diff options
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c294dd9b772..5080d668702 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1308,12 +1308,29 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender())) return; - uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor); + GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f); + if (!go) + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(2); + SendPacket(&data); + return; + } + + if (_player->getStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight) + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(2); + SendPacket(&data); + return; + } + + uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor); // 0 - ok // 1, 3 - not enough money // 2 - you have to seat on barber chair - if (!_player->HasEnoughMoney(Cost)) + if (!_player->HasEnoughMoney(cost)) { WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); data << uint32(1); // no money @@ -1327,8 +1344,8 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) SendPacket(&data); } - _player->ModifyMoney(-int32(Cost)); // it isn't free - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); + _player->ModifyMoney(-int32(cost)); // it isn't free + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); |