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-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 79fab6bf3e3..7e78b70e5a3 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -186,11 +186,11 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1530,12 +1530,12 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
trans->Append(stmt);
@@ -1575,11 +1575,11 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
trans->Append(stmt);