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-rw-r--r--src/game/Unit.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e037c17bead..e745aec5d6f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4632,17 +4632,25 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
+ gameObj->SetOwnerGUID(0);
+
// GO created by some spell
- if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ if (uint32 spellid = gameObj->GetSpellId())
{
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
- // Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
- ((Player*)this)->SendCooldownEvent(createBySpell);
+ RemoveAurasDueToSpell(spellid);
+
+ if (GetTypeId()==TYPEID_PLAYER)
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
+ // Need activate spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ ((Player*)this)->SendCooldownEvent(createBySpell);
+ }
}
- gameObj->SetOwnerGUID(0);
+
m_gameObj.remove(gameObj);
+
if(del)
{
gameObj->SetRespawnTime(0);