aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
-rw-r--r--src/server/game/Maps/MapManager.cpp36
-rw-r--r--src/server/game/Maps/MapManager.h5
3 files changed, 0 insertions, 44 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 025e0b21a92..de331d5caf8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15904,9 +15904,6 @@ void Unit::RemoveCharmedBy(Unit* charmer)
}
}
break;
- default:
- case CHARM_TYPE_CONVERT:
- break;
}
}
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 75ca3de3fe9..3ac965acbb4 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -37,14 +37,10 @@
#include "WorldSession.h"
#include "Opcodes.h"
-extern GridState* si_GridStates[]; // debugging code, should be deleted some day
-
MapManager::MapManager()
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
- memset(i_GridStates, 0, sizeof(i_GridStates));
- i_GridStateErrorCount = 0;
_nextInstanceId = 0;
}
@@ -54,13 +50,6 @@ void MapManager::Initialize()
{
Map::InitStateMachine();
- // debugging code, should be deleted some day
- {
- for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
- i_GridStates[i] = si_GridStates[i];
-
- i_GridStateErrorCount = 0;
- }
int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
// Start mtmaps if needed.
if (num_threads > 0 && m_updater.activate(num_threads) == -1)
@@ -73,31 +62,6 @@ void MapManager::InitializeVisibilityDistanceInfo()
(*iter).second->InitVisibilityDistance();
}
-// debugging code, should be deleted some day
-void MapManager::checkAndCorrectGridStatesArray()
-{
- bool ok = true;
- for (int i=0; i<MAX_GRID_STATE; i++)
- {
- if (i_GridStates[i] != si_GridStates[i])
- {
- TC_LOG_ERROR("maps", "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
- ok = false;
- si_GridStates[i] = i_GridStates[i];
- }
- #ifdef TRINITY_DEBUG
- // inner class checking only when compiled with debug
- if (!si_GridStates[i]->checkMagic())
- {
- ok = false;
- si_GridStates[i]->setMagic();
- }
- #endif
- }
- if (!ok)
- ++i_GridStateErrorCount;
-}
-
Map* MapManager::CreateBaseMap(uint32 id)
{
Map* map = FindBaseMap(id);
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 230b4648f4a..48537558057 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -129,11 +129,6 @@ class MapManager
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::vector<bool> InstanceIds;
- // debugging code, should be deleted some day
- void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
- GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
- int i_GridStateErrorCount;
-
MapManager();
~MapManager();