diff options
3 files changed, 18 insertions, 5 deletions
diff --git a/sql/updates/world/master/2017_01_12_12_world_2016_06_07_00_world.sql b/sql/updates/world/master/2017_01_12_12_world_2016_06_07_00_world.sql new file mode 100644 index 00000000000..fbe7c362718 --- /dev/null +++ b/sql/updates/world/master/2017_01_12_12_world_2016_06_07_00_world.sql @@ -0,0 +1,2 @@ +-- remove incorrect trigger flag from hodir ice blocks that prevents encounter from starting +UPDATE `creature_template` SET `flags_extra`=(`flags_extra`&~128) WHERE `entry` IN (32938,33353); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp index 57ae6cbbcd6..ab634e7be66 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp @@ -32,6 +32,7 @@ enum Say enum Spells { + // @todo orb uses the wrong spell, this needs sniffs SPELL_MINDCONTROL = 42013, SPELL_CHANNEL = 45537, SPELL_EGG_DESTROY = 19873, @@ -103,7 +104,7 @@ public: secondPhase = true; me->RemoveAllAuras(); - me->SetHealth(me->GetMaxHealth()); + me->SetFullHealth(); } void DoAction(int32 action) override @@ -114,6 +115,7 @@ public: void DamageTaken(Unit* /*who*/, uint32& damage) override { + // @todo this is wrong - razorgore should still take damage, he should just nuke the whole room and respawn if he dies during P1 if (!secondPhase) damage = 0; } @@ -146,6 +148,7 @@ public: break; case EVENT_CONFLAGRATION: DoCastVictim(SPELL_CONFLAGRATION); + // @todo is this even necessary? pretty sure AI ignores targets with disorient by default if (me->GetVictim() && me->EnsureVictim()->HasAura(SPELL_CONFLAGRATION)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) me->TauntApply(target); @@ -175,10 +178,10 @@ public: { if (InstanceScript* instance = go->GetInstanceScript()) if (instance->GetData(DATA_EGG_EVENT) != DONE) - if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED)) + if (Creature* razorgore = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED)) { - razor->Attack(player, true); - player->CastSpell(razor, SPELL_MINDCONTROL); + razorgore->Attack(player, true); + player->CastSpell(razorgore, SPELL_MINDCONTROL); } return true; } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index 529f80607a2..c8a0a010be6 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -30,6 +30,8 @@ Destroying of Toasty Fires */ +/* @todo Hodir aggro behavior is wonky. He gets set to _PASSIVE, but never to _AGGRESSIVE unless you kill an ice block which doesn't spawn unless you have*/ + enum HodirYells { SAY_AGGRO = 0, @@ -375,7 +377,7 @@ class boss_hodir : public CreatureScript Talk(SAY_SLAY); } - void DamageTaken(Unit* /*who*/, uint32& damage) override + void DamageTaken(Unit* who, uint32& damage) override { if (damage >= me->GetHealth()) { @@ -403,6 +405,12 @@ class boss_hodir : public CreatureScript _JustDied(); } + else if (!me->IsInCombat()) + { + me->SetReactState(REACT_AGGRESSIVE); + me->AI()->DoZoneInCombat(); + me->AI()->AttackStart(who); + } } void UpdateAI(uint32 diff) override |