diff options
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index d4581b1c47e..95917070b5d 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2163,19 +2163,9 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) && effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; - //! it's possible for spells with this spell effect to either have a target or no target - //! in case of a target, we will execute this handler on SPELL_EFFECT_HANDLE_HIT_TARGET - //! with all relevant variables, and we will skip SPELL_EFFECT_HANDLE_HIT - if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) - { - if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() != 0 || - GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() != 0) - return; - } - WorldObject* target = NULL; - // call events for target if present + // call events for object target if present if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET) { if (unitTarget) @@ -2183,9 +2173,15 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) else if (gameObjTarget) target = gameObjTarget; } - // call event with no target or focus target when no targets could be found due to no dbc entry - else if (!m_spellInfo->Effects[effIndex].GetProvidedTargetMask()) + else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) { + // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object + // this check was requested by scripters, but it has some downsides: + // now it's impossible to script (using sEventScripts) a cast which misses all targets + // or to have an ability to script the moment spell hits dest (in a case when there are object targets present) + if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK)) + return; + // some spells have no target entries in dbc and they use focus target if (focusObject) target = focusObject; // TODO: there should be a possibility to pass dest target to event script |