diff options
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3a5bfa6c8c1..2448f4a3199 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12290,7 +12290,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)) - if (HasAura(proto->Spells[i].SpellId)) + if (!HasAura(proto->Spells[i].SpellId)) CastSpell(this, proto->Spells[i].SpellId, true, pItem); return pItem; @@ -12333,7 +12333,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)) - if (HasAura(proto->Spells[i].SpellId)) + if (!HasAura(proto->Spells[i].SpellId)) CastSpell(this, proto->Spells[i].SpellId, true, pItem2); return pItem2; @@ -16385,7 +16385,7 @@ void Player::ReputationChanged2(FactionEntry const* factionEntry) } } -bool Player::HasQuestForItem(uint32 itemid) const + bool Player::HasQuestForItem(uint32 itemid) const { for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e45f1214f4f..bc4a824d1d7 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8039,7 +8039,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp *handled = true; if (victim && victim->HasAura(53601)) { - int32 bp0 = CalculatePctN(int32(damage / 12), dummySpell->Effects[EFFECT_2]. CalcValue()); + int32 bp0 = CalculatePctN(int32(damage / 12), dummySpell->Effects[EFFECT_2].CalcValue()); // Item - Paladin T9 Holy 4P Bonus if (AuraEffect const* aurEff = GetAuraEffect(67191, 0)) AddPctN(bp0, aurEff->GetAmount()); |