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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index e08bd65c091..3ad52aedb34 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -330,18 +330,19 @@ void VehicleAI::CheckConditions(const uint32 diff)
{
if (!conditions.empty())
{
- for (SeatMap::iterator itr = me->GetVehicleKit()->Seats.begin(); itr != me->GetVehicleKit()->Seats.end(); ++itr)
- if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
- {
- if (Player* player = passenger->ToPlayer())
+ if( Vehicle* vehicleKit = me->GetVehicleKit())
+ for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
+ if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
{
- if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions))
+ if (Player* player = passenger->ToPlayer())
{
- player->ExitVehicle();
- return;//check other pessanger in next tick
+ if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions))
+ {
+ player->ExitVehicle();
+ return;//check other pessanger in next tick
+ }
}
}
- }
}
m_ConditionsTimer = VEHICLE_CONDITION_CHECK_TIME;
}