diff options
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 1140 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 1918 | 
2 files changed, 3058 insertions, 0 deletions
| diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp new file mode 100644 index 00000000000..977048361be --- /dev/null +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -0,0 +1,1140 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// TODO: Implement proper support for vehicle+player teleportation +// TODO: Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor +// TODO: Add proper implement of achievement + +#include "ObjectMgr.h" +#include "BattlefieldWG.h" +#include "SpellAuras.h" + +enum eWGBfData +{ +    BATTLEFIELD_WG_ZONEID                        = 4197,             // Wintergrasp +    BATTLEFIELD_WG_MAPID                         = 571,              // Northrend +}; + +bool BattlefieldWG::SetupBattlefield() +{ +    InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); + +    m_TypeId = BATTLEFIELD_WG;                              // See enum BattlefieldTypes +    m_BattleId = BATTLEFIELD_BATTLEID_WG; +    m_ZoneId = BATTLEFIELD_WG_ZONEID; +    m_MapId = BATTLEFIELD_WG_MAPID; + +    m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX); +    m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); +    m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN); +    m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL); +    m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE; +    m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE; +    m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE; + +    m_TimeForAcceptInvite = 20; +    m_StartGroupingTimer = 15 * MINUTE; +    m_StartGrouping = false; + +    m_tenacityStack = 0; + +    KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); +    KickPosition.m_mapId = m_MapId; + +    RegisterZone(m_ZoneId); + +    m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); + +    m_saveTimer = 60000; + +    // Init GraveYards +    SetGraveyardNumber(BATTLEFIELD_WG_GY_MAX); + +    // Load from db +    if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) +            && (sWorld->getWorldState(ClockWorldState[0]) == 0)) +    { +        sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, false); +        sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, urand(0, 1)); +        sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime); +    } + +    m_BattlefieldActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE); +    m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); + +    m_Timer = sWorld->getWorldState(ClockWorldState[0]); +    if (m_BattlefieldActive) +    { +        m_BattlefieldActive = false; +        m_Timer = m_RestartAfterCrash; +    } + +    for (uint8 i = 0; i < BATTLEFIELD_WG_GY_MAX; i++) +    { +        BfGraveYardWG *gy = new BfGraveYardWG(this); +        if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) // When between games, the graveyard is controlled by the defending team +            gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, m_DefenderTeam, WGGraveYard[i].gyid); +        else +            gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); +        gy->SetTextId(WGGraveYard[i].textid); +        m_GraveYardList[i] = gy; +    } + +    // Spawn workshop creatures and gameobjects +    for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) +    { +        BfWGWorkShopData *ws = new BfWGWorkShopData(this);      // Create new object +        // Init:setup variable +        ws->Init(WGWorkShopDataBase[i].worldstate, WGWorkShopDataBase[i].type, WGWorkShopDataBase[i].nameid); +        // Spawn associate npc on this point (Guard/Engineer) +        for (uint8 c = 0; c < WGWorkShopDataBase[i].nbcreature; c++) +            ws->AddCreature(WGWorkShopDataBase[i].CreatureData[c]); + +        // Spawn associate gameobject on this point (Horde/Alliance flags) +        for (uint8 g = 0; g < WGWorkShopDataBase[i].nbgob; g++) +            ws->AddGameObject(WGWorkShopDataBase[i].GameObjectData[g]); + +        // Create PvPCapturePoint +        if (WGWorkShopDataBase[i].type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) +        { +            ws->ChangeControl(GetAttackerTeam(), true);     // Update control of this point +            // Create Object +            BfCapturePointWG *workshop = new BfCapturePointWG(this, GetAttackerTeam()); +            // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association) +            workshop->SetCapturePointData(WGWorkShopDataBase[i].CapturePoint.entryh, 571, +                                          WGWorkShopDataBase[i].CapturePoint.x, WGWorkShopDataBase[i].CapturePoint.y, WGWorkShopDataBase[i].CapturePoint.z, 0); +            workshop->LinkToWorkShop(ws);                   // Link our point to the capture point (for faction changement) +            AddCapturePoint(workshop);                      // Add this capture point to list for update this (view in Update() of OutdoorPvP) +        } +        else +            ws->ChangeControl(GetDefenderTeam(), true);     // Update control of this point (Keep workshop= to deffender team) + +        WorkShopList.insert(ws); +    } +    // Spawning npc in keep +    for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) +    { +        // Horde npc +        if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) +            KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); +        // Alliance npc +        if (Creature* creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) +            KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); +    } +    // Hide keep npc +    for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +            if (Creature* creature = unit->ToCreature()) +                HideNpc(creature); +    // Spawn out of keep npc +    // Horde npc +    for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) +        if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) +            OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); +    // Alliance npc +    for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) +        if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) +            OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); +    // Hide outside npc +    for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +            if (Creature* creature = unit->ToCreature()) +                HideNpc(creature); +    for (uint8 i = 0; i < WG_MAX_TURRET; i++) +    { +        if (Creature* creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) +        { +            CanonList.insert(creature->GetGUID()); +            HideNpc(creature); +        } +    } +    // Spawning Buiding +    for (uint8 i = 0; i < WG_MAX_OBJ; i++) +    { +        GameObject* go = +            SpawnGameObject(WGGameObjectBuillding[i].entry, WGGameObjectBuillding[i].x, WGGameObjectBuillding[i].y, WGGameObjectBuillding[i].z, WGGameObjectBuillding[i].o); +        BfWGGameObjectBuilding *b = new BfWGGameObjectBuilding(this); +        b->Init(go, WGGameObjectBuillding[i].type, WGGameObjectBuillding[i].WorldState, WGGameObjectBuillding[i].nameid); +        BuildingsInZone.insert(b); +    } +    // Spawning portal defender +    for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) +    { +        GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); +        DefenderPortalList.insert(go); +        go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); +    } + +    // Spawn banner in keep +    for (uint8 i = 0; i < WG_KEEPGAMEOBJECT_MAX; i++) +    { +        if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) +        { +            go->SetRespawnTime(GetDefenderTeam()? RESPAWN_ONE_DAY : RESPAWN_IMMEDIATELY); +            m_KeepGameObject[1].insert(go); +        } +        if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) +        { +            go->SetRespawnTime(GetDefenderTeam()? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); +            m_KeepGameObject[0].insert(go); +        } +    } + +    // Show defender banner in keep +    for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) +        (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + +    // Hide attackant banner in keep +    for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) +        (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + +    UpdateCounterVehicle(true); +    return true; +} + +bool BattlefieldWG::Update(uint32 diff) +{ +    bool m_return = Battlefield::Update(diff); +    if (m_saveTimer <= diff) +    { +        sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, m_BattlefieldActive); +        sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, m_DefenderTeam); +        sWorld->setWorldState(ClockWorldState[0], m_Timer); +        m_saveTimer = 60 * IN_MILLISECONDS; +    } +    else +        m_saveTimer -= diff; + +    for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr) +        if (Player* player = sObjectMgr->GetPlayer((*itr))) +        { +            if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) +            { +                const WorldSafeLocsEntry *graveyard = GetClosestGraveYard(player); +                if (graveyard) +                { +                    if (player->GetDistance2d(graveyard->x, graveyard->y) > 10.0f) +                    { +                        player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +                        m_PlayersIsSpellImu.erase(player->GetGUID()); +                    } +                } +            } +        } + +    if (m_BattlefieldActive) +    { +        for (uint8 team = 0; team < 2; ++team) +            for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) +                if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                { +                    if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER)) +                        unit->AddAura(SPELL_WINTERGRASP_WATER, unit); +                    if (!unit->IsInWater() && unit->HasAura(SPELL_WINTERGRASP_WATER)) +                        unit->RemoveAurasDueToSpell(SPELL_WINTERGRASP_WATER); +                } + +    } + +    for (uint8 team = 0; team < 2; ++team) +        for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +                for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr) +                { +                    if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150 +                    { +                        player->AddAura((*cp_itr).second->GetTeamId() == TEAM_HORDE ? SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT : SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT, player); +                        player->RemoveAurasDueToSpell((*cp_itr).second->GetTeamId() == TEAM_ALLIANCE ? SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT : SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); +                        break; +                    } +                } + +    return m_return; +} + +void BattlefieldWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) +{ +    Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid); +    if (IsWarTime()) +    { +        if (Player* player = sObjectMgr->GetPlayer(player_guid)) +        { +            if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) +            { +                player->CastSpell(player, SPELL_SPIRITUAL_IMMUNITY, true); +                m_PlayersIsSpellImu.insert(player->GetGUID()); +            } +        } +    } +} + +void BattlefieldWG::OnBattleStart() +{ +    // Spawn titan relic +    m_relic = SpawnGameObject(BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC, 5440.0f, 2840.8f, 430.43f, 0); +    if (m_relic) +    { +        // Update faction of relic, only attacker can click on +        m_relic->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetAttackerTeam()]); +        // Set in use (not allow to click on before last door is broken) +        m_relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); +    } +    else +        sLog->outError("WG: Failed to spawn titan relic."); + + +    // Update tower visibility and update faction +    for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) +    { +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +        { +            if (Creature* creature = unit->ToCreature()) +            { +                ShowNpc(creature, true); +                creature->setFaction(WintergraspFaction[GetDefenderTeam()]); +            } +        } +    } + +    // Rebuild all wall +    for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) +    { +        if ((*itr)) +        { +            (*itr)->Rebuild(); +            (*itr)->UpdateTurretAttack(false); +        } +    } + +    m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] = 0; +    m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] = 0; +    m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT] = 0; +    m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF] = 0; + +    // Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base) +    for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) +    { +        if ((*itr)) +            (*itr)->UpdateGraveYardAndWorkshop(); +    } + +    for (uint8 team = 0; team < 2; ++team) +        for (GuidSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr) +        { +            // Kick player in orb room, TODO: offline player ? +            if (Player* player = sObjectMgr->GetPlayer((*p_itr))) +            { +                float x, y, z; +                player->GetPosition(x, y, z); +                if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480) +                    player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f); +                SendInitWorldStatesTo(player); +            } +        } +    // Initialize vehicle counter +    UpdateCounterVehicle(true); +    // Send start warning to all players +    SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_START); +} + +void BattlefieldWG::UpdateCounterVehicle(bool init) +{ +    if (init) +    { +        m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H] = 0; +        m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A] = 0; +    } +    m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] = 0; +    m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = 0; + +    for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) +    { +        if (BfWGWorkShopData * workshop = (*itr)) +        { +            if (workshop->m_TeamControl == TEAM_ALLIANCE) +                m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] + 4; +            else if (workshop->m_TeamControl == TEAM_HORDE) +                m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] + 4; +        } +    } + +    UpdateVehicleCountWG(); +} + +void BattlefieldWG::OnBattleEnd(bool endbytimer) +{ +    // Remove relic +    if (m_relic) +        m_relic->RemoveFromWorld(); +    m_relic = NULL; + +    // Remove turret +    for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) +    { +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +        { +            if (Creature* creature = unit->ToCreature()) +            { +                if (!endbytimer) +                    creature->setFaction(WintergraspFaction[GetDefenderTeam()]); +                HideNpc(creature); +            } +        } +    } + +    // If endbytimer is false, battle is end by clicking on relic +    if (!endbytimer) +    { +        // Change all npc in keep +        for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) +        { +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    HideNpc(creature); +        } +        for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) +        { +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    ShowNpc(creature, true); +        } +        // Change all npc out of keep +        for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) +        { +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    HideNpc(creature); +        } +        for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) +        { +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    ShowNpc(creature, true); +        } +    } + +    // Update all graveyard, control is to defender when no wartime +    for (uint8 i = 0; i < BATTLEFIELD_WG_GY_HORDE; i++) +    { +        if (GetGraveYardById(i)) +        { +            GetGraveYardById(i)->ChangeControl(GetDefenderTeam()); +        } +    } + +    for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) +        (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + +    for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) +        (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + +    // Update portal defender faction +    for (GameObjectSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr) +        (*itr)->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); + +    // Saving data +    for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) +        (*itr)->Save(); +    for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) +        (*itr)->Save(); + +    uint32 WinHonor = 0; +    uint32 LossHonor = 0; + +    if (!endbytimer) +    { +        WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; +        LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; +    } +    else +    { +        WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; +        LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; +    } + +    for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) +    { +        if (Player* player = sObjectMgr->GetPlayer((*itr))) +        { +            player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); +            if (player->HasAura(SPELL_LIEUTENANT)) +            { +                player->RewardHonor(NULL, 1, WinHonor); +                RewardMarkOfHonor(player, 3); +            } +            else if (player->HasAura(SPELL_CORPORAL)) +            { +                player->RewardHonor(NULL, 1, WinHonor); +                RewardMarkOfHonor(player, 2); +            } +            if (player->GetTeamId() == TEAM_HORDE) +                IncrementQuest(player, 13183, true); +            else +                IncrementQuest(player, 13181, true); +            // Send Wintergrasp victory achievement +            DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); +            // Award achievement for succeeding in Wintergrasp in 10 minutes or less +            if (!endbytimer && GetTimer() <= 10000) +                DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG_TIMER_10, player); +        } +    } +    for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) +    { +        if (Player* player = sObjectMgr->GetPlayer((*itr))) +        { +            if (player->HasAura(SPELL_LIEUTENANT)) +            { +                player->RewardHonor(NULL, 1, LossHonor); +                RewardMarkOfHonor(player, 1); +            } +            else if (player->HasAura(SPELL_CORPORAL)) +            { +                player->RewardHonor(NULL, 1, LossHonor); +                RewardMarkOfHonor(player, 1); +            } +        } +    } + +    for (uint8 team = 0; team < 2; ++team) +    { +        for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) +        { +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +            { +                player->RemoveAura(SPELL_TOWER_CONTROL); +                player->RemoveAurasDueToSpell(SPELL_RECRUIT); +                player->RemoveAurasDueToSpell(SPELL_CORPORAL); +                player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); +                player->RemoveAurasDueToSpell(SPELL_TENACITY); +                player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +            } +        } +        m_PlayersInWar[team].clear(); + +        for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) +        { +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    if (creature->IsVehicle()) +                        creature->GetVehicleKit()->Dismiss(); +        } +        m_vehicles[team].clear(); +    } + +    if (!endbytimer) +    { +        for (uint8 team = 0; team < 2; ++team) +        { +            for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) +            { +                if (Player* player = sObjectMgr->GetPlayer((*itr))) +                { +                    player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); +                    player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); +                } +            } +        } +    } + +    if (!endbytimer) +    {                                                       // win alli/horde +        SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : BATTLEFIELD_WG_TEXT_WIN_KEEP + 1); +    } +    else +    {                                                       // defend alli/horde +        SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 1); +    } +} + +// ***************************************************** +// *******************Reward System********************* +// ***************************************************** +void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 /*incrementNumber */ ) +{ +    AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); + +    switch (achievement) +    { +        case ACHIEVEMENTS_WIN_WG_100: +            { +                // player->GetAchievementMgr().UpdateAchievementCriteria(); +            } +        default: +            { +                if (player) +                    player->CompletedAchievement(AE); +            } +            break; +    } + +} + +void BattlefieldWG::RewardMarkOfHonor(Player* player, uint32 count) +{ +    // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens +    if (count == 0) +        return; + +    ItemPosCountVec dest; +    uint32 no_space_count = 0; +    uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count); + +    if (msg == EQUIP_ERR_ITEM_NOT_FOUND) +    { +        return; +    } + +    if (msg != EQUIP_ERR_OK)                                // convert to possible store amount +        count -= no_space_count; + +    if (count != 0 && !dest.empty())                        // can add some +        if (Item * item = player->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0)) +            player->SendNewItem(item, count, true, false); +} + +void BattlefieldWG::OnStartGrouping() +{ +    // Warn +    SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START); +} + +void BattlefieldWG::OnCreatureCreate(Creature *creature, bool add) +{ +    if (IsWarTime()) +    { +        switch (creature->GetEntry()) +        { +            case 28312: +            case 32627: +            case 27881: +            case 28094: +                { +                    uint8 team; +                    if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE]) +                        team = TEAM_ALLIANCE; +                    else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE]) +                        team = TEAM_HORDE; +                    else +                        return; + +                    if (add) +                    { +                        if (team == TEAM_HORDE) +                        { +                            m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H]++; +                            if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_H) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)) +                            { +                                creature->AddAura(SPELL_HORDE_FLAG, creature); +                                m_vehicles[team].insert(creature->GetGUID()); +                                UpdateVehicleCountWG(); +                            } +                            else +                            { +                                creature->setDeathState(DEAD); +                                creature->SetRespawnTime(RESPAWN_ONE_DAY); +                                return; +                            } +                        } +                        else +                        { +                            m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A]++; +                            if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)) +                            { +                                creature->AddAura(SPELL_ALLIANCE_FLAG, creature); +                                m_vehicles[team].insert(creature->GetGUID()); +                                UpdateVehicleCountWG(); +                            } +                            else +                            { +                                creature->setDeathState(DEAD); +                                creature->SetRespawnTime(RESPAWN_ONE_DAY); +                                return; +                            } +                        } +                    } +                    else +                    { +                        m_vehicles[team].erase(creature->GetGUID()); +                        if (team == TEAM_HORDE) +                            m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H]--; +                        else +                            m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A]--; +                        UpdateVehicleCountWG(); +                    } +                    break; +                } +        } +    } +} + +// Called when player kill a unit in wg zone +void BattlefieldWG::HandleKill(Player* killer, Unit* victim) +{ +    if (killer == victim) +        return; + +    bool again = false; +    if (victim->GetTypeId() == TYPEID_PLAYER) +    { +        IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); +        IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); +        for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) +        { +            if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) +                if (player->GetDistance2d(killer) < 40) +                    PromotePlayer(player); +        } +        return; +    } +    for (GuidSet::const_iterator itr = m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); +         itr != m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) +    { +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +        { +            if (Creature* creature = unit->ToCreature()) +            { +                if (victim->GetEntry() == creature->GetEntry() && !again) +                { +                    again = true; +                    for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) +                    { +                        if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) +                            if (player->GetDistance2d(killer) < 40) +                                IncrementQuest(player, IncrementQuest(killer, WGQuest[killer->GetTeamId()][0])); +                    } +                } +            } +        } +    } +    for (GuidSet::const_iterator itr = KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); +         itr != KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) +    { +        if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +        { +            if (Creature* creature = unit->ToCreature()) +            { +                if (victim->GetEntry() == creature->GetEntry() && !again) +                { +                    again = true; +                    IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); +                    IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); +                    for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) +                    { +                        if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) +                            if (player->GetDistance2d(killer) < 40) +                                PromotePlayer(player); +                    } +                } +            } +        } +    } +    // TODO:Recent PvP activity worldstate +} + +// Update rank for player +void BattlefieldWG::PromotePlayer(Player* killer) +{ +    if (!m_BattlefieldActive) +        return; +    // Updating rank of player +    if (Aura* aur = killer->GetAura(SPELL_RECRUIT)) +    { +        if (aur->GetStackAmount() >= 5)                     // 7 or more TODO: +        { +            killer->RemoveAura(SPELL_RECRUIT); +            killer->CastSpell(killer, SPELL_CORPORAL, true); +            SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_FIRSTRANK); +        } +        else +            killer->CastSpell(killer, SPELL_RECRUIT, true); +    } +    else if (Aura* aur = killer->GetAura(SPELL_CORPORAL)) +    { +        if (aur->GetStackAmount() >= 5)                     // 7 or more TODO: +        { +            killer->RemoveAura(SPELL_CORPORAL); +            killer->CastSpell(killer, SPELL_LIEUTENANT, true); +            SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_SECONDRANK); +        } +        else +            killer->CastSpell(killer, SPELL_CORPORAL, true); +    } +} + +void BattlefieldWG::OnPlayerJoinWar(Player* player) +{ +    player->RemoveAurasDueToSpell(SPELL_RECRUIT); +    player->RemoveAurasDueToSpell(SPELL_CORPORAL); +    player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); +    player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +    player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +    player->RemoveAurasDueToSpell(SPELL_TENACITY); +    player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); + +    player->CastSpell(player, SPELL_RECRUIT, true); + +    if (player->GetZoneId() != m_ZoneId) +    { +        if (player->GetTeamId() == GetDefenderTeam()) +        { +            player->TeleportTo(571, 5345, 2842, 410, 3.14f); +        } +        else +        { +            if (player->GetTeamId() == TEAM_HORDE) +                player->TeleportTo(571, 5025.857422f, 3674.628906f, 362.737122f, 4.135169f); +            else +                player->TeleportTo(571, 5101.284f, 2186.564f, 373.549f, 3.812f); +        } +    } + +    UpdateTenacity(); + +    if (player->GetTeamId() == GetAttackerTeam()) +    { +        if (3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) +            player->SetAuraStack(SPELL_TOWER_CONTROL, player, 3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); +    } +    else +    { +        if (m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) +            player->SetAuraStack(SPELL_TOWER_CONTROL, player, m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); +    } +    SendInitWorldStatesTo(player); +} + +void BattlefieldWG::OnPlayerLeaveWar(Player* player) +{ +    // Remove all aura from WG // TODO: false we can go out of this zone on retail and keep Rank buff, remove on end of WG +    if (!player->GetSession()->PlayerLogout()) +    { +        if (player->GetVehicle())                              // Remove vehicle of player if he go out. +            player->GetVehicle()->Dismiss(); +        player->RemoveAurasDueToSpell(SPELL_RECRUIT); +        player->RemoveAurasDueToSpell(SPELL_CORPORAL); +        player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +        player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +        player->RemoveAurasDueToSpell(SPELL_TENACITY); +        player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); +        player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +    } +    player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); +} + +void BattlefieldWG::OnPlayerLeaveZone(Player* player) +{ +    player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); +    if (!m_BattlefieldActive) +    { +        player->RemoveAurasDueToSpell(SPELL_RECRUIT); +        player->RemoveAurasDueToSpell(SPELL_CORPORAL); +        player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +        player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +        player->RemoveAurasDueToSpell(SPELL_TENACITY); +        player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +    } +    player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); +    player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); +} + +void BattlefieldWG::OnPlayerEnterZone(Player* player) +{ +    player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); +    if (!m_BattlefieldActive) +    { +        player->RemoveAurasDueToSpell(SPELL_RECRUIT); +        player->RemoveAurasDueToSpell(SPELL_CORPORAL); +        player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +        player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); +        player->RemoveAurasDueToSpell(SPELL_TENACITY); +        player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); +        player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); +        if (player->GetTeamId() == GetDefenderTeam()) +            player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); +    } + +    player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); +    // Send worldstate to player +    SendInitWorldStatesTo(player); +} + +// Method sending worldsate to player +WorldPacket BattlefieldWG::BuildInitWorldStates() +{ +    WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkShopList.size() * 8))); + +    data << uint32(m_MapId); +    data << uint32(m_ZoneId); +    data << uint32(0); +    data << uint16(4 + 2 + 4 + BuildingsInZone.size() + WorkShopList.size()); + +    data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam()); +    data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam()); +    data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime()? 0 : 1); +    data << uint32(3710) << uint32(IsWarTime()? 1 : 0); + +    for (uint32 i = 0; i < 2; ++i) +        data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); + +    data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); +    data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); +    data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); +    data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); + +    for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) +    { +        data << (*itr)->m_WorldState << (*itr)->m_State; +    } +    for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) +    { +        data << (*itr)->m_WorldState << (*itr)->m_State; +    } +    return data; +} + +void BattlefieldWG::SendInitWorldStatesTo(Player *player) +{ +    WorldPacket data = BuildInitWorldStates(); +    player->GetSession()->SendPacket(&data); +} + +void BattlefieldWG::SendInitWorldStatesToAll() +{ +    WorldPacket data = BuildInitWorldStates(); +    for (uint8 team = 0; team < 2; team++) +        for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +                player->GetSession()->SendPacket(&data); +} + +void BattlefieldWG::BrokenWallOrTower(TeamId team) +{ +    if (team == GetDefenderTeam()) +    { +        for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr) +        { +            if (Player* player = sObjectMgr->GetPlayer((*p_itr))) +            { +                if (player->GetTeamId() == TEAM_ALLIANCE) +                    IncrementQuest(player, 13222); +                else +                    IncrementQuest(player, 13223); +            } +        } +    } +} +// Called when a tower is broke +void BattlefieldWG::AddBrokenTower(TeamId team) +{ +    // Destroy an attack tower +    if (team == GetAttackerTeam()) +    { +        // Update counter +        m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]--; +        m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]++; + +        // Remove buff stack +        for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +                player->RemoveAuraFromStack(SPELL_TOWER_CONTROL); + +        // Add buff stack +        for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +            { +                player->CastSpell(player, SPELL_TOWER_CONTROL, true); +                if (player->GetTeamId() == TEAM_HORDE) +                    IncrementQuest(player, 13539, true); +                else +                    IncrementQuest(player, 13538, true); +                DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WG_TOWER_DESTROY, player); +            } +        // If the threw south tower is destroy +        if (m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] == 3) +        { +            // Remove 10 minutes to battle time +            if (int32(m_Timer - 600000) < 0) +            { +                m_Timer = 0; +            } +            else +            { +                m_Timer -= 600000; +            } +            SendInitWorldStatesToAll(); +        } +    } +    else +    { +        m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]--; +        m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF]++; +    } +} + +void BattlefieldWG::ProcessEvent(GameObject *obj, uint32 eventId) +{ +    if (!obj || !IsWarTime()) +        return; + +    // On click on titan relic +    if (obj->GetEntry() == BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC) +    { +        // Check that the door is break +        if (m_CanClickOnOrb) +            EndBattle(false); +        else // if door is not break, respawn relic. +            m_relic->SetRespawnTime(RESPAWN_IMMEDIATELY); +    } + +    // if destroy or damage event, search the wall/tower and update worldstate/send warning message +    for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) +    { +        if (obj->GetEntry() == (*itr)->m_Build->GetEntry()) +        { +            if ((*itr)->m_Build->GetGOInfo()->building.damagedEvent == eventId) +                (*itr)->Damaged(); + +            if ((*itr)->m_Build->GetGOInfo()->building.destroyedEvent == eventId) +                (*itr)->Destroyed(); + +            break; +        } +    } +} + +// Called when a tower is damaged, used for honor reward calcul +void BattlefieldWG::AddDamagedTower(TeamId team) +{ +    if (team == GetAttackerTeam()) +    { +        m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]++; +    } +    else +    { +        m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]++; +    } +} + +// Update vehicle count WorldState to player +void BattlefieldWG::UpdateVehicleCountWG() +{ +    SendUpdateWorldState(3490, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); +    SendUpdateWorldState(3491, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)); +    SendUpdateWorldState(3680, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); +    SendUpdateWorldState(3681, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)); +} + +void BattlefieldWG::UpdateTenacity() +{ +    TeamId team = TEAM_NEUTRAL; +    uint32 allianceNum = m_PlayersInWar[TEAM_ALLIANCE].size(); +    uint32 hordeNum = m_PlayersInWar[TEAM_HORDE].size(); +    int32 newStack = 0; + +    if (allianceNum && hordeNum) +    { +        if (allianceNum < hordeNum) +            newStack = int32((float (hordeNum) / float (allianceNum) - 1) *4);  // positive, should cast on alliance +        else if (allianceNum > hordeNum) +            newStack = int32((1 - float (allianceNum) / float (hordeNum)) *4);  // negative, should cast on horde +    } + +    if (newStack == int32(m_tenacityStack)) +        return; + +    if (m_tenacityStack > 0 && newStack <= 0)               // old buff was on alliance +        team = TEAM_ALLIANCE; +    else if (newStack >= 0)                                 // old buff was on horde +        team = TEAM_HORDE; + +    m_tenacityStack = newStack; +    // Remove old buff +    if (team != TEAM_NEUTRAL) +    { +        for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +                if (player->getLevel() >= m_MinLevel) +                    player->RemoveAurasDueToSpell(SPELL_TENACITY); + +        for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE); +    } + +    // Apply new buff +    if (newStack) +    { +        team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; + +        if (newStack < 0) +            newStack = -newStack; +        if (newStack > 20) +            newStack = 20; + +        uint32 buff_honor = SPELL_GREATEST_HONOR; +        buff_honor = (newStack < 15) ? (uint32) SPELL_GREATER_HONOR : buff_honor; +        buff_honor = (newStack < 10) ? (uint32) SPELL_GREAT_HONOR : buff_honor; +        buff_honor = (newStack < 5) ? 0 : buff_honor; + +        for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) +            if (Player* player = sObjectMgr->GetPlayer((*itr))) +                player->SetAuraStack(SPELL_TENACITY, player, newStack); +        for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) +            if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature* creature = unit->ToCreature()) +                    creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack); + +        if (buff_honor != 0) +        { +            for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) +                if (Player* player = sObjectMgr->GetPlayer((*itr))) +                    player->AddAura(buff_honor, player); +            for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) +                if (Unit* unit = sObjectAccessor->FindUnit((*itr))) +                    if (Creature* creature = unit->ToCreature()) +                        creature->AddAura(buff_honor, creature); +        } +    } +} + +void BfCapturePointWG::ChangeTeam(TeamId /*oldTeam */ ) +{ +    m_WorkShop->ChangeControl(m_team, false); +} + +BfCapturePointWG::BfCapturePointWG(BattlefieldWG* bf, TeamId control) : BfCapturePoint(bf) +{ +    m_Bf = bf; +    m_team = control; +} + +BfGraveYardWG::BfGraveYardWG(BattlefieldWG* bf) : BfGraveYard(bf) +{ +    m_Bf = bf; +} diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h new file mode 100644 index 00000000000..ffde7cb060c --- /dev/null +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -0,0 +1,1918 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BATTLEFIELD_WG_ +#define BATTLEFIELD_WG_ + +#include "ObjectAccessor.h" +#include "WorldPacket.h" +#include "World.h" +#include "Group.h" +#include "Battlefield.h" + +const uint32 VehNumWorldState[2] = { 3680, 3490 }; +const uint32 MaxVehNumWorldState[2] = { 3681, 3491 }; +const uint32 ClockWorldState[2] = { 3781, 4354 }; +const uint32 WintergraspFaction[3] = { 1732, 1735, 35 }; + +const float WintergraspStalkerPos[4] = { 0, 0, 0, 0 }; + +class BattlefieldWG; +class BfCapturePointWG; + +struct BfWGGameObjectBuilding; +struct BfWGWorkShopData; + +typedef std::set<GameObject *>GameObjectSet; +typedef std::set<BfWGGameObjectBuilding *> GameObjectBuilding; +typedef std::set<BfWGWorkShopData *> WorkShop; +//typedef std::set<BfCapturePointWG *> CapturePointSet; unused ? +typedef std::set<Group *> GroupSet; + +enum eWGItem +{ +// *INDENT-OFF* +    WG_MARK_OF_HONOR                            = 43589, +// *INDENT-ON* +}; + +enum eWGSpell +{ +// *INDENT-OFF* +    // AWartime auras +    SPELL_RECRUIT                               = 37795, +    SPELL_CORPORAL                              = 33280, +    SPELL_LIEUTENANT                            = 55629, +    SPELL_TENACITY                              = 58549, +    SPELL_TENACITY_VEHICLE                      = 59911, +    SPELL_TOWER_CONTROL                         = 62064, +    SPELL_SPIRITUAL_IMMUNITY                    = 58729, +    SPELL_GREAT_HONOR                           = 58555, +    SPELL_GREATER_HONOR                         = 58556, +    SPELL_GREATEST_HONOR                        = 58557, +    SPELL_ALLIANCE_FLAG                         = 14268, +    SPELL_HORDE_FLAG                            = 14267, + +    // Reward spells +    SPELL_VICTORY_REWARD                        = 56902, +    SPELL_DEFEAT_REWARD                         = 58494, +    SPELL_DAMAGED_TOWER                         = 59135, +    SPELL_DESTROYED_TOWER                       = 59136, +    SPELL_DAMAGED_BUILDING                      = 59201, +    SPELL_INTACT_BUILDING                       = 59203, + +    SPELL_TELEPORT_BRIDGE                       = 59096, +    SPELL_TELEPORT_FORTRESS                     = 60035, + +    SPELL_TELEPORT_DALARAN                      = 53360, +    SPELL_VICTORY_AURA                          = 60044, + +    // Other spells +    SPELL_WINTERGRASP_WATER                     = 36444, +    SPELL_ESSENCE_OF_WINTERGRASP                = 58045, +    SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA    = 58730, + +    // Phasing spells +    SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT    = 56618,// ADDS PHASE 16 +    SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT = 56617,// ADDS PHASE 32 + +    SPELL_HORDE_CONTROL_PHASE_SHIFT             = 55773,// ADDS PHASE 64 +    SPELL_ALLIANCE_CONTROL_PHASE_SHIFT          = 55774,// ADDS PHASE 128 + +// *INDENT-ON* +}; + +enum eWGData32 +{ +    BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, +    BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, +    BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, +    BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, +    BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, +    BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, +    BATTLEFIELD_WG_DATA_VEHICLE_A, +    BATTLEFIELD_WG_DATA_VEHICLE_H, +    BATTLEFIELD_WG_DATA_MAX, +}; + +enum WB_ACHIEVEMENTS +{ +// *INDENT-OFF* +    ACHIEVEMENTS_WIN_WG                          = 1717, +    ACHIEVEMENTS_WIN_WG_100                      = 1718, // todo +    ACHIEVEMENTS_WG_GNOMESLAUGHTER               = 1723, // todo +    ACHIEVEMENTS_WG_TOWER_DESTROY                = 1727, +    ACHIEVEMENTS_DESTRUCTION_DERBY_A             = 1737, // todo +    ACHIEVEMENTS_WG_TOWER_CANNON_KILL            = 1751, // todo +    ACHIEVEMENTS_WG_MASTER_A                     = 1752, // todo +    ACHIEVEMENTS_WIN_WG_TIMER_10                 = 1755, +    ACHIEVEMENTS_STONE_KEEPER_50                 = 2085, // todo +    ACHIEVEMENTS_STONE_KEEPER_100                = 2086, // todo +    ACHIEVEMENTS_STONE_KEEPER_250                = 2087, // todo +    ACHIEVEMENTS_STONE_KEEPER_500                = 2088, // todo +    ACHIEVEMENTS_STONE_KEEPER_1000               = 2089, // todo +    ACHIEVEMENTS_WG_RANGER                       = 2199, // todo +    ACHIEVEMENTS_DESTRUCTION_DERBY_H             = 2476, // todo +    ACHIEVEMENTS_WG_MASTER_H                     = 2776, // todo +// *INDENT-ON* +}; + +enum eWGWorldStates +{ +    BATTLEFIELD_WG_WORLD_STATE_ACTIVE             = 3801, +    BATTLEFIELD_WG_WORLD_STATE_DEFENDER             = 3802, +    BATTLEFIELD_WG_WORLD_STATE_ATTACKER             = 3803, +}; +/*######################### +*####### Graveyards ######* +#########################*/ + +class BfGraveYardWG : public BfGraveYard +{ +  public: +    BfGraveYardWG(BattlefieldWG *Bf); + +    void SetTextId(uint32 textid) { m_GossipTextId = textid; } +    uint32 GetTextId() { return m_GossipTextId; } +  protected: +    uint32 m_GossipTextId; +}; + +enum eWGGraveyardId +{ +    BATTLEFIELD_WG_GY_WORKSHOP_NE, +    BATTLEFIELD_WG_GY_WORKSHOP_NW, +    BATTLEFIELD_WG_GY_WORKSHOP_SE, +    BATTLEFIELD_WG_GY_WORKSHOP_SW, +    BATTLEFIELD_WG_GY_KEEP, +    BATTLEFIELD_WG_GY_HORDE, +    BATTLEFIELD_WG_GY_ALLIANCE, +    BATTLEFIELD_WG_GY_MAX, +}; + +enum eWGGossipText +{ +// *INDENT-OFF* +    BATTLEFIELD_WG_GOSSIPTEXT_GY_NE              = -1850501, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_NW              = -1850502, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_SE              = -1850504, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_SW              = -1850503, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP            = -1850500, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE           = -1850505, +    BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE        = -1850506, +// *INDENT-ON* +}; + +enum eWGNpc +{ +// *INDENT-OFF* +    BATTLEFIELD_WG_NPC_GUARD_H                      = 30739, +    BATTLEFIELD_WG_NPC_GUARD_A                      = 30740, +    BATTLEFIELD_WG_NPC_STALKER                      = 00000, + +    BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER          = 31102, +    BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR            = 32296,// <WINTERGRASP QUARTERMASTER> +    BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN         = 31101,// <MASTER HEXXER> +    BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI            = 39173,// <WINTERGRASP QUARTERMASTER> +    BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH            = 31091, +    BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH     = 31151, +    BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF        = 31106, +    BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT            = 31053, +    BATTLEFIELD_WG_NPC_LIEUTENANT_MURP              = 31107, + +    BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH              = 31052, +    BATTLEFIELD_WG_NPC_KNIGHT_DAMERON               = 32294,// <WINTERGRASP QUARTERMASTER> +    BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA            = 31051,// <ENCHANTRESS> +    BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER             = 39172,// <WINTERGRASP QUARTERMASTER> +    BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH            = 31036, +    BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS    = 31153, +    BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE     = 31108, +    BATTLEFIELD_WG_NPC_ANCHORITE_TESSA              = 31054, +    BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO  = 31109, + +    NPC_TAUNKA_SPIRIT_GUIDE                         = 31841,    // Horde spirit guide for Wintergrasp +    NPC_DWARVEN_SPIRIT_GUIDE                        = 31842,    // Alliance spirit guide for Wintergrasp +// *INDENT-ON* +}; + +struct BfWGCoordGY +{ +    float x; +    float y; +    float z; +    float o; +    uint32 gyid; +    uint8 type; +    uint32 textid;              // for gossip menu +    TeamId startcontrol; +}; + +const uint32 WGQuest[2][6] = { +    { 13186, 13181, 13222, 13538, 13177, 13179 }, +    { 13185, 13183, 13223, 13539, 13178, 13180 }, +}; +// 7 in sql, 7 in header +const BfWGCoordGY WGGraveYard[BATTLEFIELD_WG_GY_MAX] = { +    { 5104.750f, 2300.940f, 368.579f, 0.733038f, 1329, BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GOSSIPTEXT_GY_NE, TEAM_NEUTRAL }, +    { 5099.120f, 3466.036f, 368.484f, 5.317802f, 1330, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW, TEAM_NEUTRAL }, +    { 4314.648f, 2408.522f, 392.642f, 6.268125f, 1333, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE, TEAM_NEUTRAL }, +    { 4331.716f, 3235.695f, 390.251f, 0.008500f, 1334, BATTLEFIELD_WG_GY_WORKSHOP_SW, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW, TEAM_NEUTRAL }, +    { 5537.986f, 2897.493f, 517.057f, 4.819249f, 1285, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP, TEAM_NEUTRAL }, +    { 5032.454f, 3711.382f, 372.468f, 3.971623f, 1331, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE, TEAM_HORDE }, +    { 5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE, TEAM_ALLIANCE }, +}; + +/*######################### +* BfCapturePointWG       * +#########################*/ + +class BfCapturePointWG : public BfCapturePoint +{ +    public: +        BfCapturePointWG(BattlefieldWG *bf, TeamId control); + +        void LinkToWorkShop(BfWGWorkShopData *ws) +        { +            m_WorkShop = ws; +        } + +        void ChangeTeam(TeamId oldteam); +        TeamId GetTeam() const +        { +            return m_team; +        } + +    protected: +        BfWGWorkShopData *m_WorkShop; +}; + +/*######################### +* WinterGrasp Battlefield * +#########################*/ + +class BattlefieldWG : public Battlefield +{ +    public: +        /** +         * \brief Called when the battle start +         * -Spawn relic and turret +         * -Rebuild tower and wall +         * -Invite player to war +         */ +        void OnBattleStart(); + +        /** +         * \brief Called when battle end +         * -Remove relic and turret +         * -Change banner/npc in keep if it needed +         * -Saving battlestate +         * -Reward honor/mark to player +         * -Remove vehicle +         * \param endbytimer : true if battle end when timer is at 00:00, false if battle end by clicking on relic +         */ +        void OnBattleEnd(bool endbytimer); + +        /** +         * \brief Called when grouping start (15 minutes before battlestart) +         * -Invite all player in zone to join queue +         */ +        void OnStartGrouping(); + +        /** +         * \brief Called when player accept invite to join battle +         * -Update aura +         * -Teleport if it needed +         * -Update worldstate +         * -Update tenacity +         * \param plr: Player who accept invite +         */ +        void OnPlayerJoinWar(Player *plr); + +        /** +         * \brief Called when player leave battle +         * -Update player aura +         * \param plr : Player who leave battle +         */ +        void OnPlayerLeaveWar(Player *plr); + +        /** +         * \brief Called when player leave WG zone +         * \param plr : Player who leave zone +         */ +        void OnPlayerLeaveZone(Player *plr); + +        /** +         * \brief Called when player enter in WG zone +         * -Update aura +         * -Update worldstate +         * \param plr : Player who leave zone +         */ +        void OnPlayerEnterZone(Player *plr); + +        /** +         * \brief Called for update battlefield data +         * -Save battle timer in database every minutes +         * -Update imunity aura from graveyard +         * -Update water aura, if player is in water (HACK) +         * \param diff : time ellapsed since the last call (in ms) +         */ +        bool Update(uint32 diff); + +        /** +         * \brief Called when a creature is spawn or remove from WG +         * -Update vehicle count +         * \param add : true > creature is spawn  false > creature is remove +         */ +        void OnCreatureCreate(Creature *creature, bool add); + +        /** +         * \brief Called when a wall/tower is broken +         * -Update quest +         */ +        void BrokenWallOrTower(TeamId team); + +        /** +         * \brief Called when a tower is damaged +         * -Update tower count (for reward calcul) +         */ +        void AddDamagedTower(TeamId team); + +        /** +         * \brief Called when tower is broken +         * -Update tower buff +         * -check if three south tower is down for remove 10 minutes to wg +         */ +        void AddBrokenTower(TeamId team); + +        void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1); + +        /** +         * \brief called when a player is die, for add him to resurrect queue +         */ +        void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid); + +        /** +         * \brief Called when battlefield is setup, at server start +         */ +        bool SetupBattlefield(); + +        /// Return pointer to relic object +        GameObject *GetRelic() +        { +            return m_relic; +        } + +        /// Define relic object +        void SetRelic(GameObject * relic) +        { +            m_relic = relic; +        } + +        /// Say if player can click or not on orb (last door broken) +        bool CanClickOnOrb() +        { +            return m_CanClickOnOrb; +        } + +        /// Define if player can click or not on orb (if last door broken) +        void AllowToClickOnOrb(bool allow) +        { +            m_CanClickOnOrb = allow; +        } + +        void RewardMarkOfHonor(Player *plr, uint32 count); + +        void UpdateVehicleCountWG(); +        void UpdateCounterVehicle(bool init); + +        WorldPacket BuildInitWorldStates(); +        void SendInitWorldStatesTo(Player * plr); +        void SendInitWorldStatesToAll(); + +        void HandleKill(Player *killer, Unit *victim); +        void PromotePlayer(Player *killer); + +        void UpdateTenacity(); +        void ProcessEvent(GameObject *obj, uint32 eventId); + +    protected: +        bool m_CanClickOnOrb; +        GameObject* m_relic; +        GameObjectBuilding BuildingsInZone; +        GuidSet KeepCreature[2]; +        GuidSet OutsideCreature[2]; +        WorkShop WorkShopList; +        GuidSet CanonList; +        GameObjectSet DefenderPortalList; +        GameObjectSet m_KeepGameObject[2]; +        GuidSet m_vehicles[2]; +        GuidSet m_PlayersIsSpellImu;        // Player is dead +        uint32 m_tenacityStack; +        uint32 m_saveTimer; +}; + +#define NORTHREND_WINTERGRASP 4197 + +enum eWGGameObjectBuildingType +{ +    BATTLEFIELD_WG_OBJECTTYPE_DOOR, +    BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC, +    BATTLEFIELD_WG_OBJECTTYPE_WALL, +    BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, +    BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, +    BATTLEFIELD_WG_OBJECTTYPE_TOWER, +}; + +enum eWGGameObjectState +{ +    BATTLEFIELD_WG_OBJECTSTATE_NONE, +    BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT, +    BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE, +    BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY, +    BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT, +    BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE, +    BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY, +    BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT, +    BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE, +    BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY, +}; + +enum eWGWorkShopType +{ +    BATTLEFIELD_WG_WORKSHOP_NE, +    BATTLEFIELD_WG_WORKSHOP_NW, +    BATTLEFIELD_WG_WORKSHOP_SE, +    BATTLEFIELD_WG_WORKSHOP_SW, +    BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, +    BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, +}; + +enum eWGTeamControl +{ +    BATTLEFIELD_WG_TEAM_ALLIANCE, +    BATTLEFIELD_WG_TEAM_HORDE, +    BATTLEFIELD_WG_TEAM_NEUTRAL, +}; + +// TODO: Handle this with creature_text ? +enum eWGText +{ +// *INDENT-OFF* +    BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE         = 12055, +    BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW         = 12052, +    BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE         = 12053, +    BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW         = 12054, +    BATTLEFIELD_WG_TEXT_WORKSHOP_ATTACK          = 12051, +    BATTLEFIELD_WG_TEXT_WORKSHOP_TAKEN           = 12050, +    BATTLEFIELD_WG_TEXT_ALLIANCE                 = 12057, +    BATTLEFIELD_WG_TEXT_HORDE                    = 12056, +    BATTLEFIELD_WG_TEXT_WILL_START               = 12058, +    BATTLEFIELD_WG_TEXT_START                    = 12067, +    BATTLEFIELD_WG_TEXT_FIRSTRANK                = 12059, +    BATTLEFIELD_WG_TEXT_SECONDRANK               = 12060, +    BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE        = 12062, +    BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW        = 12064, +    BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE        = 12061, +    BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW        = 12063, +    BATTLEFIELD_WG_TEXT_TOWER_DAMAGE             = 12065, +    BATTLEFIELD_WG_TEXT_TOWER_DESTROY            = 12066, +    BATTLEFIELD_WG_TEXT_TOWER_NAME_S             = 12069, +    BATTLEFIELD_WG_TEXT_TOWER_NAME_E             = 12070, +    BATTLEFIELD_WG_TEXT_TOWER_NAME_W             = 12071, +    BATTLEFIELD_WG_TEXT_DEFEND_KEEP              = 12068, +    BATTLEFIELD_WG_TEXT_WIN_KEEP                 = 12072, +// *INDENT-ON* +}; + +enum eWGObject +{ +// *INDENT-OFF* +    BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE  = 190475, +    BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW  = 190487, +    BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE  = 194959, +    BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW  = 194962, +    BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC        = 192829, +// *INDENT-ON* +}; +struct BfWGObjectPosition +{ +    float x; +    float y; +    float z; +    float o; +    uint32 entryh; +    uint32 entrya; +}; + +// ********************************************************* +// ************Destructible (Wall,Tower..)****************** +// ********************************************************* + +struct BfWGBuildingSpawnData +{ +    uint32 entry; +    uint32 WorldState; +    float x; +    float y; +    float z; +    float o; +    uint32 type; +    uint32 nameid; +}; + +#define WG_MAX_OBJ 32 +const BfWGBuildingSpawnData WGGameObjectBuillding[WG_MAX_OBJ] = { +    // Wall (Not spawned in db) +    // Entry WS    X        Y        Z        O         type                          NameID +    { 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + +    // Tower of keep (Not spawned in db) +    { 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW }, +    { 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW }, +    { 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE }, +    { 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE }, + +    // Wall (with passage) (Not spawned in db) +    { 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, +    { 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + +    // South tower (Not spawned in db) +    { 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_W }, +    { 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_S }, +    { 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E }, + +    // Door of forteress (Not spawned in db) +    { 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 }, + +    // Last door (Not spawned in db) +    { 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 }, +}; + + +// ********************************************************* +// **********Keep Element(GameObject,Creature)************** +// ********************************************************* + +// Keep gameobject +// 192488 : 10 in sql, 19 in header +// 192501 : 12 in sql, 17 in header +// 192416 : 1 in sql, 33 in header +// 192374 : 1 in sql, 1 in header +// 192375 : 1 in sql, 1 in header +// 192336 : 1 in sql, 1 in header +// 192255 : 1 in sql, 1 in header +// 192269 : 1 in sql, 7 in header +// 192254 : 1 in sql, 1 in header +// 192349 : 1 in sql, 1 in header +// 192366 : 1 in sql, 3 in header +// 192367 : 1 in sql, 1 in header +// 192364 : 1 in sql, 1 in header +// 192370 : 1 in sql, 1 in header +// 192369 : 1 in sql, 1 in header +// 192368 : 1 in sql, 1 in header +// 192362 : 1 in sql, 1 in header +// 192363 : 1 in sql, 1 in header +// 192379 : 1 in sql, 1 in header +// 192378 : 1 in sql, 1 in header +// 192355 : 1 in sql, 1 in header +// 192354 : 1 in sql, 1 in header +// 192358 : 1 in sql, 1 in header +// 192359 : 1 in sql, 1 in header +// 192338 : 1 in sql, 1 in header +// 192339 : 1 in sql, 1 in header +// 192284 : 1 in sql, 1 in header +// 192285 : 1 in sql, 1 in header +// 192371 : 1 in sql, 1 in header +// 192372 : 1 in sql, 1 in header +// 192373 : 1 in sql, 1 in header +// 192360 : 1 in sql, 1 in header +// 192361 : 1 in sql, 1 in header +// 192356 : 1 in sql, 1 in header +// 192352 : 1 in sql, 1 in header +// 192353 : 1 in sql, 1 in header +// 192357 : 1 in sql, 1 in header +// 192350 : 1 in sql, 1 in header +// 192351 : 1 in sql, 1 in header +#define WG_KEEPGAMEOBJECT_MAX 44 +const BfWGObjectPosition WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] = { +    { 5262.540039f, 3047.949951f, 432.054993f, 3.106650f, 192488, 192501 },       // Flag on tower +    { 5272.939941f, 2976.550049f, 444.492004f, 3.124120f, 192374, 192416 },       // Flag on Wall Intersect +    { 5235.189941f, 2941.899902f, 444.278015f, 1.588250f, 192375, 192416 },       // Flag on Wall Intersect +    { 5163.129883f, 2952.590088f, 433.502991f, 1.535890f, 192488, 192501 },       // Flag on tower +    { 5145.109863f, 2935.000000f, 433.385986f, 3.141590f, 192488, 192501 },       // Flag on tower +    { 5158.810059f, 2883.129883f, 431.618011f, 3.141590f, 192488, 192416 },       // Flag on wall +    { 5154.490234f, 2862.149902f, 445.011993f, 3.141590f, 192336, 192416 },       // Flag on Wall Intersect +    { 5154.520020f, 2853.310059f, 409.183014f, 3.141590f, 192255, 192269 },       // Flag on the floor +    { 5154.459961f, 2828.939941f, 409.188995f, 3.141590f, 192254, 192269 },       // Flag on the floor +    { 5155.310059f, 2820.739990f, 444.979004f, -3.13286f, 192349, 192416 },       // Flag on wall intersect +    { 5160.339844f, 2798.610107f, 430.769012f, 3.141590f, 192488, 192416 },       // Flag on wall +    { 5146.040039f, 2747.209961f, 433.584015f, 3.071770f, 192488, 192501 },       // Flag on tower +    { 5163.779785f, 2729.679932f, 433.394012f, -1.58825f, 192488, 192501 },       // Flag on tower +    { 5236.270020f, 2739.459961f, 444.992004f, -1.59698f, 192366, 192416 },       // Flag on wall intersect +    { 5271.799805f, 2704.870117f, 445.183014f, -3.13286f, 192367, 192416 },       // Flag on wall intersect +    { 5260.819824f, 2631.800049f, 433.324005f, 3.054330f, 192488, 192501 },       // Flag on tower +    { 5278.379883f, 2613.830078f, 433.408997f, -1.58825f, 192488, 192501 },       // Flag on tower +    { 5350.879883f, 2622.719971f, 444.686005f, -1.57080f, 192364, 192416 },       // Flag on wall intersect +    { 5392.270020f, 2639.739990f, 435.330994f, 1.509710f, 192370, 192416 },       // Flag on wall intersect +    { 5350.950195f, 2640.360107f, 435.407990f, 1.570800f, 192369, 192416 },       // Flag on wall intersect +    { 5289.459961f, 2704.679932f, 435.875000f, -0.01745f, 192368, 192416 },       // Flag on wall intersect +    { 5322.120117f, 2763.610107f, 444.973999f, -1.55334f, 192362, 192416 },       // Flag on wall intersect +    { 5363.609863f, 2763.389893f, 445.023987f, -1.54462f, 192363, 192416 },       // Flag on wall intersect +    { 5363.419922f, 2781.030029f, 435.763000f, 1.570800f, 192379, 192416 },       // Flag on wall intersect +    { 5322.020020f, 2781.129883f, 435.811005f, 1.570800f, 192378, 192416 },       // Flag on wall intersect +    { 5288.919922f, 2820.219971f, 435.721008f, 0.017452f, 192355, 192416 },       // Flag on wall intersect +    { 5288.410156f, 2861.790039f, 435.721008f, 0.017452f, 192354, 192416 },       // Flag on wall intersect +    { 5322.229980f, 2899.429932f, 435.808014f, -1.58825f, 192358, 192416 },       // Flag on wall intersect +    { 5364.350098f, 2899.399902f, 435.838989f, -1.57080f, 192359, 192416 },       // Flag on wall intersect +    { 5397.759766f, 2873.080078f, 455.460999f, 3.106650f, 192338, 192416 },       // Flag on keep +    { 5397.390137f, 2809.330078f, 455.343994f, 3.106650f, 192339, 192416 },       // Flag on keep +    { 5372.479980f, 2862.500000f, 409.049011f, 3.141590f, 192284, 192269 },       // Flag on floor +    { 5371.490234f, 2820.800049f, 409.177002f, 3.141590f, 192285, 192269 },       // Flag on floor +    { 5364.290039f, 2916.939941f, 445.330994f, 1.579520f, 192371, 192416 },       // Flag on wall intersect +    { 5322.859863f, 2916.949951f, 445.153992f, 1.562070f, 192372, 192416 },       // Flag on wall intersect +    { 5290.350098f, 2976.560059f, 435.221008f, 0.017452f, 192373, 192416 },       // Flag on wall intersect +    { 5352.370117f, 3037.090088f, 435.252014f, -1.57080f, 192360, 192416 },       // Flag on wall intersect +    { 5392.649902f, 3037.110107f, 433.713013f, -1.52716f, 192361, 192416 },       // Flag on wall intersect +    { 5237.069824f, 2757.030029f, 435.795990f, 1.518440f, 192356, 192416 },       // Flag on wall intersect +    { 5173.020020f, 2820.929932f, 435.720001f, 0.017452f, 192352, 192416 },       // Flag on wall intersect +    { 5172.109863f, 2862.570068f, 435.721008f, 0.017452f, 192353, 192416 },       // Flag on wall intersect +    { 5235.339844f, 2924.340088f, 435.040009f, -1.57080f, 192357, 192416 },       // Flag on wall intersect +    { 5270.689941f, 2861.780029f, 445.058014f, -3.11539f, 192350, 192416 },       // Flag on wall intersect +    { 5271.279785f, 2820.159912f, 445.200989f, -3.13286f, 192351, 192416 }        // Flag on wall intersect +}; + +// Keep turret +struct BfWGTurretPos +{ +    float x; +    float y; +    float z; +    float o; +}; + +#define WG_MAX_TURRET 15 +const BfWGTurretPos WGTurret[WG_MAX_TURRET] = { +    { 5391.19f, 3060.8f, 419.616f, 1.69557f }, +    { 5266.75f, 2976.5f, 421.067f, 3.20354f }, +    { 5234.86f, 2948.8f, 420.88f, 1.61311f }, +    { 5323.05f, 2923.7f, 421.645f, 1.5817f }, +    { 5363.82f, 2923.87f, 421.709f, 1.60527f }, +    { 5264.04f, 2861.34f, 421.587f, 3.21142f }, +    { 5264.68f, 2819.78f, 421.656f, 3.15645f }, +    { 5322.16f, 2756.69f, 421.646f, 4.69978f }, +    { 5363.78f, 2756.77f, 421.629f, 4.78226f }, +    { 5236.2f, 2732.68f, 421.649f, 4.72336f }, +    { 5265.02f, 2704.63f, 421.7f, 3.12507f }, +    { 5350.87f, 2616.03f, 421.243f, 4.72729f }, +    { 5390.95f, 2615.5f, 421.126f, 4.6409f }, +    { 5148.8f, 2820.24f, 421.621f, 3.16043f }, +    { 5147.98f, 2861.93f, 421.63f, 3.18792f }, +}; + + +// Here there is all npc keeper spawn point +#define WG_MAX_KEEP_NPC 39 +const BfWGObjectPosition WGKeepNPC[WG_MAX_KEEP_NPC] = { +    // X          Y            Z           O         horde                          alliance +    // North East +    { 5326.203125f, 2660.026367f, 409.100891f, 2.543383f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Roaming Guard +    { 5298.430176f, 2738.760010f, 409.316010f, 3.971740f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, // Vieron Plumembrase +    { 5335.310059f, 2764.110107f, 409.274994f, 4.834560f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5349.810059f, 2763.629883f, 409.333008f, 4.660030f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    // North +    { 5373.470215f, 2789.060059f, 409.322998f, 2.600540f, BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR, BATTLEFIELD_WG_NPC_KNIGHT_DAMERON }, // Stone Guard Mukar +    { 5296.560059f, 2789.870117f, 409.274994f, 0.733038f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, // Voodoo Master Fu'jin +    { 5372.670000f, 2786.740000f, 409.442000f, 2.809980f, BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI, BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER }, // Wintergrasp Quartermaster +    { 5368.709961f, 2856.360107f, 409.322998f, 2.949610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5367.910156f, 2826.520020f, 409.322998f, 3.333580f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5389.270020f, 2847.370117f, 418.759003f, 3.106690f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5388.560059f, 2834.770020f, 418.759003f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5359.129883f, 2837.989990f, 409.364014f, 4.698930f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, // Commander Dardosh +    { 5366.129883f, 2833.399902f, 409.322998f, 3.141590f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, // Tactical Officer Kilrath +    // X          Y            Z           O         horde  alliance +    // North West +    { 5350.680176f, 2917.010010f, 409.274994f, 1.466080f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5335.120117f, 2916.800049f, 409.444000f, 1.500980f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5295.560059f, 2926.669922f, 409.274994f, 0.872665f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, // Stronghoof +    { 5371.399902f, 3026.510010f, 409.205994f, 3.250030f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, // Primalist Mulfort +    { 5392.123535f, 3031.110352f, 409.187683f, 3.677212f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Roaming Guard +    // South +    { 5270.060059f, 2847.550049f, 409.274994f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5270.160156f, 2833.479980f, 409.274994f, 3.124140f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5179.109863f, 2837.129883f, 409.274994f, 3.211410f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5179.669922f, 2846.600098f, 409.274994f, 3.089230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5234.970215f, 2883.399902f, 409.274994f, 4.293510f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, // Lieutenant Murp +    // X          Y            Z           O         horde  alliance +    // Portal guards (from around the fortress) +    { 5319.209473f, 3055.947754f, 409.176636f, 1.020201f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5311.612305f, 3061.207275f, 408.734161f, 0.965223f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5264.713379f, 3017.283447f, 408.479706f, 3.482424f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5269.096191f, 3008.315918f, 408.826294f, 3.843706f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5201.414551f, 2945.096924f, 409.190735f, 0.945592f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5193.386230f, 2949.617188f, 409.190735f, 1.145859f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5148.116211f, 2904.761963f, 409.193756f, 3.368532f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5153.355957f, 2895.501465f, 409.199310f, 3.549174f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5154.353027f, 2787.349365f, 409.250183f, 2.555644f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5150.066406f, 2777.876953f, 409.343903f, 2.708797f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5193.706543f, 2732.882812f, 409.189514f, 4.845073f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5202.126953f, 2737.570557f, 409.189514f, 5.375215f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5269.181152f, 2671.174072f, 409.098999f, 2.457459f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5264.960938f, 2662.332520f, 409.098999f, 2.598828f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5307.111816f, 2616.006836f, 409.095734f, 5.355575f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },       // Standing Guard +    { 5316.770996f, 2619.430176f, 409.027740f, 5.363431f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }        // Standing Guard +}; + +#define WG_MAX_OUTSIDE_NPC          14 +#define WG_OUTSIDE_ALLIANCE_NPC     7 +const BfWGObjectPosition WGOutsideNPC[WG_MAX_OUTSIDE_NPC] = +{ +    { 5032.04f, 3681.79f, 362.980f, 4.210f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, 0 }, +    { 5020.71f, 3626.19f, 360.150f, 4.640f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, 0 }, +    { 4994.85f, 3660.51f, 359.150f, 2.260f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, 0 }, +    { 5015.46f, 3677.11f, 362.970f, 6.009f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, 0 }, +    { 5031.12f, 3663.77f, 363.500f, 3.110f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, 0 }, +    { 5042.74f, 3675.82f, 363.060f, 3.358f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, 0 }, +    { 5014.45f, 3640.87f, 361.390f, 3.280f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, 0 }, +    { 5100.07f, 2168.89f, 365.779f, 1.972f, 0, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, +    { 5081.70f, 2173.73f, 365.878f, 0.855f, 0, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, +    { 5078.28f, 2183.70f, 365.029f, 1.466f, 0, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, +    { 5088.49f, 2188.18f, 365.647f, 5.253f, 0, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, +    { 5095.67f, 2193.28f, 365.924f, 4.939f, 0, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, +    { 5088.61f, 2167.66f, 365.689f, 0.680f, 0, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, +    { 5080.40f, 2199.00f, 359.489f, 2.967f, 0, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, +}; + +struct BfWGWGTeleporterData +{ +    uint32 entry;               // gameobject entry +    float x; +    float y; +    float z; +    float o; +}; + +#define WG_MAX_TELEPORTER 12 +const BfWGWGTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] = +{ +    // Player teleporter +    { 190763, 5153.41f, 2901.35f, 409.191f, -0.069f }, +    { 190763, 5268.70f, 2666.42f, 409.099f, -0.715f }, +    { 190763, 5197.05f, 2944.81f, 409.191f, 2.3387f }, +    { 190763, 5196.67f, 2737.34f, 409.189f, -2.932f }, +    { 190763, 5314.58f, 3055.85f, 408.862f, 0.5410f }, +    { 190763, 5391.28f, 2828.09f, 418.675f, -2.164f }, +    { 190763, 5153.93f, 2781.67f, 409.246f, 1.6580f }, +    { 190763, 5311.44f, 2618.93f, 409.092f, -2.373f }, +    { 190763, 5269.21f, 3013.84f, 408.828f, -1.762f }, +    { 190763, 5401.62f, 2853.66f, 418.674f, 2.6354f }, +    // Vehicle teleporter +    { 192951, 5314.51f, 2703.69f, 408.550f, -0.890f }, +    { 192951, 5316.25f, 2977.04f, 408.539f, -0.820f }, +}; + +// ********************************************************* +// **********Tower Element(GameObject,Creature)************* +// ********************************************************* + +struct BfWGTowerData +{ +    uint32 towerentry;                  // Gameobject id of tower +    uint8 nbObject;                     // Number of gameobjects spawned on this point +    BfWGObjectPosition GameObject[6];   // Gameobject position and entry (Horde/Alliance) + +    // Creature : Turrets and Guard, TODO: check if killed on tower destruction? tower damage? +    uint8 nbCreatureBottom; +    BfWGObjectPosition CreatureBottom[9]; +    uint8 nbCreatureTop; +    BfWGObjectPosition CreatureTop[5]; +}; + +#define WG_MAX_ATTACKTOWERS 3 +// 192414 : 0 in sql, 1 in header +// 192278 : 0 in sql, 3 in header +const BfWGTowerData AttackTowers[WG_MAX_ATTACKTOWERS] = { +    // West tower +    { +        190356, +        6, +        { +            { 4559.109863f, 3606.219971f, 419.998993f, -1.483530f, 192488, 192501 },    // Flag on tower +            { 4539.419922f, 3622.489990f, 420.033997f, -3.071770f, 192488, 192501 },    // Flag on tower +            { 4555.259766f, 3641.649902f, 419.973999f, 1.675510f, 192488, 192501 },     // Flag on tower +            { 4574.870117f, 3625.909912f, 420.079010f, 0.080117f, 192488, 192501 },     // Flag on tower +            { 4433.899902f, 3534.139893f, 360.274994f, -1.850050f, 192269, 192278 },    // Flag near workshop +            { 4572.930176f, 3475.520020f, 363.009003f, 1.42240f, 192269, 192278 }       // Flag near bridge +        }, +        1, +        { +            { 4418.688477f, 3506.251709f, 358.975494f, 4.293305f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Roaming Guard +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        }, +        0, +        { +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        } +    }, + +    // South Tower +    { +        190357, +        5, +        { +            { 4416.000000f, 2822.669922f, 429.851013f, -0.017452f, 192488, 192501 },    // Flag on tower +            { 4398.819824f, 2804.699951f, 429.791992f, -1.588250f, 192488, 192501 },    // Flag on tower +            { 4387.620117f, 2719.570068f, 389.934998f, -1.544620f, 192366, 192414 },    // Flag near tower +            { 4464.120117f, 2855.449951f, 406.110992f, 0.829032f, 192366, 192429 },     // Flag near tower +            { 4526.459961f, 2810.179932f, 391.200012f, -2.993220f, 192269, 192278 },    // Flag near bridge +            { 0, 0, 0, 0, 0, 0 }, +        }, +        6, +        { +            { 4452.859863f, 2808.870117f, 402.604004f, 6.056290f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4455.899902f, 2835.958008f, 401.122559f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4412.649414f, 2953.792236f, 374.799957f, 0.980838f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Roaming Guard +            { 4362.089844f, 2811.510010f, 407.337006f, 3.193950f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4412.290039f, 2753.790039f, 401.015015f, 5.829400f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4421.939941f, 2773.189941f, 400.894989f, 5.707230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 0, 0, 0, 0, 0, 0}, +            { 0, 0, 0, 0, 0, 0}, +            { 0, 0, 0, 0, 0, 0}, +        }, +        0, +        { +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        }, +    }, + +    // East Tower +    { +        190358, +        4, +        { +            { 4466.790039f, 1960.420044f, 459.144012f, 1.151920f, 192488, 192501 },     // Flag on tower +            { 4475.350098f, 1937.030029f, 459.070007f, -0.43633f, 192488, 192501 },     // Flag on tower +            { 4451.759766f, 1928.099976f, 459.075989f, -2.00713f, 192488, 192501 },     // Flag on tower +            { 4442.990234f, 1951.900024f, 459.092987f, 2.740160f, 192488, 192501 },     // Flag on tower +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        }, +        5, +        { +            { 4501.060059f, 1990.280029f, 431.157013f, 1.029740f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4463.830078f, 2015.180054f, 430.299988f, 1.431170f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4494.580078f, 1943.760010f, 435.627014f, 6.195920f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4450.149902f, 1897.579956f, 435.045013f, 4.398230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 4428.870117f, 1906.869995f, 432.648010f, 3.996800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A },     // Standing Guard +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        }, +        0, +        { +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +        }, +    }, +}; + +struct BfWGTurretData +{ +    uint32 towerentry; +    uint8 nbTurretBottom; +    BfWGTurretPos TurretBottom[5]; +    uint8 nbTurretTop; +    BfWGTurretPos TurretTop[5]; +}; + +#define WG_MAX_TOWERTURRET 7 + +const BfWGTurretData TowerTurret[WG_MAX_TOWERTURRET] = +{ +    { +        190221, +        0, +        { +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        2, +        { +            { 5255.88f, 3047.63f, 438.499f, 3.13677f }, +            { 5280.9f, 3071.32f, 438.499f, 1.62879f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +    { +        190373, +        0, +        { +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        2, +        { +            { 5138.59f, 2935.16f, 439.845f, 3.11723f }, +            { 5163.06f, 2959.52f, 439.846f, 1.47258f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +    { +        190377, +        0, +        { +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        2, +        { +            { 5163.84f, 2723.74f, 439.844f, 1.3994f }, +            { 5139.69f, 2747.4f, 439.844f, 3.17221f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +    { +        190378, +        0, +        { +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        2, +        { +            { 5278.21f, 2607.23f, 439.755f, 4.71944f }, +            { 5255.01f, 2631.98f, 439.755f, 3.15257f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +    { +        190356, +        2, +        { +            {4537.380371f, 3599.531738f, 402.886993f, 3.998462f}, +            {4581.497559f, 3604.087158f, 402.886963f, 5.651723f}, +            {0, 0, 0, 0}, +            {0, 0, 0, 0}, +            {0, 0, 0, 0}, +        }, +        2, +        { +            {4469.448242f, 1966.623779f, 465.647217f, 1.153573f}, +            {4581.895996f, 3626.438477f, 426.539062f, 0.117806f}, +            {0, 0, 0, 0}, +            {0, 0, 0, 0}, +            {0, 0, 0, 0}, +        }, +    }, +    { +        190357, +        2, +        { +            { 4421.640137f, 2799.935791f, 412.630920f, 5.459298f }, +            { 4420.263184f, 2845.340332f, 412.630951f, 0.742197f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        3, +        { +            { 4423.430664f, 2822.762939f, 436.283142f, 6.223487f }, +            { 4397.825684f, 2847.629639f, 436.283325f, 1.579430f }, +            { 4398.814941f, 2797.266357f, 436.283051f, 4.703747f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +    { +        190358, +        2, +        { +            { 4448.138184f, 1974.998779f, 441.995911f, 1.967238f }, +            { 4448.713379f, 1955.148682f, 441.995178f, 0.380733f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +        2, +        { +            { 4469.448242f, 1966.623779f, 465.647217f, 1.153573f }, +            { 4481.996582f, 1933.658325f, 465.647186f, 5.873029f }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +            { 0, 0, 0, 0 }, +        }, +    }, +}; + +// ********************************************************* +// *****************WorkShop Data & Element***************** +// ********************************************************* + +struct BfWGWorkShopDataBase +{ +    uint32 entry; +    uint32 worldstate; +    uint32 type; +    uint32 nameid; +    BfWGObjectPosition CapturePoint; +    uint8 nbcreature; +    BfWGObjectPosition CreatureData[10]; +    uint8 nbgob; +    BfWGObjectPosition GameObjectData[10]; +}; +// 6 engineer per faction in sql / 6 engineer per faction in header +#define WG_MAX_WORKSHOP  6 +const BfWGWorkShopDataBase WGWorkShopDataBase[WG_MAX_WORKSHOP] = { +    { +        192031, +        3701, +        BATTLEFIELD_WG_WORKSHOP_NE, +        BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE, +        { 4949.344238f, 2432.585693f, 320.176971f, 1.386214f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE }, +        1, +        { +            { 4939.759766f, 2389.060059f, 326.153015f, 3.263770f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        6, +        { +            { 4778.189f, 2438.060f, 345.644f, -2.940f, 192280, 192274 }, +            { 5024.569f, 2532.750f, 344.023f, -1.937f, 192280, 192274 }, +            { 4811.399f, 2441.899f, 358.207f, -2.003f, 192435, 192406 }, +            { 4805.669f, 2407.479f, 358.191f, 1.780f, 192435, 192406 }, +            { 5004.350f, 2486.360f, 358.449f, 2.172f, 192435, 192406 }, +            { 4983.279f, 2503.090f, 358.177f, -0.427f, 192435, 192406 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    }, +    { +        192030, +        3700, +        BATTLEFIELD_WG_WORKSHOP_NW, +        BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW, +        { 4948.524414f, 3342.337891f, 376.875366f, 4.400566f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW }, +        1, +        { +            { 4964.890137f, 3383.060059f, 382.911011f, 6.126110f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        4, +        { +            { 5006.339f, 3280.399f, 371.162f, 2.225f, 192280, 192274 }, +            { 5041.609f, 3294.399f, 382.149f, -1.631f, 192434, 192406 }, +            { 4857.970f, 3335.439f, 368.881f, -2.945f, 192280, 192274 }, +            { 4855.629f, 3297.620f, 376.739f, -3.132f, 192435, 192406 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    }, +    { +        192033, +        3703, +        BATTLEFIELD_WG_WORKSHOP_SE, +        BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE, +        { 4398.076660f, 2356.503662f, 376.190491f, 0.525406f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE }, +        9, +        { +            { 4417.919922f, 2331.239990f, 370.919006f, 5.846850f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4418.609863f, 2355.290039f, 372.490997f, 6.021390f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4391.669922f, 2300.610107f, 374.743011f, 4.921830f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4349.120117f, 2299.280029f, 374.743011f, 4.904380f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4333.549805f, 2333.909912f, 376.156006f, 0.973007f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4413.430176f, 2393.449951f, 376.359985f, 1.064650f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4388.129883f, 2411.979980f, 374.743011f, 1.640610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4349.540039f, 2411.260010f, 374.743011f, 2.059490f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4357.669922f, 2357.989990f, 382.006989f, 1.675520f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        2, +        { +            { 4417.250f, 2301.139f, 377.213f, 0.026f, 192435, 192406 }, +            { 4417.939f, 2324.810f, 371.576f, 3.080f, 192280, 192274 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    }, +    { +        192032, +        3702, +        BATTLEFIELD_WG_WORKSHOP_SW, +        BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW, +        { 4390.776367f, 3304.094482f, 372.429077f, 6.097023f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW }, +        9, +        { +            { 4425.290039f, 3291.510010f, 370.773987f, 0.122173f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4424.609863f, 3321.100098f, 369.800995f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4392.399902f, 3354.610107f, 369.597992f, 1.570800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4370.979980f, 3355.020020f, 371.196991f, 1.675520f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4394.660156f, 3231.989990f, 369.721985f, 4.625120f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4366.979980f, 3233.560059f, 371.584991f, 4.939280f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4337.029785f, 3261.659912f, 373.524994f, 3.263770f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4323.779785f, 3287.100098f, 378.894989f, 2.862340f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, +            { 4354.149902f, 3312.820068f, 378.045990f, 1.675520f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        3, +        { +            { 4438.299f, 3361.080f, 371.567f, -0.017f, 192435, 192406 }, +            { 4448.169f, 3235.629f, 370.411f, -1.562f, 192435, 192406 }, +            { 4424.149f, 3286.540f, 371.545f, 3.124f, 192280, 192274 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    }, +    { +        192028, +        3698, +        BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, +        0, +        { 0, 0, 0, 0, 0, 0 }, +        1, +        { +            { 5392.910156f, 2975.260010f, 415.222992f, 4.555310f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        0, +        { +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    }, +    { +        192029, +        3699, +        BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, +        0, +        { 0, 0, 0, 0, 0, 0 }, +        1, +        { +            { 5391.609863f, 2707.719971f, 415.050995f, 4.555310f, 30400, 30499 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        }, +        0, +        { +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 }, +            { 0, 0, 0, 0, 0, 0 } +        } +    } +}; + +// ******************************************************************** +// *         Structs using for Building,Graveyard,Workshop            * +// ******************************************************************** +// Structure for different buildings that can be destroyed during battle +struct BfWGGameObjectBuilding +{ +    BfWGGameObjectBuilding(BattlefieldWG *WG) +    { +        m_WG = WG; +        m_Team = 0; +        m_Build = NULL; +        m_Type = 0; +        m_WorldState = 0; +        m_State = 0; +        m_NameId = 0; +    } + +    // the team that controls this point +    uint8 m_Team; + +    // WG object +    BattlefieldWG *m_WG; + +    // Linked gameobject +    GameObject *m_Build; + +    // eWGGameObjectBuildingType +    uint32 m_Type; + +    // WorldState +    uint32 m_WorldState; + +    // eWGGameObjectState +    uint32 m_State; + +    // Name id for warning text +    uint32 m_NameId; + +    // GameObject associations +    GameObjectSet m_GameObjectList[2]; + +    // Creature associations +    GuidSet m_CreatureBottomList[2]; +    GuidSet m_CreatureTopList[2]; +    GuidSet m_TurretBottomList; +    GuidSet m_TurretTopList; + +    void Rebuild() +    { +        switch (m_Type) +        { +            case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: +            case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: +            case BATTLEFIELD_WG_OBJECTTYPE_DOOR: +            case BATTLEFIELD_WG_OBJECTTYPE_WALL: +                m_Team = m_WG->GetDefenderTeam();           // Objects that are part of the keep should be the defender's +                break; +            case BATTLEFIELD_WG_OBJECTTYPE_TOWER: +                m_Team = m_WG->GetAttackerTeam();           // The towers in the south should be the attacker's +                break; +            default: +                m_Team = TEAM_NEUTRAL; +                break; +        } + +        // Rebuild gameobject +        m_Build->Rebuild(); + +        // Update worldstate +        m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3); +        m_WG->SendUpdateWorldState(m_WorldState, m_State); +        UpdateCreatureAndGo(); +        m_Build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]); +    } + +    // Called when associated gameobject is damaged +    void Damaged() +    { +        // Update worldstate +        m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (m_Team * 3); +        m_WG->SendUpdateWorldState(m_WorldState, m_State); + +        // Send warning message +        if (m_NameId)                                       // tower damage + name +            m_WG->SendWarningToAllInZone(m_NameId); + +        for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->HideNpc(creature); + +        for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->HideNpc(creature); + +        if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER) +            m_WG->AddDamagedTower(m_WG->GetDefenderTeam()); +        else if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_TOWER) +            m_WG->AddDamagedTower(m_WG->GetAttackerTeam()); +    } + +    // Called when associated gameobject is destroyed +    void Destroyed() +    { +        // Update worldstate +        m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (m_Team * 3); +        m_WG->SendUpdateWorldState(m_WorldState, m_State); + +        // Warn players +        if (m_NameId) +            m_WG->SendWarningToAllInZone(m_NameId); + +        switch (m_Type) +        { +            // Inform the global wintergrasp script of the destruction of this object +            case BATTLEFIELD_WG_OBJECTTYPE_TOWER: +            case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: +                m_WG->AddBrokenTower(TeamId(m_Team)); +                break; +            case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: +                m_WG->AllowToClickOnOrb(true); +                if (m_WG->GetRelic()) +                    m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); +                else +                    sLog->outError("BATTLEFIELD: WG: Relic cant be clickable"); +                break; +        } + +        m_WG->BrokenWallOrTower(TeamId(m_Team)); +    } + +    void Init(GameObject *go, uint32 type, uint32 worldstate, uint32 nameid) +    { +        // GameObject associated to object +        m_Build = go; + +        // Type of building (WALL/TOWER/DOOR) +        m_Type = type; + +        // WorldState for client (icon on map) +        m_WorldState = worldstate; + +        // NameId for Warning text +        m_NameId = nameid; + +        switch (m_Type) +        { +            case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: +            case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: +            case BATTLEFIELD_WG_OBJECTTYPE_DOOR: +            case BATTLEFIELD_WG_OBJECTTYPE_WALL: +                m_Team = m_WG->GetDefenderTeam();           // Objects that are part of the keep should be the defender's +                break; +            case BATTLEFIELD_WG_OBJECTTYPE_TOWER: +                m_Team = m_WG->GetAttackerTeam();           // The towers in the south should be the attacker's +                break; +            default: +                m_Team = TEAM_NEUTRAL; +                break; +        } + +        m_State = sWorld->getWorldState(m_WorldState); +        if (m_Build) +        { +            switch (m_State) +            { +                case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT: +                case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT: +                     m_Build->Rebuild(); +                    break; +                case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY: +                case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY: +                    m_Build->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); +                    m_Build->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); +                    m_Build->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_Build->GetGOInfo()->building.destroyedDisplayId); +                    break; +                case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE: +                case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE: +                    m_Build->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); +                    m_Build->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_Build->GetGOInfo()->building.damagedDisplayId); +                    break; +            } +        } + +        int32 towerid = -1; +        switch (go->GetEntry()) +        { +            case 190221: +                towerid = 0; +                break; +            case 190373: +                towerid = 1; +                break; +            case 190377: +                towerid = 2; +                break; +            case 190378: +                towerid = 3; +                break; +            case 190356: +                towerid = 4; +                break; +            case 190357: +                towerid = 5; +                break; +            case 190358: +                towerid = 6; +                break; +        } + +        if (towerid > 3) +        { +            // Spawn associate gameobjects +            for (uint8 i = 0; i < AttackTowers[towerid - 4].nbObject; i++) +            { +                BfWGObjectPosition gob = AttackTowers[towerid - 4].GameObject[i]; +                if (GameObject *go = m_WG->SpawnGameObject(gob.entryh, gob.x, gob.y, gob.z, gob.o)) +                    m_GameObjectList[TEAM_HORDE].insert(go); +                if (GameObject *go = m_WG->SpawnGameObject(gob.entrya, gob.x, gob.y, gob.z, gob.o)) +                    m_GameObjectList[TEAM_ALLIANCE].insert(go); +            } + +            // Spawn associate npc bottom +            for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureBottom; i++) +            { +                BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureBottom[i]; +                if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) +                    m_CreatureBottomList[TEAM_HORDE].insert(creature->GetGUID()); +                if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) +                    m_CreatureBottomList[TEAM_ALLIANCE].insert(creature->GetGUID()); +            } + +            // Spawn associate npc top +            for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureTop; i++) +            { +                BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureTop[i]; +                if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) +                    m_CreatureTopList[TEAM_HORDE].insert(creature->GetGUID()); +                if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) +                    m_CreatureTopList[TEAM_ALLIANCE].insert(creature->GetGUID()); +            } +        } + +        if (towerid >= 0) +        { +            // Spawn Turret bottom +            for (uint8 i = 0; i < TowerTurret[towerid].nbTurretBottom; i++) +            { +                BfWGTurretPos turretpos = TowerTurret[towerid].TurretBottom[i]; +                if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) +                { +                    m_TurretBottomList.insert(turret->GetGUID()); +                    switch (go->GetEntry()) +                    { +                        case 190221: +                        case 190373: +                        case 190377: +                        case 190378: +                            { +                                turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                break; +                            } +                        case 190356: +                        case 190357: +                        case 190358: +                            { +                                turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                break; +                            } +                    } +                    m_WG->HideNpc(turret); +                } +            } + +            // Spawn Turret top +            for (uint8 i = 0; i < TowerTurret[towerid].nbTurretTop; i++) +            { +                BfWGTurretPos turretpos = TowerTurret[towerid].TurretTop[i]; +                if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) +                { +                    m_TurretTopList.insert(turret->GetGUID()); +                    switch (go->GetEntry()) +                    { +                        case 190221: +                        case 190373: +                        case 190377: +                        case 190378: +                            { +                                turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                break; +                            } +                        case 190356: +                        case 190357: +                        case 190358: +                            { +                                turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                break; +                            } +                    } +                    m_WG->HideNpc(turret); +                } +            } +            UpdateCreatureAndGo(); +        } +    } + +    void UpdateCreatureAndGo() +    { +        for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->HideNpc(creature); + +        for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->ShowNpc(creature, true); + +        for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->HideNpc(creature); + +        for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr) +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                if (Creature *creature = unit->ToCreature()) +                    m_WG->ShowNpc(creature, true); + +        for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr) +            (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + +        for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetAttackerTeam()].begin(); itr != m_GameObjectList[m_WG->GetAttackerTeam()].end(); ++itr) +            (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); +    } + +    void UpdateTurretAttack(bool disable) +    { +        for (GuidSet::const_iterator itr = m_TurretBottomList.begin(); itr != m_TurretBottomList.end(); ++itr) +        { +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +            { +                if (Creature *creature = unit->ToCreature()) +                { +                    if (m_Build) +                    { +                        if (disable) +                        { +                            switch (m_Build->GetEntry()) +                            { +                                case 190221: +                                case 190373: +                                case 190377: +                                case 190378: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                        break; +                                    } +                                case 190356: +                                case 190357: +                                case 190358: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                        break; +                                    } +                            } +                            m_WG->HideNpc(creature); +                        } +                        else +                        { +                            switch (m_Build->GetEntry()) +                            { +                                case 190221: +                                case 190373: +                                case 190377: +                                case 190378: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                        break; +                                    } +                                case 190356: +                                case 190357: +                                case 190358: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                        break; +                                    } +                            } +                            m_WG->ShowNpc(creature, true); +                        } +                    } +                } +            } +        } + +        for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) +        { +            if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +            { +                if (Creature *creature = unit->ToCreature()) +                { +                    if (m_Build) +                    { +                        if (disable) +                        { +                            switch (m_Build->GetEntry()) +                            { +                                case 190221: +                                case 190373: +                                case 190377: +                                case 190378: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                        break; +                                    } +                                case 190356: +                                case 190357: +                                case 190358: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                        break; +                                    } +                            } +                                m_WG->HideNpc(creature); +                        } +                        else +                        { +                            switch (m_Build->GetEntry()) +                            { +                                case 190221: +                                case 190373: +                                case 190377: +                                case 190378: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); +                                        break; +                                    } +                                case 190356: +                                case 190357: +                                case 190358: +                                    { +                                        creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); +                                        break; +                                    } +                            } +                            m_WG->ShowNpc(creature, true); +                        } +                    } +                } +            } +        } +    } + +    void Save() +    { +        sWorld->setWorldState(m_WorldState, m_State); +    } +}; + +// Structure for the 6 workshop +struct BfWGWorkShopData +{ +    BattlefieldWG* m_WG;                                    // Object du joug +    GameObject* m_Build; +    uint32 m_Type; +    uint32 m_State;                                         // For worldstate +    uint32 m_WorldState; +    uint32 m_TeamControl;                                   // Team witch control the workshop +    GuidSet m_CreatureOnPoint[2];                           // Contain all Creature associate to this point +    GameObjectSet m_GameObjectOnPoint[2];                   // Contain all Gameobject associate to this point +    uint32 m_NameId;                                        // Id of trinity_string witch contain name of this node, using for alert message + +    BfWGWorkShopData(BattlefieldWG * WG) +    { +        m_WG = WG; +        m_Build = NULL; +        m_Type = 0; +        m_State = 0; +        m_WorldState = 0; +        m_TeamControl = 0; +        m_NameId = 0; +    } + +    // Spawning associate creature and store them +    void AddCreature(BfWGObjectPosition obj) +    { +        if (Creature *creature = m_WG->SpawnCreature(obj.entryh, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE)) +            m_CreatureOnPoint[TEAM_HORDE].insert(creature->GetGUID()); + +        if (Creature *creature = m_WG->SpawnCreature(obj.entrya, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE)) +            m_CreatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID()); + +    } + +    // Spawning Associate gameobject and store them +    void AddGameObject(BfWGObjectPosition obj) +    { +        if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entryh, obj.x, obj.y, obj.z, obj.o)) +            m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject); +        if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entrya, obj.x, obj.y, obj.z, obj.o)) +            m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject); +    } + +    // Init method, setup variable +    void Init(uint32 worldstate, uint32 type, uint32 nameid) +    { +        m_WorldState = worldstate; +        m_Type = type; +        m_NameId = nameid; +    } + +    // Called on change faction in CapturePoint class +    void ChangeControl(uint8 team, bool init /* for first call in setup */ ) +    { +        switch (team) +        { +            case BATTLEFIELD_WG_TEAM_NEUTRAL: +                { +                    // Send warning message to all player for inform a faction attack a workshop +                    // alliance / horde attacking workshop +                    m_WG->SendWarningToAllInZone(m_TeamControl ? m_NameId : m_NameId + 1); +                    break; +                } +            case BATTLEFIELD_WG_TEAM_ALLIANCE: +                { +                    // Show Alliance creature +                    for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) +                        if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                            if (Creature *creature = unit->ToCreature()) +                                m_WG->ShowNpc(creature, creature->GetEntry() != 30499); + +                    // Hide Horde creature +                    for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) +                        if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                            if (Creature *creature = unit->ToCreature()) +                                m_WG->HideNpc(creature); + +                    // Show Alliance gameobject +                    for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) +                        (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + +                    // Hide Horde gameobject +                    for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) +                        (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + +                    // Updating worldstate +                    m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; +                    m_WG->SendUpdateWorldState(m_WorldState, m_State); + +                    // Warning message +                    if (!init)                              // workshop taken - alliance +                        m_WG->SendWarningToAllInZone(m_NameId); + +                    // Found associate graveyard and update it +                    if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) +                        if (m_WG && m_WG->GetGraveYardById(m_Type)) +                            m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_ALLIANCE); + +                    m_TeamControl = team; +                    break; +                } +            case BATTLEFIELD_WG_TEAM_HORDE: +                { +                    // Show Horde creature +                    for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) +                        if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                            if (Creature *creature = unit->ToCreature()) +                                m_WG->ShowNpc(creature, creature->GetEntry() != 30400); + +                    // Hide Alliance creature +                    for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) +                        if (Unit *unit = sObjectAccessor->FindUnit((*itr))) +                            if (Creature *creature = unit->ToCreature()) +                                m_WG->HideNpc(creature); + +                    // Hide Alliance gameobject +                    for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) +                        (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + +                    // Show Horde gameobject +                    for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) +                        (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + +                    // Update worlstate +                    m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; +                    m_WG->SendUpdateWorldState(m_WorldState, m_State); + +                    // Warning message +                    if (!init)                              // workshop taken - horde +                        m_WG->SendWarningToAllInZone(m_NameId + 1); + +                    // Update graveyard control +                    if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) +                        if (m_WG && m_WG->GetGraveYardById(m_Type)) +                            m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_HORDE); + +                    m_TeamControl = team; +                    break; +                } +        } +        if (!init) +            m_WG->UpdateCounterVehicle(false); +    } + +    void UpdateGraveYardAndWorkshop() +    { +        if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) +            m_WG->GetGraveYardById(m_Type)->ChangeControl(TeamId(m_TeamControl)); +        else +            ChangeControl(m_WG->GetDefenderTeam(), true); +    } + +    void Save() +    { +        sWorld->setWorldState(m_WorldState, m_State); +    } +}; + +#endif | 
