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-rw-r--r--src/server/game/Server/WorldSession.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 83752fae715..95f3adfe184 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1358,6 +1358,14 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_RANDOM_ROLL: // not profiled
case CMSG_TIME_SYNC_RESPONSE: // not profiled
case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:// not profiled
+ case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:// not profiled
+ case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: // not profiled
+ case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled
{
// "0" is a magic number meaning there's no limit for the opcode.
// All the opcodes above must cause little CPU usage and no sync/async database queries at all