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-rw-r--r--src/server/game/Maps/Map.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2edc516c427..71b97f59bf8 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -367,18 +367,18 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
- if (player)
- {
- sLog.outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
- }
- else
- {
- sLog.outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
- }
-
// refresh grid state & timer
if (grid->GetGridState() != GRID_STATE_ACTIVE)
{
+ if (player)
+ {
+ sLog.outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
+ }
+ else
+ {
+ sLog.outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
+ }
+
ResetGridExpiry(*grid, 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
}