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-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 47f81ffb1d2..6ed14e607d3 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1876,7 +1876,7 @@ class Player : public Unit, public GridObject<Player>
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
float GetMeleeCritFromAgility();
void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
- float GetMissPercentageFromDefence(WeaponAttackType attType) const;
+ float GetMissPercentageFromDefence() const;
float GetSpellCritFromIntellect();
float OCTRegenHPPerSpirit();
float OCTRegenMPPerSpirit();
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 621c3428c95..f39f2765067 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -639,7 +639,7 @@ const float m_diminishing_k[MAX_CLASSES] =
0.9720f // Druid
};
-float Player::GetMissPercentageFromDefence(WeaponAttackType attType) const
+float Player::GetMissPercentageFromDefence() const
{
const float miss_cap[MAX_CLASSES] =
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fdd6221a9f9..691a04cf668 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2724,7 +2724,7 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const
float miss_chance = 5.00f;
if (Player const* player = ToPlayer())
- miss_chance += player->GetMissPercentageFromDefence(attType);
+ miss_chance += player->GetMissPercentageFromDefence();
if (attType == RANGED_ATTACK)
miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);