diff options
-rw-r--r-- | src/server/game/Handlers/AuthHandler.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 2 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp index 1d0bd5b404c..6afd1b5d476 100644 --- a/src/server/game/Handlers/AuthHandler.cpp +++ b/src/server/game/Handlers/AuthHandler.cpp @@ -65,7 +65,7 @@ void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos) SendPacket(response.Write()); } -void WorldSession::SendAuthWaitQue(uint32 position) +void WorldSession::SendAuthWaitQueue(uint32 position) { if (position) { diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index c04f03c9cbb..7fb41dc2026 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1173,7 +1173,7 @@ void WorldSession::InitializeSessionCallback(LoginDatabaseQueryHolder const& hol if (!m_inQueue) SendAuthResponse(ERROR_OK, false); else - SendAuthWaitQue(0); + SendAuthWaitQueue(0); SetInQueue(false); ResetTimeOutTime(false); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index a7ecdc5e406..96debb5151b 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -1042,7 +1042,7 @@ class TC_GAME_API WorldSession bool Update(uint32 diff, PacketFilter& updater); /// Handle the authentication waiting queue (to be completed) - void SendAuthWaitQue(uint32 position); + void SendAuthWaitQueue(uint32 position); void SendSetTimeZoneInformation(); void SendFeatureSystemStatus(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d318257b6ad..0f3de384bf7 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -527,7 +527,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) // update position from iter to end() // iter point to first not updated socket, position store new position for (; iter != m_QueuedPlayer.end(); ++iter, ++position) - (*iter)->SendAuthWaitQue(position); + (*iter)->SendAuthWaitQueue(position); return found; } |