diff options
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h | 4 | ||||
-rw-r--r-- | src/server/game/Movement/PathGenerator.cpp (renamed from src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp) | 54 | ||||
-rw-r--r-- | src/server/game/Movement/PathGenerator.h (renamed from src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h) | 6 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.h | 2 |
8 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index a4f57a43701..b9b69baf0f8 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -19,7 +19,7 @@ #include "Creature.h" #include "MapManager.h" #include "ConfusedMovementGenerator.h" -#include "PathFinderMovementGenerator.h" +#include "PathGenerator.h" #include "VMapFactory.h" #include "MoveSplineInit.h" #include "MoveSpline.h" @@ -76,7 +76,7 @@ bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) unit.UpdateAllowedPositionZ(x, y, z); - PathFinderMovementGenerator path(&unit); + PathGenerator path(&unit); path.setPathLengthLimit(30.0f); path.CalculatePath(x, y, z); if (path.getPathType() & PATHFIND_NOPATH) diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 4e96c641be7..ae1e89c8562 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -20,7 +20,7 @@ #include "CreatureAI.h" #include "MapManager.h" #include "FleeingMovementGenerator.h" -#include "PathFinderMovementGenerator.h" +#include "PathGenerator.h" #include "ObjectAccessor.h" #include "MoveSplineInit.h" #include "MoveSpline.h" @@ -43,7 +43,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T &owner) owner.AddUnitState(UNIT_STATE_FLEEING_MOVE); - PathFinderMovementGenerator path(&owner); + PathGenerator path(&owner); path.setPathLengthLimit(30.0f); path.CalculatePath(x, y, z); if (path.getPathType() & PATHFIND_NOPATH) diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 1b14cd385e8..6d322a56a80 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -64,7 +64,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner) } if (!i_path) - i_path = new PathFinderMovementGenerator(&owner); + i_path = new PathGenerator(&owner); // allow pets following their master to cheat while generating paths bool forceDest = (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->isPet() diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h index d855dfa1875..db5e05c7b23 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h @@ -23,7 +23,7 @@ #include "FollowerReference.h" #include "Timer.h" #include "Unit.h" -#include "PathFinderMovementGenerator.h" +#include "PathGenerator.h" class TargetedMovementGeneratorBase { @@ -61,7 +61,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >, float i_angle; bool i_recalculateTravel : 1; bool i_targetReached : 1; - PathFinderMovementGenerator* i_path; + PathGenerator* i_path; }; template<class T> diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index adfd32c50b3..4d7707020e1 100644 --- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -16,7 +16,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "PathFinderMovementGenerator.h" +#include "PathGenerator.h" #include "Map.h" #include "Creature.h" #include "MMapFactory.h" @@ -26,13 +26,13 @@ #include "DetourCommon.h" #include "DetourNavMeshQuery.h" -////////////////// PathFinderMovementGenerator ////////////////// -PathFinderMovementGenerator::PathFinderMovementGenerator(const Unit* owner) : +////////////////// PathGenerator ////////////////// +PathGenerator::PathGenerator(const Unit* owner) : m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH), m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL) { - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::PathFinderMovementGenerator for %u \n", m_sourceUnit->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", m_sourceUnit->GetGUIDLow()); uint32 mapId = m_sourceUnit->GetMapId(); if (MMAP::MMapFactory::IsPathfindingEnabled(mapId)) @@ -45,12 +45,12 @@ PathFinderMovementGenerator::PathFinderMovementGenerator(const Unit* owner) : createFilter(); } -PathFinderMovementGenerator::~PathFinderMovementGenerator() +PathGenerator::~PathGenerator() { - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::~PathFinderMovementGenerator() for %u \n", m_sourceUnit->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", m_sourceUnit->GetGUIDLow()); } -bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest) +bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest) { if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(m_sourceUnit->GetPositionX(), m_sourceUnit->GetPositionY(), m_sourceUnit->GetPositionZ())) @@ -67,7 +67,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float m_forceDestination = forceDest; - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow()); // make sure navMesh works - we can run on map w/o mmap // check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?) @@ -88,7 +88,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float { // our target is not moving - we just coming closer // we are moving on precalculated path - enjoy the ride - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath:: precalculated path\n"); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath:: precalculated path\n"); m_pathPoints.erase(m_pathPoints.begin()); return false; @@ -101,7 +101,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float } } -dtPolyRef PathFinderMovementGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance) const +dtPolyRef PathGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance) const { if (!polyPath || !polyPathSize) return INVALID_POLYREF; @@ -134,7 +134,7 @@ dtPolyRef PathFinderMovementGenerator::getPathPolyByPosition(const dtPolyRef *po return (minDist2d < 3.0f) ? nearestPoly : INVALID_POLYREF; } -dtPolyRef PathFinderMovementGenerator::getPolyByLocation(const float* point, float *distance) const +dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance) const { // first we check the current path // if the current path doesn't contain the current poly, @@ -168,7 +168,7 @@ dtPolyRef PathFinderMovementGenerator::getPolyByLocation(const float* point, flo return INVALID_POLYREF; } -void PathFinderMovementGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos) +void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos) { // *** getting start/end poly logic *** @@ -416,7 +416,7 @@ void PathFinderMovementGenerator::BuildPolyPath(const Vector3 &startPos, const V BuildPointPath(startPoint, endPoint); } -void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const float *endPoint) +void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoint) { float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE]; uint32 pointCount = 0; @@ -451,7 +451,7 @@ void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const // only happens if pass bad data to findStraightPath or navmesh is broken // single point paths can be generated here // TODO : check the exact cases - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount); BuildShortcut(); m_type = PATHFIND_NOPATH; return; @@ -486,16 +486,16 @@ void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH); } - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::BuildPointPath path type %d size %d poly-size %d\n", m_type, pointCount, m_polyLength); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", m_type, pointCount, m_polyLength); } -void PathFinderMovementGenerator::NormalizePath() +void PathGenerator::NormalizePath() { for (uint32 i = 0; i < m_pathPoints.size(); ++i) m_sourceUnit->UpdateAllowedPositionZ(m_pathPoints[i].x, m_pathPoints[i].y, m_pathPoints[i].z); } -void PathFinderMovementGenerator::BuildShortcut() +void PathGenerator::BuildShortcut() { sLog->outDebug(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n"); @@ -513,7 +513,7 @@ void PathFinderMovementGenerator::BuildShortcut() m_type = PATHFIND_SHORTCUT; } -void PathFinderMovementGenerator::createFilter() +void PathGenerator::createFilter() { uint16 includeFlags = 0; uint16 excludeFlags = 0; @@ -540,7 +540,7 @@ void PathFinderMovementGenerator::createFilter() updateFilter(); } -void PathFinderMovementGenerator::updateFilter() +void PathGenerator::updateFilter() { // allow creatures to cheat and use different movement types if they are moved // forcefully into terrain they can't normally move in @@ -555,7 +555,7 @@ void PathFinderMovementGenerator::updateFilter() } } -NavTerrain PathFinderMovementGenerator::getNavTerrain(float x, float y, float z) +NavTerrain PathGenerator::getNavTerrain(float x, float y, float z) { LiquidData data; m_sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data); @@ -574,7 +574,7 @@ NavTerrain PathFinderMovementGenerator::getNavTerrain(float x, float y, float z) } } -bool PathFinderMovementGenerator::HaveTile(const Vector3 &p) const +bool PathGenerator::HaveTile(const Vector3 &p) const { int tx, ty; float point[VERTEX_SIZE] = {p.y, p.z, p.x}; @@ -583,7 +583,7 @@ bool PathFinderMovementGenerator::HaveTile(const Vector3 &p) const return (m_navMesh->getTileAt(tx, ty) != NULL); } -uint32 PathFinderMovementGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, +uint32 PathGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, const dtPolyRef* visited, uint32 nvisited) { int32 furthestPath = -1; @@ -629,7 +629,7 @@ uint32 PathFinderMovementGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, return req+size; } -bool PathFinderMovementGenerator::getSteerTarget(const float* startPos, const float* endPos, +bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos, float minTargetDist, const dtPolyRef* path, uint32 pathSize, float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef) { @@ -666,7 +666,7 @@ bool PathFinderMovementGenerator::getSteerTarget(const float* startPos, const fl return true; } -dtStatus PathFinderMovementGenerator::findSmoothPath(const float* startPos, const float* endPos, +dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPos, const dtPolyRef* polyPath, uint32 polyPathSize, float* smoothPath, int* smoothPathSize, uint32 maxSmoothPathSize) { @@ -788,7 +788,7 @@ dtStatus PathFinderMovementGenerator::findSmoothPath(const float* startPos, cons return nsmoothPath < MAX_POINT_PATH_LENGTH ? DT_SUCCESS : DT_FAILURE; } -bool PathFinderMovementGenerator::inRangeYZX(const float* v1, const float* v2, float r, float h) const +bool PathGenerator::inRangeYZX(const float* v1, const float* v2, float r, float h) const { const float dx = v2[0] - v1[0]; const float dy = v2[1] - v1[1]; // elevation @@ -796,13 +796,13 @@ bool PathFinderMovementGenerator::inRangeYZX(const float* v1, const float* v2, f return (dx*dx + dz*dz) < r*r && fabsf(dy) < h; } -bool PathFinderMovementGenerator::inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const +bool PathGenerator::inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const { Vector3 d = p1-p2; return (d.x*d.x + d.y*d.y) < r*r && fabsf(d.z) < h; } -float PathFinderMovementGenerator::dist3DSqr(const Vector3 &p1, const Vector3 &p2) const +float PathGenerator::dist3DSqr(const Vector3 &p1, const Vector3 &p2) const { return (p1-p2).squaredLength(); } diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h b/src/server/game/Movement/PathGenerator.h index 9029fc1804e..a0d925cb11f 100644 --- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h +++ b/src/server/game/Movement/PathGenerator.h @@ -51,11 +51,11 @@ enum PathType PATHFIND_NOT_USING_PATH = 0x0010 // used when we are either flying/swiming or on map w/o mmaps }; -class PathFinderMovementGenerator +class PathGenerator { public: - PathFinderMovementGenerator(Unit const* owner); - ~PathFinderMovementGenerator(); + PathGenerator(Unit const* owner); + ~PathGenerator(); // Calculate the path from owner to given destination // return: true if new path was calculated, false otherwise (no change needed) diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index fa2197f815e..c5e314a8636 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -152,7 +152,7 @@ namespace Movement { if (generatePath) { - PathFinderMovementGenerator path(&unit); + PathGenerator path(&unit); path.CalculatePath(dest.x, dest.y, dest.z, forceDestination); MovebyPath(path.getPath()); } diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index 9130d2827e6..759fc73d7fd 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -20,7 +20,7 @@ #define TRINITYSERVER_MOVESPLINEINIT_H #include "MoveSplineInitArgs.h" -#include "PathFinderMovementGenerator.h" +#include "PathGenerator.h" class Unit; |