diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 74963823f5f..f78fd9fec23 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12719,23 +12719,23 @@ void Player::ApplyItemModModifier(ItemModType modifier, int32 amount, bool apply HandleStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(amount), apply); break; case ITEM_MOD_AGILITY: - HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(amount), apply); + HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(amount), apply); UpdateStatBuffMod(STAT_AGILITY); break; case ITEM_MOD_STRENGTH: - HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(amount), apply); + HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(amount), apply); UpdateStatBuffMod(STAT_STRENGTH); break; case ITEM_MOD_INTELLECT: - HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(amount), apply); + HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(amount), apply); UpdateStatBuffMod(STAT_INTELLECT); break; case ITEM_MOD_SPIRIT: - HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(amount), apply); + HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(amount), apply); UpdateStatBuffMod(STAT_SPIRIT); break; case ITEM_MOD_STAMINA: - HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(amount), apply); + HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(amount), apply); UpdateStatBuffMod(STAT_STAMINA); break; case ITEM_MOD_DEFENSE_SKILL_RATING: |