack;
+ }
- // Find total mod value (negative bonus)
- int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
- // Find max mod (negative bonus)
- int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
- int32 durationMod = 0;
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
durationMod = durationMod_not_stack;