diff options
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index d6cbe670b49..219a696526b 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3517,8 +3517,6 @@ void ObjectMgr::LoadGuilds() continue; } - newGuild->m_TabListMap.resize(newGuild->GetPurchasedTabs()); - AddGuild(newGuild); if (maxid < newGuild->GetId()) @@ -3539,7 +3537,7 @@ void ObjectMgr::LoadGuilds() QueryResult guildBankEventResult = CharacterDatabase.Query("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp, guildid, TabId FROM guild_bank_eventlog ORDER BY TimeStamp DESC,LogGuid DESC"); // 0 1 2 3 4 - QueryResult guildBankTabResult = CharacterDatabase.Query("SELECT TabId, TabName, TabIcon, TabText, guildid FROM guild_bank_tab ORDER BY TabId"); + QueryResult guildBankTabResult = CharacterDatabase.Query("SELECT TabId, TabName, TabIcon, TabText, guildid FROM guild_bank_tab"); PreparedStatement* guildBankItemStmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS); PreparedQueryResult guildBankItemResult = CharacterDatabase.Query(guildBankItemStmt); @@ -3571,7 +3569,7 @@ void ObjectMgr::LoadGuildEvents(std::vector<Guild*>& GuildVector, QueryResult& r Field *fields = result->Fetch(); uint32 guildid = fields[6].GetUInt32(); if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL) - return; + continue; if (!GuildVector[guildid]->m_GuildEventLogNextGuid) GuildVector[guildid]->m_GuildEventLogNextGuid = fields[0].GetUInt32(); @@ -3602,7 +3600,7 @@ void ObjectMgr::LoadGuildBankEvents(std::vector<Guild*>& GuildVector, QueryResul uint32 logGuid = fields[0].GetUInt32(); uint32 guildid = fields[7].GetUInt32(); if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL) - return; + continue; uint8 TabId = fields[8].GetUInt8(); @@ -3668,10 +3666,11 @@ void ObjectMgr::LoadGuildBanks(std::vector<Guild*>& GuildVector, QueryResult& re do { Field *fields = result->Fetch(); - uint32 TabId = fields[0].GetUInt32(); + uint8 TabId = fields[0].GetUInt8(); uint32 guildid = fields[4].GetUInt32(); + if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL) - return; + continue; if (TabId < GuildVector[guildid]->GetPurchasedTabs()) { @@ -3698,7 +3697,7 @@ void ObjectMgr::LoadGuildBanks(std::vector<Guild*>& GuildVector, QueryResult& re uint32 ItemId = fields[14].GetUInt32(); uint32 guildid = fields[15].GetUInt32(); if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL) - return; + continue; if (TabId >= GuildVector[guildid]->GetPurchasedTabs()) { |