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-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 58f514add16..df065ff6331 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -168,7 +168,7 @@ enum CharacterCustomizeFlags
#define DEATH_EXPIRE_STEP (5*MINUTE)
#define MAX_DEATH_COUNT 3
-static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
+static uint32 corpseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
uint32 const MAX_MONEY_AMOUNT = static_cast<uint32>(std::numeric_limits<int32>::max());
@@ -24099,7 +24099,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
if (pvp)
{
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
- return copseReclaimDelay[0];
+ return corpseReclaimDelay[0];
}
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
@@ -24108,7 +24108,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
// 0..2 full period
// should be ceil(x)-1 but not floor(x)
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
- return copseReclaimDelay[count];
+ return corpseReclaimDelay[count];
}
void Player::UpdateCorpseReclaimDelay()
@@ -24162,7 +24162,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load) const
count = MAX_DEATH_COUNT - 1;
}
- time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
+ time_t expected_time = corpse->GetGhostTime() + corpseReclaimDelay[count];
time_t now = GameTime::GetGameTime();
if (now >= expected_time)