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-rw-r--r--src/game/Creature.cpp58
-rw-r--r--src/game/Creature.h6
-rw-r--r--src/game/CreatureGroups.cpp195
-rw-r--r--src/game/CreatureGroups.h69
-rw-r--r--src/game/HomeMovementGenerator.cpp3
-rw-r--r--src/game/HomeMovementGenerator.h3
-rw-r--r--src/game/Level2.cpp4
-rw-r--r--src/game/MotionMaster.cpp6
-rw-r--r--src/game/MotionMaster.h2
-rw-r--r--src/game/Traveller.h8
-rw-r--r--src/game/Unit.cpp11
-rw-r--r--src/game/WaypointMovementGenerator.cpp4
12 files changed, 228 insertions, 141 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 76537754b26..081d267e6b6 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
+m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;
@@ -181,11 +181,17 @@ void Creature::AddToWorld()
void Creature::RemoveFromWorld()
{
- ///- Remove the creature from the accessor
+
+ // Clear formation info
+ if(m_formation)
+ {
+ formation_mgr.DestroyGroup(m_formation, GetGUID());
+ m_formation = NULL;
+ }
+
+ ///- Remove the creature from the accessor
if(IsInWorld())
{
- if(m_formationID)
- formation_mgr.DestroyGroup(m_formationID, GetGUID());
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
}
@@ -197,11 +203,14 @@ void Creature::SearchFormation()
return;
uint32 lowguid = GetDBTableGUIDLow();
+ if(!lowguid)
+ return;
- if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
+ UNORDERED_MAP<uint32, FormationMember *>::iterator frmdata = CreatureGroupMap.find(lowguid);
+ if(frmdata != CreatureGroupMap.end())
{
- m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
- formation_mgr.UpdateCreatureGroup(m_formationID, this);
+ uint32 formationID = frmdata->second->leaderGUID;
+ formation_mgr.UpdateCreatureGroup(formationID, *this);
}
}
@@ -611,7 +620,17 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
}
UnitAI *oldAI = i_AI;
- i_motionMaster.Initialize();
+
+ if(!m_formation)
+ i_motionMaster.Initialize();
+ else if(m_formation->getLeader() == this)
+ {
+ m_formation->FormDismiss();
+ i_motionMaster.Initialize();
+ }
+ else
+ m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
+
i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI;
IsAIEnabled = true;
@@ -1654,7 +1673,11 @@ void Creature::setDeathState(DeathState s)
return;
Unit::setDeathState(CORPSE);
- }
+
+ //Dismiss group if is leader
+ if(m_formation && m_formation->getLeader() == this)
+ m_formation->FormDismiss(true);
+ }
if(s == JUST_ALIVED)
{
//if(isPet())
@@ -1667,10 +1690,23 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
- i_motionMaster.Initialize();
+ //i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
- }
+ /////////////////////!!!!!!!!!!!!!!!!!!!!
+ if(!m_formation)
+ i_motionMaster.Initialize();
+ else
+ {
+ if(m_formation->getLeader() == this)
+ {
+ m_formation->FormDismiss(false);
+ i_motionMaster.Initialize();
+ }
+ else
+ m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
+ }
+ }
}
bool Creature::FallGround()
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 5dd9dc9afdc..bce132f0cd0 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -651,8 +651,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
- bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
- uint32 GetFormationID(){return m_formationID;}
+ CreatureGroup *GetFormation() {return m_formation;}
+ void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim();
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
@@ -711,7 +711,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_path_id;
//Formation var
- uint32 m_formationID;
+ CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 24f67ec8901..c8e31811594 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -25,40 +25,60 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
-//TODO: Create group manager for each map
+
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
-UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
+CreatureGroupHolderType CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
-void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
+void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
- }
- else
+ std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id);
+
+ if(cgroup_data != CreatureGroupHolder.end())
{
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
+
+ for(multiplegroup i = range.first; i != range.second; ++i)
+ {
+ if(i->second->getInstanceID() == member.GetInstanceId())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID());
+ i->second->AddMember(member);
+ return;
+ }
+ }
}
+
+ sLog.outDebug("Group not found: %u. Creating new group.", group_id);
+ CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId());
+ cgroup->AddMember(member);
+ CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
}
-void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
+void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ if(!formation || !guid)
+ return;
+
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
+ formation->RemoveMember(guid);
+
+ if(formation->isEmpty())
{
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
+ uint32 id = formation->GetId();
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
- if(CreatureGroupHolder[group_id]->isEmpty())
+ for(multiplegroup i = range.first; i != range.second; ++i)
{
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
+ if(i->second == formation)
+ {
+ sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
+ CreatureGroupHolder.erase(i);
+ delete formation;
+ }
}
}
}
@@ -73,7 +93,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
- sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
+ sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,7 +107,7 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
- uint32 total_records = result->GetRowCount();
+ uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records);
Field *fields;
@@ -99,36 +119,22 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
- group_member = new FormationMember;
- group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
+ group_member = new FormationMember;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ group_member->memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
{
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
- }
-
- // check data correctness
- {
- QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
- continue;
- }
-
- result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
- continue;
- }
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
}
CreatureGroupMap[group_member->memberGUID] = group_member;
- }
+
+ if(lastLeaderGUID != group_member->leaderGUID)
+ lastLeaderGUID = group_member->leaderGUID;
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -138,92 +144,123 @@ void CreatureGroupManager::LoadCreatureFormations()
delete result;
}
-void CreatureGroup::AddMember(Creature *member)
+void CreatureGroup::AddMember(Creature &member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+ sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow());
- uint64 guid = member->GetGUID();
+ uint64 guid = member.GetGUID();
//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
- if(member->IsFormationLeader())
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
- m_leader = member;
+ if(member.GetDBTableGUIDLow()==m_groupID)
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
+ m_leader = &member;
+ }
+ else
+ {
+ sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
+ member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
}
//Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+ CreatureGroupMembers[guid] = &member;
+ member.SetFormation(this);
+ sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
}
void CreatureGroup::RemoveMember(uint64 guid)
{
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ CreatureGroupMembers.erase(guid);
}
-void CreatureGroup::MemberHasAttacked(Creature *member)
+void CreatureGroup::MemberHasAttacked(Creature &member)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+ uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI;
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
+ //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
+
if(itr->second)
{
+ //Skip one check
+ if(itr->second == &member)
+ return;
+
switch(groupAI)
{
- case 0:
+ case 0:
+ return;
+ case 1:
+ if(&member != m_leader)
return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
+ }
//Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
+ if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
+ !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
+ itr->second->AI()->AttackStart(member.getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
+ if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
+ {
+ SetMemberDestination(itr->second);
+ sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow());
+ }
}
}
+void CreatureGroup::FormDismiss(bool dismiss)
+{
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
+ {
+ if(itr->second && itr->second != m_leader && itr->second->isAlive())
+ {
+ dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
+ }
+ }
+ m_Formed = !dismiss;
+}
+
void CreatureGroup::SetMemberDestination(Creature *member)
{
- if(!member || !m_leader || member->IsFormationLeader())
+ if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim())
return;
+ sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+
float x,y,z;
uint32 lowguid = member->GetDBTableGUIDLow();
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
- {
+ if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
+ {
float dist, angle, pathangle;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ angle = itr2->second->follow_angle;
+ dist = itr2->second->follow_dist;
+ pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
- member->GetMotionMaster()->Clear();
-
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ member->GetMotionMaster()->Clear();
member->GetMotionMaster()->MovePoint(0, x, y, z);
+ member->SetHomePosition(x, y, z, pathangle);
}
}
-
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index 11d45167fd9..9c26fa3a2af 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -1,7 +1,7 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,44 +21,56 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
-#include <map>
-#include "Creature.h"
-#include "Policies/Singleton.h"
+//#include <map>
+//#include "Creature.h"
+//#include "Policies/Singleton.h"
+#include "Common.h"
+
+class CreatureGroup;
struct FormationMember
{
- float follow_dist;
- float follow_angle;
- uint32 memberGUID;
- uint32 leaderGUID;
- uint8 groupAI;
+ float follow_dist;
+ float follow_angle;
+ uint32 memberGUID;
+ uint32 leaderGUID;
+ uint8 groupAI;
};
class CreatureGroupManager
{
- public:
- void UpdateCreatureGroup(uint32 group_id, Creature *member);
- void DestroyGroup(uint32 group_id, uint64 guid);
- void LoadCreatureFormations();
+ public:
+ void UpdateCreatureGroup(uint32 group_id, Creature &);
+ void DestroyGroup(CreatureGroup *&, uint64 guid);
+ void LoadCreatureFormations();
};
class CreatureGroup
{
- UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
-
- public:
- CreatureGroup() : m_leader(NULL) {}
- ~CreatureGroup(){sLog.outDebug("Destroying group");}
- void AddMember(Creature *);
- void RemoveMember(uint64 guid);
- void LeaderMovedInEvade();
- void MemberHasAttacked(Creature *);
- void SetMemberDestination(Creature *);
- bool isEmpty() {return CreatureGroupMembers.empty();}
+ UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
+ Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ uint32 m_groupID, mInstanceID;
+ bool m_Formed;
+
+ public:
+ //Group cannot be created empty
+ explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
+ ~CreatureGroup(){sLog.outDebug("Destroying group");}
+
+ Creature* getLeader(){return m_leader;}
+ uint32 GetId(){return m_groupID;}
+ uint32 getInstanceID(){return mInstanceID;}
+ void AddMember(Creature &);
+ void RemoveMember(uint64 guid);
+ void FormDismiss(bool dismiss=false);
+ void LeaderMovedInEvade();
+ void MemberHasAttacked(Creature &);
+ void SetMemberDestination(Creature *);
+ bool isEmpty() {return CreatureGroupMembers.empty();}
+ bool isFormed() {return m_Formed;}
};
-typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
+typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
@@ -66,4 +78,3 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
-
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0adacb57836..eee10c6fbb2 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- owner.SetOrientation(ori);
+ sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
owner.SendMessageToSet(&packet, false);
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index 3e3a59456cd..b89bc3fbcb1 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
+
+ private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index d1f4c864f24..823c8b8e9ee 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -4569,9 +4569,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
}
uint32 lowguid = pCreature->GetDBTableGUIDLow();
- if(pCreature->GetFormationID())
+ if(pCreature->GetFormation())
{
- PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
+ PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false;
}
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 6dcf2d0e214..7e2c25d7433 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
- if(empty())
+ if(empty() || !Impl[i_top] || isStatic(Impl[i_top]))
return false;
-
- return top()->GetDestination(x,y,z);
+
+ return top()->GetDestination(x,y,z);
}
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 864c58b3b7b..38a2b58825f 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
typedef std::vector<_Ty> ExpireList;
int i_top;
- bool empty() const { return i_top < 0; }
+ bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index f654b0c297e..f630896408c 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -110,9 +110,11 @@ template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
- if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
- CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
- CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
+ if(i_traveller.GetFormation() && i_traveller.GetFormation()->getLeader() == &i_traveller && !i_traveller.isInCombat())
+ {
+ i_traveller.GetFormation()->LeaderMovedInEvade();
+ sLog.outDebug("Traveller<Creature>::MoveTo(){GUID %u calls LeaderMovedInEvade()}", i_traveller.GetGUIDLow());
+ }
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index def8f0c1f3a..973b2a7ea35 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9556,12 +9556,11 @@ void Unit::CombatStart(Unit* target)
}
//Call creature group update
- if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
- {
- CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
- if(itr != CreatureGroupHolder.end())
- itr->second->MemberHasAttacked(((Creature*)this));
- }
+ if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation())
+ {
+ ((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this);
+ sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
+ }
}
void Unit::SetInCombatState(bool PvP)
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index fd2b0b8bb86..aae6eacc9c6 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -52,9 +52,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
template<>
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
- if(i_destinationHolder.HasArrived())
+ if(i_destinationHolder.HasArrived())
return false;
-
+
i_destinationHolder.GetDestination(x, y, z);
return true;
}