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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp33
-rwxr-xr-xsrc/server/game/Spells/Spell.h4
2 files changed, 27 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index b15b9ff3297..0b05db07d38 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3751,12 +3751,12 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
case SPELL_FAILED_TOO_MANY_OF_ITEM:
{
uint32 item = 0;
- for (int8 x = 0; x < 3; x++)
- if (spellInfo->Effects[x].ItemType)
- item = spellInfo->Effects[x].ItemType;
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto && pProto->ItemLimitCategory)
- data << uint32(pProto->ItemLimitCategory);
+ for (int8 eff = 0; eff < MAX_SPELL_EFFECTS; eff++)
+ if (spellInfo->Effects[eff].ItemType)
+ item = spellInfo->Effects[eff].ItemType;
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
+ if (proto && proto->ItemLimitCategory)
+ data << uint32(proto->ItemLimitCategory);
break;
}
case SPELL_FAILED_CUSTOM_ERROR:
@@ -3783,6 +3783,23 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
data << uint32(missingItem); // first missing item
break;
}
+ case SPELL_FAILED_PREVENTED_BY_MECHANIC:
+ data << uint32(spellInfo->Mechanic);
+ break;
+ case SPELL_FAILED_NEED_EXOTIC_AMMO:
+ data << uint32(spellInfo->EquippedItemSubClassMask);
+ break;
+ case SPELL_FAILED_NEED_MORE_ITEMS:
+ data << uint32(0); // Item entry
+ data << uint32(0); // Count
+ break;
+ case SPELL_FAILED_MIN_SKILL:
+ data << uint32(0); // SkillLine.dbc Id
+ data << uint32(0); // Amount
+ break;
+ case SPELL_FAILED_FISHING_TOO_LOW:
+ data << uint32(0); // Skill level
+ break;
default:
break;
}
@@ -3856,6 +3873,7 @@ void Spell::SendSpellGo()
if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
+
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
@@ -3868,7 +3886,6 @@ void Spell::SendSpellGo()
{
castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_9; // ??
}
if (m_spellInfo->HasEffect(SPELL_EFFECT_ACTIVATE_RUNE))
@@ -3931,7 +3948,7 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_AMMO)
WriteAmmoToPacket(&data);
- if (castFlags & CAST_FLAG_UNKNOWN_20)
+ if (castFlags & CAST_FLAG_VISUAL_CHAIN)
{
data << uint32(0);
data << uint32(0);
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index f897092e519..716c6bec54d 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -57,14 +57,14 @@ enum SpellCastFlags
CAST_FLAG_UNKNOWN_17 = 0x00010000,
CAST_FLAG_ADJUST_MISSILE = 0x00020000,
CAST_FLAG_UNKNOWN_19 = 0x00040000,
- CAST_FLAG_UNKNOWN_20 = 0x00080000,
+ CAST_FLAG_VISUAL_CHAIN = 0x00080000,
CAST_FLAG_UNKNOWN_21 = 0x00100000,
CAST_FLAG_RUNE_LIST = 0x00200000,
CAST_FLAG_UNKNOWN_23 = 0x00400000,
CAST_FLAG_UNKNOWN_24 = 0x00800000,
CAST_FLAG_UNKNOWN_25 = 0x01000000,
CAST_FLAG_UNKNOWN_26 = 0x02000000,
- CAST_FLAG_UNKNOWN_27 = 0x04000000,
+ CAST_FLAG_IMMUNITY = 0x04000000,
CAST_FLAG_UNKNOWN_28 = 0x08000000,
CAST_FLAG_UNKNOWN_29 = 0x10000000,
CAST_FLAG_UNKNOWN_30 = 0x20000000,