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-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h4
-rw-r--r--src/server/game/Movement/PathGenerator.cpp (renamed from src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp)54
-rw-r--r--src/server/game/Movement/PathGenerator.h (renamed from src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h)6
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h2
8 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index a4f57a43701..b9b69baf0f8 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -19,7 +19,7 @@
#include "Creature.h"
#include "MapManager.h"
#include "ConfusedMovementGenerator.h"
-#include "PathFinderMovementGenerator.h"
+#include "PathGenerator.h"
#include "VMapFactory.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
@@ -76,7 +76,7 @@ bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
unit.UpdateAllowedPositionZ(x, y, z);
- PathFinderMovementGenerator path(&unit);
+ PathGenerator path(&unit);
path.setPathLengthLimit(30.0f);
path.CalculatePath(x, y, z);
if (path.getPathType() & PATHFIND_NOPATH)
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 4e96c641be7..ae1e89c8562 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -20,7 +20,7 @@
#include "CreatureAI.h"
#include "MapManager.h"
#include "FleeingMovementGenerator.h"
-#include "PathFinderMovementGenerator.h"
+#include "PathGenerator.h"
#include "ObjectAccessor.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
@@ -43,7 +43,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
owner.AddUnitState(UNIT_STATE_FLEEING_MOVE);
- PathFinderMovementGenerator path(&owner);
+ PathGenerator path(&owner);
path.setPathLengthLimit(30.0f);
path.CalculatePath(x, y, z);
if (path.getPathType() & PATHFIND_NOPATH)
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 1b14cd385e8..6d322a56a80 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -64,7 +64,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
}
if (!i_path)
- i_path = new PathFinderMovementGenerator(&owner);
+ i_path = new PathGenerator(&owner);
// allow pets following their master to cheat while generating paths
bool forceDest = (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->isPet()
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index d855dfa1875..db5e05c7b23 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -23,7 +23,7 @@
#include "FollowerReference.h"
#include "Timer.h"
#include "Unit.h"
-#include "PathFinderMovementGenerator.h"
+#include "PathGenerator.h"
class TargetedMovementGeneratorBase
{
@@ -61,7 +61,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >,
float i_angle;
bool i_recalculateTravel : 1;
bool i_targetReached : 1;
- PathFinderMovementGenerator* i_path;
+ PathGenerator* i_path;
};
template<class T>
diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index adfd32c50b3..4d7707020e1 100644
--- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "PathFinderMovementGenerator.h"
+#include "PathGenerator.h"
#include "Map.h"
#include "Creature.h"
#include "MMapFactory.h"
@@ -26,13 +26,13 @@
#include "DetourCommon.h"
#include "DetourNavMeshQuery.h"
-////////////////// PathFinderMovementGenerator //////////////////
-PathFinderMovementGenerator::PathFinderMovementGenerator(const Unit* owner) :
+////////////////// PathGenerator //////////////////
+PathGenerator::PathGenerator(const Unit* owner) :
m_polyLength(0), m_type(PATHFIND_BLANK),
m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH),
m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::PathFinderMovementGenerator for %u \n", m_sourceUnit->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", m_sourceUnit->GetGUIDLow());
uint32 mapId = m_sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
@@ -45,12 +45,12 @@ PathFinderMovementGenerator::PathFinderMovementGenerator(const Unit* owner) :
createFilter();
}
-PathFinderMovementGenerator::~PathFinderMovementGenerator()
+PathGenerator::~PathGenerator()
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::~PathFinderMovementGenerator() for %u \n", m_sourceUnit->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", m_sourceUnit->GetGUIDLow());
}
-bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
+bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
{
if (!Trinity::IsValidMapCoord(destX, destY, destZ) ||
!Trinity::IsValidMapCoord(m_sourceUnit->GetPositionX(), m_sourceUnit->GetPositionY(), m_sourceUnit->GetPositionZ()))
@@ -67,7 +67,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float
m_forceDestination = forceDest;
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
@@ -88,7 +88,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float
{
// our target is not moving - we just coming closer
// we are moving on precalculated path - enjoy the ride
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath:: precalculated path\n");
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath:: precalculated path\n");
m_pathPoints.erase(m_pathPoints.begin());
return false;
@@ -101,7 +101,7 @@ bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float
}
}
-dtPolyRef PathFinderMovementGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance) const
+dtPolyRef PathGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance) const
{
if (!polyPath || !polyPathSize)
return INVALID_POLYREF;
@@ -134,7 +134,7 @@ dtPolyRef PathFinderMovementGenerator::getPathPolyByPosition(const dtPolyRef *po
return (minDist2d < 3.0f) ? nearestPoly : INVALID_POLYREF;
}
-dtPolyRef PathFinderMovementGenerator::getPolyByLocation(const float* point, float *distance) const
+dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance) const
{
// first we check the current path
// if the current path doesn't contain the current poly,
@@ -168,7 +168,7 @@ dtPolyRef PathFinderMovementGenerator::getPolyByLocation(const float* point, flo
return INVALID_POLYREF;
}
-void PathFinderMovementGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos)
+void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos)
{
// *** getting start/end poly logic ***
@@ -416,7 +416,7 @@ void PathFinderMovementGenerator::BuildPolyPath(const Vector3 &startPos, const V
BuildPointPath(startPoint, endPoint);
}
-void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const float *endPoint)
+void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoint)
{
float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE];
uint32 pointCount = 0;
@@ -451,7 +451,7 @@ void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const
// only happens if pass bad data to findStraightPath or navmesh is broken
// single point paths can be generated here
// TODO : check the exact cases
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
BuildShortcut();
m_type = PATHFIND_NOPATH;
return;
@@ -486,16 +486,16 @@ void PathFinderMovementGenerator::BuildPointPath(const float *startPoint, const
m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
}
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::BuildPointPath path type %d size %d poly-size %d\n", m_type, pointCount, m_polyLength);
+ sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", m_type, pointCount, m_polyLength);
}
-void PathFinderMovementGenerator::NormalizePath()
+void PathGenerator::NormalizePath()
{
for (uint32 i = 0; i < m_pathPoints.size(); ++i)
m_sourceUnit->UpdateAllowedPositionZ(m_pathPoints[i].x, m_pathPoints[i].y, m_pathPoints[i].z);
}
-void PathFinderMovementGenerator::BuildShortcut()
+void PathGenerator::BuildShortcut()
{
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n");
@@ -513,7 +513,7 @@ void PathFinderMovementGenerator::BuildShortcut()
m_type = PATHFIND_SHORTCUT;
}
-void PathFinderMovementGenerator::createFilter()
+void PathGenerator::createFilter()
{
uint16 includeFlags = 0;
uint16 excludeFlags = 0;
@@ -540,7 +540,7 @@ void PathFinderMovementGenerator::createFilter()
updateFilter();
}
-void PathFinderMovementGenerator::updateFilter()
+void PathGenerator::updateFilter()
{
// allow creatures to cheat and use different movement types if they are moved
// forcefully into terrain they can't normally move in
@@ -555,7 +555,7 @@ void PathFinderMovementGenerator::updateFilter()
}
}
-NavTerrain PathFinderMovementGenerator::getNavTerrain(float x, float y, float z)
+NavTerrain PathGenerator::getNavTerrain(float x, float y, float z)
{
LiquidData data;
m_sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
@@ -574,7 +574,7 @@ NavTerrain PathFinderMovementGenerator::getNavTerrain(float x, float y, float z)
}
}
-bool PathFinderMovementGenerator::HaveTile(const Vector3 &p) const
+bool PathGenerator::HaveTile(const Vector3 &p) const
{
int tx, ty;
float point[VERTEX_SIZE] = {p.y, p.z, p.x};
@@ -583,7 +583,7 @@ bool PathFinderMovementGenerator::HaveTile(const Vector3 &p) const
return (m_navMesh->getTileAt(tx, ty) != NULL);
}
-uint32 PathFinderMovementGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
+uint32 PathGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
const dtPolyRef* visited, uint32 nvisited)
{
int32 furthestPath = -1;
@@ -629,7 +629,7 @@ uint32 PathFinderMovementGenerator::fixupCorridor(dtPolyRef* path, uint32 npath,
return req+size;
}
-bool PathFinderMovementGenerator::getSteerTarget(const float* startPos, const float* endPos,
+bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos,
float minTargetDist, const dtPolyRef* path, uint32 pathSize,
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef)
{
@@ -666,7 +666,7 @@ bool PathFinderMovementGenerator::getSteerTarget(const float* startPos, const fl
return true;
}
-dtStatus PathFinderMovementGenerator::findSmoothPath(const float* startPos, const float* endPos,
+dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPos,
const dtPolyRef* polyPath, uint32 polyPathSize,
float* smoothPath, int* smoothPathSize, uint32 maxSmoothPathSize)
{
@@ -788,7 +788,7 @@ dtStatus PathFinderMovementGenerator::findSmoothPath(const float* startPos, cons
return nsmoothPath < MAX_POINT_PATH_LENGTH ? DT_SUCCESS : DT_FAILURE;
}
-bool PathFinderMovementGenerator::inRangeYZX(const float* v1, const float* v2, float r, float h) const
+bool PathGenerator::inRangeYZX(const float* v1, const float* v2, float r, float h) const
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1]; // elevation
@@ -796,13 +796,13 @@ bool PathFinderMovementGenerator::inRangeYZX(const float* v1, const float* v2, f
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
}
-bool PathFinderMovementGenerator::inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const
+bool PathGenerator::inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const
{
Vector3 d = p1-p2;
return (d.x*d.x + d.y*d.y) < r*r && fabsf(d.z) < h;
}
-float PathFinderMovementGenerator::dist3DSqr(const Vector3 &p1, const Vector3 &p2) const
+float PathGenerator::dist3DSqr(const Vector3 &p1, const Vector3 &p2) const
{
return (p1-p2).squaredLength();
}
diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h b/src/server/game/Movement/PathGenerator.h
index 9029fc1804e..a0d925cb11f 100644
--- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -51,11 +51,11 @@ enum PathType
PATHFIND_NOT_USING_PATH = 0x0010 // used when we are either flying/swiming or on map w/o mmaps
};
-class PathFinderMovementGenerator
+class PathGenerator
{
public:
- PathFinderMovementGenerator(Unit const* owner);
- ~PathFinderMovementGenerator();
+ PathGenerator(Unit const* owner);
+ ~PathGenerator();
// Calculate the path from owner to given destination
// return: true if new path was calculated, false otherwise (no change needed)
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index fa2197f815e..c5e314a8636 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -152,7 +152,7 @@ namespace Movement
{
if (generatePath)
{
- PathFinderMovementGenerator path(&unit);
+ PathGenerator path(&unit);
path.CalculatePath(dest.x, dest.y, dest.z, forceDestination);
MovebyPath(path.getPath());
}
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index 9130d2827e6..759fc73d7fd 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -20,7 +20,7 @@
#define TRINITYSERVER_MOVESPLINEINIT_H
#include "MoveSplineInitArgs.h"
-#include "PathFinderMovementGenerator.h"
+#include "PathGenerator.h"
class Unit;