diff options
4 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index 2845e723724..9405397383c 100644 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -119,8 +119,6 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - GetPlayer()->GetMotionMaster()->Remove(FLIGHT_MOTION_TYPE); - if (mountDisplayId) GetPlayer()->Mount(mountDisplayId); diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index ebccc6fa481..018550c079e 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -950,7 +950,8 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '%s', taxi to path Id: %u (node %u)", _owner->GetGUID().ToString().c_str(), path, pathnode); // Only one FLIGHT_MOTION_TYPE is allowed - Remove(FLIGHT_MOTION_TYPE); + bool hasExisting = HasMovementGenerator([](MovementGenerator const* gen) { return gen->GetMovementGeneratorType() == FLIGHT_MOTION_TYPE; }); + ASSERT(!hasExisting, "Duplicate flight path movement generator"); FlightPathMovementGenerator* movement = new FlightPathMovementGenerator(pathnode); movement->LoadPath(_owner->ToPlayer()); diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 14749b9603c..d19d93c1f8e 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -251,7 +251,10 @@ void FlightPathMovementGenerator::InitEndGridInfo() uint32 nodeCount = _path.size(); //! Number of nodes in path. ASSERT(nodeCount, "FlightPathMovementGenerator::InitEndGridInfo() called with empty _path"); _endMapId = _path[nodeCount - 1]->MapID; //! MapId of last node - _preloadTargetNode = nodeCount - 3; + if (nodeCount < 3) + _preloadTargetNode = 0; + else + _preloadTargetNode = nodeCount - 3; _endGridX = _path[nodeCount - 1]->LocX; _endGridY = _path[nodeCount - 1]->LocY; } diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h index 2815073b17f..817243b0e70 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h @@ -47,7 +47,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh uint32 GetPathAtMapEnd() const; bool HasArrived() const { return _currentNode >= _path.size(); } - void LoadPath(Player* owner); + void LoadPath(Player* owner); // called from MotionMaster void SetCurrentNodeAfterTeleport(); void SkipCurrentNode() { ++_currentNode; } void DoEventIfAny(Player* owner, TaxiPathNodeEntry const* node, bool departure); |
