diff options
9 files changed, 527 insertions, 418 deletions
diff --git a/sql/updates/world/2014_01_09_00_world_misc.sql b/sql/updates/world/2014_01_09_00_world_misc.sql new file mode 100644 index 00000000000..0710932c589 --- /dev/null +++ b/sql/updates/world/2014_01_09_00_world_misc.sql @@ -0,0 +1,22 @@ +UPDATE `creature_template` SET `unit_flags`=33685504, `rangeattacktime`=2000, `spell1`=0 WHERE `entry` IN (16363,29379); + +UPDATE `creature_template` SET `minlevel`=60, `maxlevel`=60, `faction_A`=14, `faction_H`=14, `unit_flags`=33947648, `baseattacktime`=2000, `rangeattacktime`=2000, `spell1`=0, `InhabitType`=4, `flags_extra`=128 WHERE `entry` IN (17662,18602); +UPDATE `creature_template` SET `ScriptName`='npc_broggok_poison_cloud' WHERE `entry`=17662; + +DELETE FROM `spelldifficulty_dbc` WHERE `spellid0` IN (28157,28158,30913,30917,30914); +INSERT INTO `spelldifficulty_dbc` (`id`, `spellid0`, `spellid1`, `spellid2`, `spellid3`) VALUES +(28157,28157,54364,0,0), +(28158,28158,54362,0,0), +(30913,30913,38458,0,0), +(30917,30917,38459,0,0), +(30914,30914,38462,0,0); + +DELETE FROM `spell_script_names` WHERE `spell_id` IN (28169,28158,54362,30914,38462); +INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES +(28169,'spell_grobbulus_mutating_injection'), +(28158,'spell_grobbulus_poison_cloud'), +(54362,'spell_grobbulus_poison_cloud'), +(30914,'spell_broggok_poison_cloud'), +(38462,'spell_broggok_poison_cloud'); + +DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=-28169; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 4cc7e60ceaa..5cb86244aa1 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5684,9 +5684,6 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) case 46284: target->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this); return; - // Poison (Grobbulus) - case 28158: - case 54362: // Slime Pool (Dreadscale & Acidmaw) case 66882: target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000 * 2 / 3), NULL, true, NULL, this); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp index 3de5b6a7b2b..2ae11198fe9 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp @@ -17,18 +17,18 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#include "naxxramas.h" #include "SpellInfo.h" +#include "naxxramas.h" enum Spells { SPELL_BOMBARD_SLIME = 28280, - SPELL_POISON_CLOUD = 28240, - SPELL_MUTATING_INJECTION = 28169, SPELL_SLIME_SPRAY = 28157, - H_SPELL_SLIME_SPRAY = 54364, - SPELL_BERSERK = 26662, - SPELL_POISON_CLOUD_ADD = 59116 + SPELL_MUTATING_INJECTION = 28169, + SPELL_MUTATING_EXPLOSION = 28206, + SPELL_POISON_CLOUD = 28240, + SPELL_POISON_CLOUD_PASSIVE = 28158, + SPELL_BERSERK = 26662 }; enum Events @@ -46,115 +46,183 @@ enum CreatureId class boss_grobbulus : public CreatureScript { -public: - boss_grobbulus() : CreatureScript("boss_grobbulus") { } + public: + boss_grobbulus() : CreatureScript("boss_grobbulus") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new boss_grobbulusAI(creature); - } - - struct boss_grobbulusAI : public BossAI - { - boss_grobbulusAI(Creature* creature) : BossAI(creature, BOSS_GROBBULUS) + struct boss_grobbulusAI : public BossAI { - me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_POISON_CLOUD_ADD, true); - } + boss_grobbulusAI(Creature* creature) : BossAI(creature, BOSS_GROBBULUS) { } - void EnterCombat(Unit* /*who*/) OVERRIDE - { - _EnterCombat(); - events.ScheduleEvent(EVENT_CLOUD, 15000); - events.ScheduleEvent(EVENT_INJECT, 20000); - events.ScheduleEvent(EVENT_SPRAY, 15000+rand()%15000); //not sure - events.ScheduleEvent(EVENT_BERSERK, 12*60000); - } + void EnterCombat(Unit* /*who*/) OVERRIDE + { + _EnterCombat(); + events.ScheduleEvent(EVENT_CLOUD, 15000); + events.ScheduleEvent(EVENT_INJECT, 20000); + events.ScheduleEvent(EVENT_SPRAY, urand(15000, 30000)); // not sure + events.ScheduleEvent(EVENT_BERSERK, 12 * 60000); + } - void SpellHitTarget(Unit* target, const SpellInfo* spell) OVERRIDE - { - if (spell->Id == uint32(SPELL_SLIME_SPRAY)) + void SpellHitTarget(Unit* target, SpellInfo const* spell) OVERRIDE { - if (TempSummon* slime = me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0)) - DoZoneInCombat(slime); + if (spell->Id == SPELL_SLIME_SPRAY) + me->SummonCreature(NPC_FALLOUT_SLIME, *target, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT); } - } - void UpdateAI(uint32 diff) OVERRIDE - { - if (!UpdateVictim()) - return; + void UpdateAI(uint32 diff) OVERRIDE + { + if (!UpdateVictim()) + return; - events.Update(diff); + events.Update(diff); - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) + while (uint32 eventId = events.ExecuteEvent()) { - case EVENT_CLOUD: - DoCastAOE(SPELL_POISON_CLOUD); - events.ScheduleEvent(EVENT_CLOUD, 15000); - return; - case EVENT_BERSERK: - DoCastAOE(SPELL_BERSERK); - return; - case EVENT_SPRAY: - DoCastAOE(SPELL_SLIME_SPRAY); - events.ScheduleEvent(EVENT_SPRAY, 15000+rand()%15000); - return; - case EVENT_INJECT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) - if (!target->HasAura(SPELL_MUTATING_INJECTION)) + switch (eventId) + { + case EVENT_CLOUD: + DoCastAOE(SPELL_POISON_CLOUD); + events.ScheduleEvent(EVENT_CLOUD, 15000); + return; + case EVENT_BERSERK: + DoCastAOE(SPELL_BERSERK, true); + return; + case EVENT_SPRAY: + DoCastAOE(SPELL_SLIME_SPRAY); + events.ScheduleEvent(EVENT_SPRAY, urand(15000, 30000)); + return; + case EVENT_INJECT: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_MUTATING_INJECTION)) DoCast(target, SPELL_MUTATING_INJECTION); - events.ScheduleEvent(EVENT_INJECT, 8000 + uint32(120 * me->GetHealthPct())); - return; + events.ScheduleEvent(EVENT_INJECT, 8000 + uint32(120 * me->GetHealthPct())); + return; + default: + break; + } } + + DoMeleeAttackIfReady(); } + }; - DoMeleeAttackIfReady(); + CreatureAI* GetAI(Creature* creature) const OVERRIDE + { + return new boss_grobbulusAI(creature); } - }; - }; class npc_grobbulus_poison_cloud : public CreatureScript { -public: - npc_grobbulus_poison_cloud() : CreatureScript("npc_grobbulus_poison_cloud") { } + public: + npc_grobbulus_poison_cloud() : CreatureScript("npc_grobbulus_poison_cloud") { } + + struct npc_grobbulus_poison_cloudAI : public ScriptedAI + { + npc_grobbulus_poison_cloudAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + creature->SetReactState(REACT_PASSIVE); + } - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_grobbulus_poison_cloudAI(creature); - } + void IsSummonedBy(Unit* /*summoner*/) OVERRIDE + { + // no visual when casting in ctor or Reset() + DoCast(me, SPELL_POISON_CLOUD_PASSIVE, true); + } - struct npc_grobbulus_poison_cloudAI : public ScriptedAI - { - npc_grobbulus_poison_cloudAI(Creature* creature) : ScriptedAI(creature) + void UpdateAI(uint32 /*diff*/) OVERRIDE { } + }; + + CreatureAI* GetAI(Creature* creature) const OVERRIDE { - SetCombatMovement(false); + return new npc_grobbulus_poison_cloudAI(creature); } +}; + +// 28169 - Mutating Injection +class spell_grobbulus_mutating_injection : public SpellScriptLoader +{ + public: + spell_grobbulus_mutating_injection() : SpellScriptLoader("spell_grobbulus_mutating_injection") { } + + class spell_grobbulus_mutating_injection_AuraScript : public AuraScript + { + PrepareAuraScript(spell_grobbulus_mutating_injection_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + { + if (!sSpellMgr->GetSpellInfo(SPELL_MUTATING_EXPLOSION) + || !sSpellMgr->GetSpellInfo(SPELL_POISON_CLOUD)) + return false; + return true; + } - uint32 Cloud_Timer; + void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); + if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE) + return; - void Reset() OVERRIDE + if (Unit* caster = GetCaster()) + { + caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true); + GetTarget()->CastSpell(GetTarget(), SPELL_POISON_CLOUD, true, NULL, aurEff, GetCasterGUID()); + } + } + + void Register() OVERRIDE + { + AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const OVERRIDE { - Cloud_Timer = 1000; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + return new spell_grobbulus_mutating_injection_AuraScript(); } +}; - void UpdateAI(uint32 diff) OVERRIDE +// 28158, 54362 - Poison (Grobbulus) +class spell_grobbulus_poison_cloud : public SpellScriptLoader +{ + public: + spell_grobbulus_poison_cloud() : SpellScriptLoader("spell_grobbulus_poison_cloud") { } + + class spell_grobbulus_poison_cloud_AuraScript : public AuraScript { - if (Cloud_Timer <= diff) + PrepareAuraScript(spell_grobbulus_poison_cloud_AuraScript); + + bool Validate(SpellInfo const* spellInfo) OVERRIDE { - DoCast(me, SPELL_POISON_CLOUD_ADD); - Cloud_Timer = 10000; - } else Cloud_Timer -= diff; - } - }; + if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell)) + return false; + return true; + } + + void PeriodicTick(AuraEffect const* aurEff) + { + PreventDefaultAction(); + uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell; + int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3); + GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff); + } + + void Register() OVERRIDE + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_grobbulus_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + } + }; + + AuraScript* GetAuraScript() const OVERRIDE + { + return new spell_grobbulus_poison_cloud_AuraScript(); + } }; void AddSC_boss_grobbulus() { new boss_grobbulus(); new npc_grobbulus_poison_cloud(); + new spell_grobbulus_mutating_injection(); + new spell_grobbulus_poison_cloud(); } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h index 193b0be51b0..b2097c34b33 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,32 +15,59 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef DEF_BLOOD_FURNACE_H -#define DEF_BLOOD_FURNACE_H +#ifndef BLOOD_FURNACE_H_ +#define BLOOD_FURNACE_H_ + +#define BFScriptName "instance_blood_furnace" +uint32 const EncounterCount = 3; enum DataTypes { - DATA_THE_MAKER = 1, - DATA_BROGGOK = 2, - DATA_KELIDAN_THE_MAKER = 3, - TYPE_THE_MAKER_EVENT = 4, - TYPE_BROGGOK_EVENT = 5, - TYPE_KELIDAN_THE_BREAKER_EVENT = 6, - DATA_DOOR1 = 7, - DATA_DOOR2 = 8, - DATA_DOOR3 = 9, - DATA_DOOR4 = 10, - DATA_DOOR5 = 11, - DATA_DOOR6 = 12, - DATA_PRISON_CELL1 = 13, - DATA_PRISON_CELL2 = 14, - DATA_PRISON_CELL3 = 15, - DATA_PRISON_CELL4 = 16, - DATA_PRISON_CELL5 = 17, - DATA_PRISON_CELL6 = 18, - DATA_PRISON_CELL7 = 19, - DATA_PRISON_CELL8 = 20, - DATA_BROGGOK_LEVER = 21 + // Encounter States/Boss GUIDs + DATA_THE_MAKER = 0, + DATA_BROGGOK = 1, + DATA_KELIDAN_THE_BREAKER = 2, + + // Additional Data + DATA_DOOR_4 = 3, + DATA_PRISON_CELL1 = 4, + DATA_PRISON_CELL2 = 5, + DATA_PRISON_CELL3 = 6, + DATA_PRISON_CELL4 = 7, + DATA_PRISON_CELL5 = 8, + DATA_PRISON_CELL6 = 9, + DATA_PRISON_CELL7 = 10, + DATA_PRISON_CELL8 = 11, + DATA_BROGGOK_LEVER = 12 +}; + +enum CreatureIds +{ + NPC_THE_MAKER = 17381, + NPC_BROGGOK = 17380, + NPC_KELIDAN_THE_BREAKER = 17377, + NPC_PRISONER = 17398 +}; + +enum GameObjectIds +{ + GO_PRISON_DOOR_01 = 181766, // Final Exit Door + GO_PRISON_DOOR_02 = 181811, // The Maker Front Door + GO_PRISON_DOOR_03 = 181812, // The Maker Rear Door + GO_PRISON_DOOR_04 = 181819, // Broggok Rear Door + GO_PRISON_DOOR_05 = 181822, // Broggok Front Door + GO_SUMMON_DOOR = 181823, // Kelidan Exit Door + + GO_PRISON_CELL_DOOR_1 = 181813, // The Maker Prison Cell front right + GO_PRISON_CELL_DOOR_2 = 181814, // The Maker Prison Cell back right + GO_PRISON_CELL_DOOR_3 = 181816, // The Maker Prison Cell front left + GO_PRISON_CELL_DOOR_4 = 181815, // The Maker Prison Cell back left + GO_PRISON_CELL_DOOR_5 = 181821, // Broggok Prison Cell front right + GO_PRISON_CELL_DOOR_6 = 181818, // Broggok Prison Cell back right + GO_PRISON_CELL_DOOR_7 = 181820, // Broggok Prison Cell front left + GO_PRISON_CELL_DOOR_8 = 181817, // Broggok Prison Cell back left + + GO_BROGGOK_LEVER = 181982 }; enum ActionIds @@ -51,5 +77,11 @@ enum ActionIds ACTION_PREPARE_BROGGOK = 3 }; -#endif +template<class AI> +AI* GetBloodFurnaceAI(Creature* creature) +{ + return GetInstanceAI<AI>(creature, BFScriptName); +} + +#endif // BLOOD_FURNACE_H_ diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 1dda4161b8c..cdbc6c7c7dd 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -29,35 +29,26 @@ EndScriptData */ enum Yells { - SAY_AGGRO = 0 + SAY_AGGRO = 0 }; enum Spells { - SPELL_SLIME_SPRAY = 30913, - SPELL_POISON_CLOUD = 30916, - SPELL_POISON_BOLT = 30917, + SPELL_SLIME_SPRAY = 30913, + SPELL_POISON_CLOUD = 30916, + SPELL_POISON_BOLT = 30917, - SPELL_POISON = 30914 + SPELL_POISON_CLOUD_PASSIVE = 30914 }; class boss_broggok : public CreatureScript { public: - - boss_broggok() - : CreatureScript("boss_broggok") - { - } + boss_broggok() : CreatureScript("boss_broggok") { } struct boss_broggokAI : public BossAI { - boss_broggokAI(Creature* creature) : BossAI(creature, DATA_BROGGOK) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; + boss_broggokAI(Creature* creature) : BossAI(creature, DATA_BROGGOK) { } uint32 AcidSpray_Timer; uint32 PoisonSpawn_Timer; @@ -71,28 +62,22 @@ class boss_broggok : public CreatureScript PoisonSpawn_Timer = 5000; PoisonBolt_Timer = 7000; DoAction(ACTION_RESET_BROGGOK); - instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) OVERRIDE { + _EnterCombat(); Talk(SAY_AGGRO); } - void JustSummoned(Creature* summoned) OVERRIDE - { - summoned->setFaction(16); - summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID()); - } - void UpdateAI(uint32 diff) OVERRIDE { if (!UpdateVictim()) return; + if (!canAttack) return; + if (AcidSpray_Timer <= diff) { DoCastVictim(SPELL_SLIME_SPRAY); @@ -122,9 +107,7 @@ class boss_broggok : public CreatureScript void JustDied(Unit* /*killer*/) OVERRIDE { - instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true); - instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true); - instance->SetData(TYPE_BROGGOK_EVENT, DONE); + _JustDied(); } void DoAction(int32 action) OVERRIDE @@ -151,7 +134,34 @@ class boss_broggok : public CreatureScript CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetInstanceAI<boss_broggokAI>(creature); + return GetBloodFurnaceAI<boss_broggokAI>(creature); + } +}; + +class npc_broggok_poison_cloud : public CreatureScript +{ + public: + npc_broggok_poison_cloud() : CreatureScript("npc_broggok_poison_cloud") { } + + struct npc_broggok_poison_cloudAI : public ScriptedAI + { + npc_broggok_poison_cloudAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + creature->SetReactState(REACT_PASSIVE); + } + + void IsSummonedBy(Unit* /*summoner*/) OVERRIDE + { + DoCast(me, SPELL_POISON_CLOUD_PASSIVE, true); + } + + void UpdateAI(uint32 /*diff*/) OVERRIDE { } + }; + + CreatureAI* GetAI(Creature* creature) const OVERRIDE + { + return new npc_broggok_poison_cloudAI(creature); } }; @@ -163,19 +173,60 @@ class go_broggok_lever : public GameObjectScript bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE { if (InstanceScript* instance = go->GetInstanceScript()) - if (instance->GetData(TYPE_BROGGOK_EVENT) != DONE && instance->GetData(TYPE_BROGGOK_EVENT) != IN_PROGRESS) + if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS) { - instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS); - if (Creature* broggok = Creature::GetCreature(*go, instance->GetData64(DATA_BROGGOK))) + instance->SetBossState(DATA_BROGGOK, IN_PROGRESS); + if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK))) broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK); } + go->UseDoorOrButton(); return false; } }; +// 30914, 38462 - Poison (Broggok) +class spell_broggok_poison_cloud : public SpellScriptLoader +{ + public: + spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { } + + class spell_broggok_poison_cloud_AuraScript : public AuraScript + { + PrepareAuraScript(spell_broggok_poison_cloud_AuraScript); + + bool Validate(SpellInfo const* spellInfo) OVERRIDE + { + if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell)) + return false; + return true; + } + + void PeriodicTick(AuraEffect const* aurEff) + { + PreventDefaultAction(); + + uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell; + int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3); + GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff); + } + + void Register() OVERRIDE + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + } + }; + + AuraScript* GetAuraScript() const OVERRIDE + { + return new spell_broggok_poison_cloud_AuraScript(); + } +}; + void AddSC_boss_broggok() { new boss_broggok(); + new npc_broggok_poison_cloud(); new go_broggok_lever(); + new spell_broggok_poison_cloud(); } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index 78be2347656..4c04c06b091 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -16,18 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Kelidan_The_Breaker -SD%Complete: 100 -SDComment: -SDCategory: Hellfire Citadel, Blood Furnace -EndScriptData */ - -/* ContentData -boss_kelidan_the_breaker -npc_shadowmoon_channeler -EndContentData */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellAuras.h" @@ -71,23 +59,16 @@ const float ShadowmoonChannelers[5][4]= class boss_kelidan_the_breaker : public CreatureScript { public: + boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker") { } - boss_kelidan_the_breaker() - : CreatureScript("boss_kelidan_the_breaker") - { - } - - struct boss_kelidan_the_breakerAI : public ScriptedAI + struct boss_kelidan_the_breakerAI : public BossAI { - boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature) + boss_kelidan_the_breakerAI(Creature* creature) : BossAI(creature, DATA_KELIDAN_THE_BREAKER) { - instance = creature->GetInstanceScript(); - for (uint8 i=0; i<5; ++i) + for (uint8 i = 0; i < 5; ++i) Channelers[i] = 0; } - InstanceScript* instance; - uint32 ShadowVolley_Timer; uint32 BurningNova_Timer; uint32 Firenova_Timer; @@ -99,6 +80,7 @@ class boss_kelidan_the_breaker : public CreatureScript void Reset() OVERRIDE { + _Reset(); ShadowVolley_Timer = 1000; BurningNova_Timer = 15000; Corruption_Timer = 5000; @@ -108,16 +90,15 @@ class boss_kelidan_the_breaker : public CreatureScript SummonChannelers(); me->SetReactState(REACT_PASSIVE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); - instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) OVERRIDE { + _EnterCombat(); Talk(SAY_WAKE); if (me->IsNonMeleeSpellCast(false)) me->InterruptNonMeleeSpells(true); DoStartMovement(who); - instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) OVERRIDE @@ -189,11 +170,8 @@ class boss_kelidan_the_breaker : public CreatureScript void JustDied(Unit* /*killer*/) OVERRIDE { + _JustDied(); Talk(SAY_DIE); - - instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE); - instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true); - instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true); } void UpdateAI(uint32 diff) OVERRIDE @@ -270,7 +248,7 @@ class boss_kelidan_the_breaker : public CreatureScript CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetInstanceAI<boss_kelidan_the_breakerAI>(creature); + return GetBloodFurnaceAI<boss_kelidan_the_breakerAI>(creature); } }; @@ -368,7 +346,7 @@ class npc_shadowmoon_channeler : public CreatureScript CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetInstanceAI<npc_shadowmoon_channelerAI>(creature); + return GetBloodFurnaceAI<npc_shadowmoon_channelerAI>(creature); } }; diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp index 214edf4f5c2..6ab356bfa4a 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp @@ -45,20 +45,11 @@ enum Spells class boss_the_maker : public CreatureScript { public: + boss_the_maker() : CreatureScript("boss_the_maker") { } - boss_the_maker() - : CreatureScript("boss_the_maker") + struct boss_the_makerAI : public BossAI { - } - - struct boss_the_makerAI : public ScriptedAI - { - boss_the_makerAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; + boss_the_makerAI(Creature* creature) : BossAI(creature, DATA_THE_MAKER) { } uint32 AcidSpray_Timer; uint32 ExplodingBreaker_Timer; @@ -67,37 +58,30 @@ class boss_the_maker : public CreatureScript void Reset() OVERRIDE { + _Reset(); AcidSpray_Timer = 15000; ExplodingBreaker_Timer = 6000; Domination_Timer = 120000; Knockdown_Timer = 10000; - - instance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED); - instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true); } void EnterCombat(Unit* /*who*/) OVERRIDE { + _EnterCombat(); Talk(SAY_AGGRO); - - instance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS); - instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* who) OVERRIDE { - Talk(SAY_KILL); + if (who->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_KILL); } void JustDied(Unit* /*killer*/) OVERRIDE { + _JustDied(); Talk(SAY_DIE); - - instance->SetData(TYPE_THE_MAKER_EVENT, DONE); - instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true); - instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true); - - } + } void UpdateAI(uint32 diff) OVERRIDE { @@ -147,7 +131,7 @@ class boss_the_maker : public CreatureScript CreatureAI* GetAI(Creature* creature) const OVERRIDE { - return GetInstanceAI<boss_the_makerAI>(creature); + return GetBloodFurnaceAI<boss_the_makerAI>(creature); } }; diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 7a9db8f4a63..bc399e4b43f 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,292 +15,207 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Blood_Furnace -SD%Complete: 85 -SDComment: -SDCategory: Hellfire Citadel, Blood Furnace -EndScriptData */ - #include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "InstanceScript.h" #include "blood_furnace.h" -#include "CreatureAI.h" -#define ENTRY_SEWER1 181823 -#define ENTRY_SEWER2 181766 -#define MAX_ENCOUNTER 3 +DoorData const doorData[] = +{ + { GO_PRISON_DOOR_01, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_PRISON_DOOR_02, DATA_THE_MAKER, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_PRISON_DOOR_03, DATA_THE_MAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_PRISON_DOOR_04, DATA_BROGGOK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_PRISON_DOOR_05, DATA_BROGGOK, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_SUMMON_DOOR, DATA_KELIDAN_THE_BREAKER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END +}; class instance_blood_furnace : public InstanceMapScript { public: - instance_blood_furnace() - : InstanceMapScript("instance_blood_furnace", 542) { } + instance_blood_furnace() : InstanceMapScript(BFScriptName, 542) { } struct instance_blood_furnace_InstanceMapScript : public InstanceScript { - instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) { } - - uint64 The_MakerGUID; - uint64 BroggokGUID; - uint64 Kelidan_The_BreakerGUID; - - uint64 Door1GUID; - uint64 Door2GUID; - uint64 Door3GUID; - uint64 Door4GUID; - uint64 Door5GUID; - uint64 Door6GUID; - - uint64 PrisonCell1GUID; - uint64 PrisonCell2GUID; - uint64 PrisonCell3GUID; - uint64 PrisonCell4GUID; - uint64 PrisonCell5GUID; - uint64 PrisonCell6GUID; - uint64 PrisonCell7GUID; - uint64 PrisonCell8GUID; - - std::set<uint64> PrisonersCell5; - std::set<uint64> PrisonersCell6; - std::set<uint64> PrisonersCell7; - std::set<uint64> PrisonersCell8; - - uint8 PrisonerCounter5; - uint8 PrisonerCounter6; - uint8 PrisonerCounter7; - uint8 PrisonerCounter8; + instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + LoadDoorData(doorData); - uint64 BroggokLeverGUID; + TheMakerGUID = 0; + BroggokGUID = 0; + KelidanTheBreakerGUID = 0; - uint32 m_auiEncounter[MAX_ENCOUNTER]; - std::string str_data; + BroggokLeverGUID = 0; + PrisonDoor4GUID = 0; - void Initialize() OVERRIDE - { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); - - The_MakerGUID = 0; - BroggokGUID = 0; - Kelidan_The_BreakerGUID = 0; - - Door1GUID = 0; - Door2GUID = 0; - Door3GUID = 0; - Door4GUID = 0; - Door5GUID = 0; - Door6GUID = 0; - - PrisonCell1GUID = 0; - PrisonCell2GUID = 0; - PrisonCell3GUID = 0; - PrisonCell4GUID = 0; - PrisonCell5GUID = 0; - PrisonCell6GUID = 0; - PrisonCell7GUID = 0; - PrisonCell8GUID = 0; + memset(PrisonCellGUIDs, 0, 8 * sizeof(uint64)); PrisonersCell5.clear(); PrisonersCell6.clear(); PrisonersCell7.clear(); PrisonersCell8.clear(); - PrisonerCounter5 = 0; - PrisonerCounter6 = 0; - PrisonerCounter7 = 0; - PrisonerCounter8 = 0; - - BroggokLeverGUID = 0; + PrisonerCounter5 = 0; + PrisonerCounter6 = 0; + PrisonerCounter7 = 0; + PrisonerCounter8 = 0; } void OnCreatureCreate(Creature* creature) OVERRIDE { switch (creature->GetEntry()) { - case 17381: - The_MakerGUID = creature->GetGUID(); + case NPC_THE_MAKER: + TheMakerGUID = creature->GetGUID(); break; - case 17380: + case NPC_BROGGOK: BroggokGUID = creature->GetGUID(); break; - case 17377: - Kelidan_The_BreakerGUID = creature->GetGUID(); + case NPC_KELIDAN_THE_BREAKER: + KelidanTheBreakerGUID = creature->GetGUID(); break; - case 17398: + case NPC_PRISONER: StorePrisoner(creature); break; + default: + break; } } void OnUnitDeath(Unit* unit) OVERRIDE { - if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == 17398) + if (unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_PRISONER) PrisonerDied(unit->GetGUID()); } void OnGameObjectCreate(GameObject* go) OVERRIDE { - if (go->GetEntry() == 181766) //Final exit door - Door1GUID = go->GetGUID(); - if (go->GetEntry() == 181811) //The Maker Front door - Door2GUID = go->GetGUID(); - if (go->GetEntry() == 181812) //The Maker Rear door - Door3GUID = go->GetGUID(); - if (go->GetEntry() == 181822) //Broggok Front door - Door4GUID = go->GetGUID(); - if (go->GetEntry() == 181819) //Broggok Rear door - Door5GUID = go->GetGUID(); - if (go->GetEntry() == 181823) //Kelidan exit door - Door6GUID = go->GetGUID(); - - if (go->GetEntry() == 181813) //The Maker prison cell front right - PrisonCell1GUID = go->GetGUID(); - if (go->GetEntry() == 181814) //The Maker prison cell back right - PrisonCell2GUID = go->GetGUID(); - if (go->GetEntry() == 181816) //The Maker prison cell front left - PrisonCell3GUID = go->GetGUID(); - if (go->GetEntry() == 181815) //The Maker prison cell back left - PrisonCell4GUID = go->GetGUID(); - if (go->GetEntry() == 181821) //Broggok prison cell front right - PrisonCell5GUID = go->GetGUID(); - if (go->GetEntry() == 181818) //Broggok prison cell back right - PrisonCell6GUID = go->GetGUID(); - if (go->GetEntry() == 181820) //Broggok prison cell front left - PrisonCell7GUID = go->GetGUID(); - if (go->GetEntry() == 181817) //Broggok prison cell back left - PrisonCell8GUID = go->GetGUID(); - - if (go->GetEntry() == 181982) - BroggokLeverGUID = go->GetGUID(); //Broggok lever - } - - uint64 GetData64(uint32 data) const OVERRIDE - { - switch (data) + switch (go->GetEntry()) { - case DATA_THE_MAKER: return The_MakerGUID; - case DATA_BROGGOK: return BroggokGUID; - case DATA_KELIDAN_THE_MAKER: return Kelidan_The_BreakerGUID; - case DATA_DOOR1: return Door1GUID; - case DATA_DOOR2: return Door2GUID; - case DATA_DOOR3: return Door3GUID; - case DATA_DOOR4: return Door4GUID; - case DATA_DOOR5: return Door5GUID; - case DATA_DOOR6: return Door6GUID; - case DATA_PRISON_CELL1: return PrisonCell1GUID; - case DATA_PRISON_CELL2: return PrisonCell2GUID; - case DATA_PRISON_CELL3: return PrisonCell3GUID; - case DATA_PRISON_CELL4: return PrisonCell4GUID; - case DATA_PRISON_CELL5: return PrisonCell5GUID; - case DATA_PRISON_CELL6: return PrisonCell6GUID; - case DATA_PRISON_CELL7: return PrisonCell7GUID; - case DATA_PRISON_CELL8: return PrisonCell8GUID; - case DATA_BROGGOK_LEVER: return BroggokLeverGUID; + case GO_PRISON_DOOR_04: + PrisonDoor4GUID = go->GetGUID(); + // no break + case GO_PRISON_DOOR_01: + case GO_PRISON_DOOR_02: + case GO_PRISON_DOOR_03: + case GO_PRISON_DOOR_05: + case GO_SUMMON_DOOR: + AddDoor(go, true); + break; + case GO_BROGGOK_LEVER: + BroggokLeverGUID = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_1: + PrisonCellGUIDs[DATA_PRISON_CELL1 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_2: + PrisonCellGUIDs[DATA_PRISON_CELL2 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_3: + PrisonCellGUIDs[DATA_PRISON_CELL3 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_4: + PrisonCellGUIDs[DATA_PRISON_CELL4 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_5: + PrisonCellGUIDs[DATA_PRISON_CELL5 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_6: + PrisonCellGUIDs[DATA_PRISON_CELL6 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_7: + PrisonCellGUIDs[DATA_PRISON_CELL7 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + case GO_PRISON_CELL_DOOR_8: + PrisonCellGUIDs[DATA_PRISON_CELL8 - DATA_PRISON_CELL1] = go->GetGUID(); + break; + default: + break; } - return 0; } - void SetData(uint32 type, uint32 data) OVERRIDE + void OnGameObjectRemove(GameObject* go) OVERRIDE { - switch (type) - { - case TYPE_THE_MAKER_EVENT: - m_auiEncounter[0] = data; - break; - case TYPE_BROGGOK_EVENT: - m_auiEncounter[1] = data; - UpdateBroggokEvent(data); - break; - case TYPE_KELIDAN_THE_BREAKER_EVENT: - m_auiEncounter[2] = data; - break; - } - - if (data == DONE) + switch (go->GetEntry()) { - OUT_SAVE_INST_DATA; - - std::ostringstream saveStream; - saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2]; - - str_data = saveStream.str(); - - SaveToDB(); - OUT_SAVE_INST_DATA_COMPLETE; + case GO_PRISON_DOOR_01: + case GO_PRISON_DOOR_02: + case GO_PRISON_DOOR_03: + case GO_PRISON_DOOR_04: + case GO_PRISON_DOOR_05: + case GO_SUMMON_DOOR: + AddDoor(go, false); + break; + default: + break; } } - uint32 GetData(uint32 type) const OVERRIDE + uint64 GetData64(uint32 type) const OVERRIDE { switch (type) { - case TYPE_THE_MAKER_EVENT: return m_auiEncounter[0]; - case TYPE_BROGGOK_EVENT: return m_auiEncounter[1]; - case TYPE_KELIDAN_THE_BREAKER_EVENT: return m_auiEncounter[2]; + case DATA_THE_MAKER: + return TheMakerGUID; + case DATA_BROGGOK: + return BroggokGUID; + case DATA_KELIDAN_THE_BREAKER: + return KelidanTheBreakerGUID; + case DATA_BROGGOK_LEVER: + return BroggokLeverGUID; } - return 0; - } - const char* Save() - { - return str_data.c_str(); + return 0; } - void Load(const char* in) OVERRIDE + bool SetBossState(uint32 type, EncounterState state) OVERRIDE { - if (!in) - { - OUT_LOAD_INST_DATA_FAIL; - return; - } - - OUT_LOAD_INST_DATA(in); + if (!InstanceScript::SetBossState(type, state)) + return false; - std::istringstream loadStream(in); - loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2]; - - for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) - if (m_auiEncounter[i] == IN_PROGRESS || m_auiEncounter[i] == FAIL) - m_auiEncounter[i] = NOT_STARTED; - - OUT_LOAD_INST_DATA_COMPLETE; - } - - void UpdateBroggokEvent(uint32 data) - { - switch (data) + switch (type) { - case IN_PROGRESS: - ActivateCell(DATA_PRISON_CELL5); - HandleGameObject(Door4GUID, false); + case DATA_BROGGOK: + switch (state) + { + case IN_PROGRESS: + ActivateCell(DATA_PRISON_CELL5); + break; + case NOT_STARTED: + ResetPrisons(); + if (GameObject* lever = instance->GetGameObject(BroggokLeverGUID)) + lever->Respawn(); + break; + default: + break; + } break; - case NOT_STARTED: - ResetPrisons(); - HandleGameObject(Door5GUID, false); - HandleGameObject(Door4GUID, true); - if (GameObject* lever = instance->GetGameObject(BroggokLeverGUID)) - lever->Respawn(); + default: break; } + + return true; } void ResetPrisons() { PrisonerCounter5 = PrisonersCell5.size(); ResetPrisoners(PrisonersCell5); - HandleGameObject(PrisonCell5GUID, false); + HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL5 - DATA_PRISON_CELL1], false); PrisonerCounter6 = PrisonersCell6.size(); ResetPrisoners(PrisonersCell6); - HandleGameObject(PrisonCell6GUID, false); + HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL6 - DATA_PRISON_CELL1], false); PrisonerCounter7 = PrisonersCell7.size(); ResetPrisoners(PrisonersCell7); - HandleGameObject(PrisonCell7GUID, false); + HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL7 - DATA_PRISON_CELL1], false); PrisonerCounter8 = PrisonersCell8.size(); ResetPrisoners(PrisonersCell8); - HandleGameObject(PrisonCell8GUID, false); + HandleGameObject(PrisonCellGUIDs[DATA_PRISON_CELL8 - DATA_PRISON_CELL1], false); } void ResetPrisoners(const std::set<uint64>& prisoners) @@ -367,7 +281,7 @@ class instance_blood_furnace : public InstanceMapScript else if (PrisonersCell7.find(guid) != PrisonersCell7.end() && --PrisonerCounter7 <= 0) ActivateCell(DATA_PRISON_CELL8); else if (PrisonersCell8.find(guid) != PrisonersCell8.end() && --PrisonerCounter8 <= 0) - ActivateCell(DATA_DOOR5); + ActivateCell(DATA_DOOR_4); } void ActivateCell(uint8 id) @@ -375,30 +289,30 @@ class instance_blood_furnace : public InstanceMapScript switch (id) { case DATA_PRISON_CELL5: - HandleGameObject(PrisonCell5GUID, true); + HandleGameObject(PrisonCellGUIDs[id - DATA_PRISON_CELL1], true); ActivatePrisoners(PrisonersCell5); break; case DATA_PRISON_CELL6: - HandleGameObject(PrisonCell6GUID, true); + HandleGameObject(PrisonCellGUIDs[id - DATA_PRISON_CELL1], true); ActivatePrisoners(PrisonersCell6); break; case DATA_PRISON_CELL7: - HandleGameObject(PrisonCell7GUID, true); + HandleGameObject(PrisonCellGUIDs[id - DATA_PRISON_CELL1], true); ActivatePrisoners(PrisonersCell7); break; case DATA_PRISON_CELL8: - HandleGameObject(PrisonCell8GUID, true); + HandleGameObject(PrisonCellGUIDs[id - DATA_PRISON_CELL1], true); ActivatePrisoners(PrisonersCell8); break; - case DATA_DOOR5: - HandleGameObject(Door5GUID, true); + case DATA_DOOR_4: + HandleGameObject(PrisonDoor4GUID, true); if (Creature* broggok = instance->GetCreature(BroggokGUID)) broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK); break; } } - void ActivatePrisoners(const std::set<uint64>& prisoners) + void ActivatePrisoners(std::set<uint64> const& prisoners) { for (std::set<uint64>::const_iterator i = prisoners.begin(); i != prisoners.end(); ++i) if (Creature* prisoner = instance->GetCreature(*i)) @@ -407,6 +321,69 @@ class instance_blood_furnace : public InstanceMapScript prisoner->SetInCombatWithZone(); } } + + std::string GetSaveData() OVERRIDE + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "B F " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(char const* str) OVERRIDE + { + if (!str) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'B' && dataHead2 == 'F') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } + + protected: + uint64 TheMakerGUID; + uint64 BroggokGUID; + uint64 KelidanTheBreakerGUID; + + uint64 BroggokLeverGUID; + uint64 PrisonDoor4GUID; + + uint64 PrisonCellGUIDs[8]; + + std::set<uint64>PrisonersCell5; + std::set<uint64>PrisonersCell6; + std::set<uint64>PrisonersCell7; + std::set<uint64>PrisonersCell8; + + uint8 PrisonerCounter5; + uint8 PrisonerCounter6; + uint8 PrisonerCounter7; + uint8 PrisonerCounter8; }; InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 3f5bb34015e..e1ef9ea6862 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -879,7 +879,7 @@ class spell_dk_presence : public SpellScriptLoader { Unit* target = GetTarget(); - if (GetSpellInfo()->Id == SPELL_DK_BLOOD_PRESENCE) + if (GetId() == SPELL_DK_BLOOD_PRESENCE) target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true); else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) @@ -890,7 +890,7 @@ class spell_dk_presence : public SpellScriptLoader { Unit* target = GetTarget(); - if (GetSpellInfo()->Id == SPELL_DK_FROST_PRESENCE) + if (GetId() == SPELL_DK_FROST_PRESENCE) target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true); else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0)) if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) @@ -901,12 +901,12 @@ class spell_dk_presence : public SpellScriptLoader { Unit* target = GetTarget(); - if (GetSpellInfo()->Id == SPELL_DK_UNHOLY_PRESENCE) + if (GetId() == SPELL_DK_UNHOLY_PRESENCE) target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true); if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0)) { - if (GetSpellInfo()->Id == SPELL_DK_UNHOLY_PRESENCE) + if (GetId() == SPELL_DK_UNHOLY_PRESENCE) { // Not listed as any effect, only base points set int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); |