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-rw-r--r--src/server/game/Entities/Player/Player.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a1acbb9d7aa..9567c9287c6 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15310,6 +15310,16 @@ bool Player::GetQuestRewardStatus(uint32 quest_id) const
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
if (qInfo)
{
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) != m_seasonalquests.end())
+ return m_seasonalquests.find(eventId)->second.find(quest_id) != m_seasonalquests.find(eventId)->second.end();
+
+ return false;
+ }
+
+
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
if (!qInfo->IsRepeatable())
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
@@ -15328,8 +15338,17 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const
return itr->second.Status;
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
+ {
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests.find(eventId)->second.find(quest_id) == m_seasonalquests.find(eventId)->second.end())
+ return QUEST_STATUS_NONE;
+ }
+
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
return QUEST_STATUS_REWARDED;
+ }
}
return QUEST_STATUS_NONE;
}