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-rw-r--r--src/server/game/Spells/SpellDefines.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellDefines.h b/src/server/game/Spells/SpellDefines.h
index 1fdc0231837..22f6c588fda 100644
--- a/src/server/game/Spells/SpellDefines.h
+++ b/src/server/game/Spells/SpellDefines.h
@@ -250,7 +250,7 @@ enum TriggerCastFlags : uint32
TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS = 0x00000100, //! Will ignore interruptible aura's at cast
TRIGGERED_IGNORE_SET_FACING = 0x00000200, //! Will not adjust facing to target (if any)
TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //! Will ignore shapeshift checks
- TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00000800, //! Will ignore caster aura states including combat requirements and death state
+ // reuse
TRIGGERED_DISALLOW_PROC_EVENTS = 0x00001000, //! Disallows proc events from triggered spell (default)
TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //! Will ignore mounted/on vehicle restrictions
// reuse = 0x00004000,
@@ -263,6 +263,7 @@ enum TriggerCastFlags : uint32
// debug flags (used with .cast triggered commands)
TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements
TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //! Will ignore most target checks (mostly DBC target checks)
+ TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00200000, //! Will ignore caster aura states including combat requirements and death state
TRIGGERED_FULL_DEBUG_MASK = 0xFFFFFFFF
};