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-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 0fd083b8d5f..7689f518b10 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -2110,7 +2110,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
if (SendMsgTo)
{
if (!isEmpty)
- SendMsgTo->SendResetInstanceFailed(INSTANCE_RESET_FAILED_OFFLINE, instanceSave->GetMapId());
+ SendMsgTo->SendResetInstanceFailed(INSTANCE_RESET_FAILED, instanceSave->GetMapId());
else if (sWorld->getBoolConfig(CONFIG_INSTANCES_RESET_ANNOUNCE))
{
if (Group* group = SendMsgTo->GetGroup())
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 506b02225c0..d6f1d240a16 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -4950,9 +4950,9 @@ enum RaidGroupReason
enum ResetFailedReason
{
- INSTANCE_RESET_FAILED_OFFLINE = 0, // "Cannot reset %s. There are players offline in your party."
+ INSTANCE_RESET_FAILED = 0, // "Cannot reset %s. There are players still inside the instance."
INSTANCE_RESET_FAILED_ZONING = 1, // "Cannot reset %s. There are players in your party attempting to zone into an instance."
- INSTANCE_RESET_FAILED = 2 // "Cannot reset %s. There are players still inside the instance."
+ INSTANCE_RESET_FAILED_OFFLINE = 2 // "Cannot reset %s. There are players offline in your party."
};
#endif