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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp9
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
2 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 1497eb4922c..8711cd1a5f5 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -369,13 +369,13 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
// Load creature equipment
- if (!data || data->equipmentId == 0)
- LoadEquipment(); // use default equipment (if available)
- else if (data && data->equipmentId != 0) // override, 0 means no equipment
+ if (data && data->equipmentId != 0)
{
m_originalEquipmentId = data->equipmentId;
LoadEquipment(data->equipmentId);
}
+ else
+ LoadEquipment(0, true);
SetName(normalInfo->Name); // at normal entry always
@@ -1409,6 +1409,7 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/)
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
m_equipmentId = 0;
}
+
return;
}
@@ -1417,7 +1418,7 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/)
return;
m_equipmentId = id;
- for (uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->ItemEntry[i]);
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index d2064092a65..327bccd7e19 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1756,7 +1756,7 @@ void ObjectMgr::LoadCreatures()
if (!ok)
continue;
- // -1 random, 0 no equipment,
+ // -1 random, 0 no equipment
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))