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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3a818ab2753..4f15ed1d078 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5259,7 +5259,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
{
if (!GetSpellHistory()->HasCooldown(*itr))
- GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::milliseconds(cooldown));
}
break;
}
@@ -5305,7 +5305,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
{
if (!GetSpellHistory()->HasCooldown(*itr))
- GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::milliseconds(cooldown));
}
break;
}
@@ -6006,7 +6006,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
if (cooldown)
- GetSpellHistory()->AddCooldown(cooldown_spell_id, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(cooldown_spell_id, 0, std::chrono::milliseconds(cooldown));
return true;
}
@@ -6143,7 +6143,7 @@ bool Unit::HandleAuraProc(Unit* /*victim*/, uint32 /*damage*/, Aura* triggeredBy
if (GetSpellHistory()->HasCooldown(100000))
return false;
- GetSpellHistory()->AddCooldown(100000, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(100000, 0, std::chrono::milliseconds(cooldown));
}
return true;
}
@@ -6599,7 +6599,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
if (cooldown)
- GetSpellHistory()->AddCooldown(trigger_spell_id, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(trigger_spell_id, 0, std::chrono::milliseconds(cooldown));
return true;
}
@@ -6644,7 +6644,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown)
- GetSpellHistory()->AddCooldown(triggered_spell_id, 0, std::chrono::seconds(cooldown));
+ GetSpellHistory()->AddCooldown(triggered_spell_id, 0, std::chrono::milliseconds(cooldown));
return true;
}
@@ -11922,7 +11922,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
{
cooldown = spellInfo->ProcCooldown;
if (i->spellProcEvent && i->spellProcEvent->cooldown)
- cooldown = i->spellProcEvent->cooldown;
+ cooldown = i->spellProcEvent->cooldown * IN_MILLISECONDS;
}
i->aura->SetLastProcSuccessTime(now);