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-rw-r--r--sql/updates/world/master/2021_02_27_06_world_warrior_spells_remove_unused.sql16
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp576
2 files changed, 18 insertions, 574 deletions
diff --git a/sql/updates/world/master/2021_02_27_06_world_warrior_spells_remove_unused.sql b/sql/updates/world/master/2021_02_27_06_world_warrior_spells_remove_unused.sql
new file mode 100644
index 00000000000..4b8ddff11a8
--- /dev/null
+++ b/sql/updates/world/master/2021_02_27_06_world_warrior_spells_remove_unused.sql
@@ -0,0 +1,16 @@
+-- Remove old unused spell scripts
+DELETE FROM `spell_script_names` WHERE `ScriptName` IN
+('spell_warr_concussion_blow',
+'spell_warr_execute',
+'spell_warr_lambs_to_the_slaughter',
+'spell_warr_last_stand',
+'spell_warr_overpower',
+'spell_warr_rend',
+'spell_warr_retaliation',
+'spell_warr_second_wind_proc',
+'spell_warr_second_wind_trigger',
+'spell_warr_shattering_throw',
+'spell_warr_slam',
+'spell_warr_sword_and_board',
+'spell_warr_vigilance',
+'spell_warr_vigilance_trigger');
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 43a6ed4ea83..3b8bbaeb2b4 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -51,33 +51,17 @@ enum WarriorSpells
SPELL_WARRIOR_IMPENDING_VICTORY = 202168,
SPELL_WARRIOR_IMPENDING_VICTORY_HEAL = 202166,
SPELL_WARRIOR_IMPROVED_HEROIC_LEAP = 157449,
- SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF = 65156,
- SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT = 64976,
- SPELL_WARRIOR_LAST_STAND_TRIGGERED = 12976,
SPELL_WARRIOR_MORTAL_STRIKE = 12294,
SPELL_WARRIOR_MORTAL_WOUNDS = 213667,
SPELL_WARRIOR_RALLYING_CRY = 97463,
- SPELL_WARRIOR_REND = 94009,
- SPELL_WARRIOR_RETALIATION_DAMAGE = 22858,
- SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_1 = 29834,
- SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_2 = 29838,
- SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_1 = 29841,
- SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_2 = 29842,
- SPELL_WARRIOR_SHIELD_SLAM = 23922,
SPELL_WARRIOR_SHOCKWAVE = 46968,
SPELL_WARRIOR_SHOCKWAVE_STUN = 132168,
- SPELL_WARRIOR_SLAM = 50782,
SPELL_WARRIOR_STOICISM = 70845,
SPELL_WARRIOR_STORM_BOLT_STUN = 132169,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1 = 12723,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 = 26654,
SPELL_WARRIOR_TAUNT = 355,
SPELL_WARRIOR_TRAUMA_EFFECT = 215537,
- SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859,
- SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860,
- SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849,
- SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850,
- SPELL_WARRIOR_VENGEANCE = 76691,
SPELL_WARRIOR_VICTORIOUS = 32216,
SPELL_WARRIOR_VICTORY_RUSH_HEAL = 118779,
};
@@ -99,10 +83,7 @@ public:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
- return ValidateSpellInfo
- ({
- SPELL_WARRIOR_BLOODTHIRST_HEAL
- });
+ return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
@@ -273,83 +254,7 @@ class spell_warr_colossus_smash : public SpellScriptLoader
}
};
-/// Updated 4.3.4
-class spell_warr_concussion_blow : public SpellScriptLoader
-{
- public:
- spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { }
-
- class spell_warr_concussion_blow_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_concussion_blow_SpellScript);
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- SetHitDamage(CalculatePct(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetEffectValue()));
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_concussion_blow_SpellScript();
- }
-};
-
-// 5308 - Execute
-/// Updated 4.3.4
-class spell_warr_execute : public SpellScriptLoader
-{
- public:
- spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { }
-
- class spell_warr_execute_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_execute_SpellScript);
-
- void HandleEffect(SpellEffIndex /*effIndex*/)
- {
- /*Unit* caster = GetCaster();
- if (GetHitUnit())
- {
- SpellInfo const* spellInfo = GetSpellInfo();
- int32 rageUsed = std::min<int32>(200 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE));
- int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed);
-
- // Sudden Death rage save
- if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, WARRIOR_ICON_ID_SUDDEN_DEATH, EFFECT_0))
- {
- int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_0].CalcValue() * 10;
- newRage = std::max(newRage, ragesave);
- }
-
- caster->SetPower(POWER_RAGE, uint32(newRage));
-
- /// Formula taken from the DBC: "${10+$AP*0.437*$m1/100}"
- int32 baseDamage = int32(10 + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.437f * GetEffectValue() / 100.0f);
- /// Formula taken from the DBC: "${$ap*0.874*$m1/100-1} = 20 rage"
- int32 moreDamage = int32(rageUsed * (caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.874f * GetEffectValue() / 100.0f - 1) / 200);
- SetHitDamage(baseDamage + moreDamage);
- }*/
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_execute_SpellScript();
- }
-};
-
-// Heroic leap - 6544
+// 6544 - Heroic leap
class spell_warr_heroic_leap : public SpellScriptLoader
{
public:
@@ -558,76 +463,6 @@ class spell_warr_item_t10_prot_4p_bonus : public SpellScriptLoader
}
};
-// -84583 Lambs to the Slaughter
-class spell_warr_lambs_to_the_slaughter : public SpellScriptLoader
-{
- public:
- spell_warr_lambs_to_the_slaughter() : SpellScriptLoader("spell_warr_lambs_to_the_slaughter") { }
-
- class spell_warr_lambs_to_the_slaughter_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_lambs_to_the_slaughter_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_MORTAL_STRIKE, SPELL_WARRIOR_REND });
- }
-
- void OnProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
- {
- if (Aura* aur = eventInfo.GetProcTarget()->GetAura(SPELL_WARRIOR_REND, GetTarget()->GetGUID()))
- aur->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
-
- }
-
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_warr_lambs_to_the_slaughter_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_lambs_to_the_slaughter_AuraScript();
- }
-};
-
-/// Updated 4.3.4
-// 12975 - Last Stand
-class spell_warr_last_stand : public SpellScriptLoader
-{
- public:
- spell_warr_last_stand() : SpellScriptLoader("spell_warr_last_stand") { }
-
- class spell_warr_last_stand_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_last_stand_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_LAST_STAND_TRIGGERED });
- }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(GetEffectValue()));
- caster->CastCustomSpell(caster, SPELL_WARRIOR_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, nullptr, nullptr, true, nullptr);
- }
-
- void Register() override
- {
- // add dummy effect spell handler to Last Stand
- OnEffectHit += SpellEffectFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_last_stand_SpellScript();
- }
-};
-
// 12294 - Mortal Strike 7.1.5
class spell_warr_mortal_strike : public SpellScriptLoader
{
@@ -661,44 +496,6 @@ class spell_warr_mortal_strike : public SpellScriptLoader
}
};
-// 7384 - Overpower
-class spell_warr_overpower : public SpellScriptLoader
-{
- public:
- spell_warr_overpower() : SpellScriptLoader("spell_warr_overpower") { }
-
- class spell_warr_overpower_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_overpower_SpellScript);
-
- void HandleEffect(SpellEffIndex /*effIndex*/)
- {
- uint32 spellId = 0;
- if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1))
- spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1;
- else if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2))
- spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2;
-
- if (!spellId)
- return;
-
- if (Player* target = GetHitPlayer())
- if (target->IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts
- target->CastSpell(target, spellId, true);
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_overpower_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_ANY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_overpower_SpellScript();
- }
-};
-
// 97462 - Rallying Cry
class spell_warr_rallying_cry : public SpellScriptLoader
{
@@ -738,233 +535,6 @@ class spell_warr_rallying_cry : public SpellScriptLoader
}
};
-// 94009 - Rend
-class spell_warr_rend : public SpellScriptLoader
-{
- public:
- spell_warr_rend() : SpellScriptLoader("spell_warr_rend") { }
-
- class spell_warr_rend_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_rend_AuraScript);
-
- void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
- {
- if (Unit* caster = GetCaster())
- {
- canBeRecalculated = false;
-
- // $0.25 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
- float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 mws = caster->GetBaseAttackTime(BASE_ATTACK);
- float mwbMin = caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
- float mwbMax = caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
- float mwb = ((mwbMin + mwbMax) / 2 + ap * mws / 14000) * 0.25f;
- amount += int32(caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), mwb));
- }
- }
-
- void Register() override
- {
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warr_rend_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_rend_AuraScript();
- }
-};
-
-// 20230 - Retaliation
-class spell_warr_retaliation : public SpellScriptLoader
-{
- public:
- spell_warr_retaliation() : SpellScriptLoader("spell_warr_retaliation") { }
-
- class spell_warr_retaliation_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_retaliation_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_RETALIATION_DAMAGE });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- // check attack comes not from behind and warrior is not stunned
- return GetTarget()->isInFront(eventInfo.GetActor(), float(M_PI)) && !GetTarget()->HasUnitState(UNIT_STATE_STUNNED);
- }
-
- void HandleEffectProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_WARRIOR_RETALIATION_DAMAGE, true, nullptr, aurEff);
- }
-
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_warr_retaliation_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_warr_retaliation_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_retaliation_AuraScript();
- }
-};
-
-// 64380, 65941 - Shattering Throw
-class spell_warr_shattering_throw : public SpellScriptLoader
-{
- public:
- spell_warr_shattering_throw() : SpellScriptLoader("spell_warr_shattering_throw") { }
-
- class spell_warr_shattering_throw_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_shattering_throw_SpellScript);
-
- void HandleScript(SpellEffIndex effIndex)
- {
- PreventHitDefaultEffect(effIndex);
-
- // remove shields, will still display immune to damage part
- if (Unit* target = GetHitUnit())
- target->RemoveAurasWithMechanic(1 << MECHANIC_IMMUNE_SHIELD, AURA_REMOVE_BY_ENEMY_SPELL);
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_shattering_throw_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_shattering_throw_SpellScript();
- }
-};
-
-/// Updated 4.3.4
-class spell_warr_slam : public SpellScriptLoader
-{
- public:
- spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { }
-
- class spell_warr_slam_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_slam_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_SLAM });
- }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (GetHitUnit())
- GetCaster()->CastCustomSpell(SPELL_WARRIOR_SLAM, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), TRIGGERED_FULL_MASK);
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_slam_SpellScript();
- }
-};
-
-class spell_warr_second_wind_proc : public SpellScriptLoader
-{
- public:
- spell_warr_second_wind_proc() : SpellScriptLoader("spell_warr_second_wind_proc") { }
-
- class spell_warr_second_wind_proc_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_second_wind_proc_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo(
- {
- SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_1,
- SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_2,
- SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_1,
- SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_2
- });
- }
-
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- if (eventInfo.GetProcTarget() == GetTarget())
- return false;
- if (!eventInfo.GetDamageInfo()->GetSpellInfo() || !(eventInfo.GetDamageInfo()->GetSpellInfo()->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
- return false;
- return true;
- }
-
- void HandleProc(AuraEffect* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
- uint32 spellId = 0;
-
- if (GetSpellInfo()->Id == SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_1)
- spellId = SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_1;
- else if (GetSpellInfo()->Id == SPELL_WARRIOR_SECOUND_WIND_PROC_RANK_2)
- spellId = SPELL_WARRIOR_SECOUND_WIND_TRIGGER_RANK_2;
- if (!spellId)
- return;
-
- GetTarget()->CastSpell(GetTarget(), spellId, true, nullptr, aurEff);
-
- }
-
- void Register() override
- {
- DoCheckProc += AuraCheckProcFn(spell_warr_second_wind_proc_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_warr_second_wind_proc_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
- }
-
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_second_wind_proc_AuraScript();
- }
-};
-
-class spell_warr_second_wind_trigger : public SpellScriptLoader
-{
- public:
- spell_warr_second_wind_trigger() : SpellScriptLoader("spell_warr_second_wind_trigger") { }
-
- class spell_warr_second_wind_trigger_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_second_wind_trigger_AuraScript);
-
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
- {
- amount = int32(GetUnitOwner()->CountPctFromMaxHealth(amount));
- }
-
- void Register() override
- {
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warr_second_wind_trigger_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_PERIODIC_HEAL);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_second_wind_trigger_AuraScript();
- }
-};
-
// 46968 - Shockwave
class spell_warr_shockwave : public SpellScriptLoader
{
@@ -1140,40 +710,6 @@ class spell_warr_sweeping_strikes : public SpellScriptLoader
}
};
-// -46951 - Sword and Board
-class spell_warr_sword_and_board : public SpellScriptLoader
-{
- public:
- spell_warr_sword_and_board() : SpellScriptLoader("spell_warr_sword_and_board") { }
-
- class spell_warr_sword_and_board_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_sword_and_board_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_SHIELD_SLAM });
- }
-
- void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
- {
- // Remove cooldown on Shield Slam
- if (Player* player = GetTarget()->ToPlayer())
- player->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_SHIELD_SLAM, true);
- }
-
- void Register() override
- {
- OnEffectProc += AuraEffectProcFn(spell_warr_sword_and_board_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_sword_and_board_AuraScript();
- }
-};
-
// 215538 - Trauma
class spell_warr_trauma : public SpellScriptLoader
{
@@ -1319,100 +855,6 @@ class spell_warr_victory_rush : public SpellScriptLoader
}
};
-// 50720 - Vigilance
-class spell_warr_vigilance : public SpellScriptLoader
-{
- public:
- spell_warr_vigilance() : SpellScriptLoader("spell_warr_vigilance") { }
-
- class spell_warr_vigilance_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_vigilance_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) override
- {
- return ValidateSpellInfo({ SPELL_WARRIOR_VENGEANCE });
- }
-
- bool Load() override
- {
- _procTarget = nullptr;
- return true;
- }
-
- /*
- bool CheckProc(ProcEventInfo& eventInfo)
- {
- _procTarget = GetCaster();
- return _procTarget && eventInfo.GetDamageInfo();
- }
-
- void HandleProc(AuraEffect* aurEff, ProcEventInfo& eventInfo)
- {
- PreventDefaultAction();
- int32 damage = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()));
-
- GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_VIGILANCE_PROC, true, nullptr, aurEff);
- _procTarget->CastCustomSpell(_procTarget, SPELL_WARRIOR_VENGEANCE, &damage, &damage, &damage, true, nullptr, aurEff);
- }
- */
-
- void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (Unit* caster = GetCaster())
- {
- if (caster->HasAura(SPELL_WARRIOR_VENGEANCE))
- caster->RemoveAurasDueToSpell(SPELL_WARRIOR_VENGEANCE);
- }
- }
-
- void Register() override
- {
- //DoCheckProc += AuraCheckProcFn(spell_warr_vigilance_AuraScript::CheckProc);
- //OnEffectProc += AuraEffectProcFn(spell_warr_vigilance_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
- }
-
- Unit* _procTarget = nullptr;
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_warr_vigilance_AuraScript();
- }
-};
-
-// 50725 - Vigilance (Reset Taunt Cooldown)
-class spell_warr_vigilance_trigger : public SpellScriptLoader
-{
- public:
- spell_warr_vigilance_trigger() : SpellScriptLoader("spell_warr_vigilance_trigger") { }
-
- class spell_warr_vigilance_trigger_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_warr_vigilance_trigger_SpellScript);
-
- void HandleScript(SpellEffIndex effIndex)
- {
- PreventHitDefaultEffect(effIndex);
-
- // Remove Taunt cooldown
- if (Player* target = GetHitPlayer())
- target->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_TAUNT, true);
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_warr_vigilance_trigger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_warr_vigilance_trigger_SpellScript();
- }
-};
-
void AddSC_warrior_spell_scripts()
{
new spell_warr_bloodthirst();
@@ -1420,33 +862,19 @@ void AddSC_warrior_spell_scripts()
new spell_warr_charge_drop_fire_periodic();
new spell_warr_charge_effect();
new spell_warr_colossus_smash();
- new spell_warr_concussion_blow();
- new spell_warr_execute();
new spell_warr_heroic_leap();
new spell_warr_heroic_leap_jump();
new spell_warr_impending_victory();
new spell_warr_intimidating_shout();
new spell_warr_item_t10_prot_4p_bonus();
- new spell_warr_lambs_to_the_slaughter();
- new spell_warr_last_stand();
new spell_warr_mortal_strike();
- new spell_warr_overpower();
new spell_warr_rallying_cry();
- new spell_warr_rend();
- new spell_warr_retaliation();
- new spell_warr_second_wind_proc();
- new spell_warr_second_wind_trigger();
- new spell_warr_shattering_throw();
new spell_warr_shockwave();
- new spell_warr_slam();
new spell_warr_storm_bolt();
new spell_warr_sudden_death();
new spell_warr_sweeping_strikes();
- new spell_warr_sword_and_board();
new spell_warr_trauma();
new spell_warr_t3_prot_8p_bonus();
new spell_warr_victorious_state();
new spell_warr_victory_rush();
- new spell_warr_vigilance();
- new spell_warr_vigilance_trigger();
}