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-rw-r--r--src/server/game/Server/WorldSession.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 9e89f4f1380..f551d111744 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -185,13 +185,13 @@ std::string WorldSession::GetPlayerInfo() const
{
std::ostringstream ss;
- ss << "[Player: " << GetPlayerName() << " (";
- if (_player)
- ss << _player->GetGUID().ToString() << ", ";
- else if (!m_playerLoading.IsEmpty())
+ ss << "[Player: ";
+ if (!m_playerLoading.IsEmpty())
ss << "Logging in: " << m_playerLoading.ToString() << ", ";
+ else if (_player)
+ ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
- ss << "Account: " << GetAccountId() << ")]";
+ ss << "Account: " << GetAccountId() << "]";
return ss.str();
}
@@ -1079,7 +1079,15 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os)
_warden = new WardenWin();
_warden->Init(this, k);
}
- else if (os == "OSX")
+ else if (os == "Wn64")
+ {
+ // Not implemented
+ }
+ else if (os == "Mc64")
+ {
+ // Not implemented
+ }
+ else if (os == "Mac")
{
// Disabled as it is causing the client to crash
// _warden = new WardenMac();