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-rw-r--r--src/server/game/Entities/Player/Player.cpp22
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
2 files changed, 1 insertions, 22 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1fc9aaf7322..23af34ddeee 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2699,7 +2699,7 @@ void Player::RegenerateHealth()
// normal regen case (maybe partly in combat case)
else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
{
- addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
+ addvalue = HealthIncreaseRate;
if (!isInCombat())
{
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
@@ -5864,26 +5864,6 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
return 0.0f;
}
-float Player::OCTRegenHPPerSpirit()
-{
- /*
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
- */
-
- // Formula from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float baseSpirit = spirit;
- if (baseSpirit > 50)
- baseSpirit = 50;
- float moreSpirit = spirit - baseSpirit;
- float regen = baseSpirit + moreSpirit;
- return regen;
-}
-
float Player::OCTRegenMPPerSpirit()
{
uint8 level = getLevel();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b0e2a008f3f..a57c1fe908c 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1955,7 +1955,6 @@ class Player : public Unit, public GridObject<Player>
float GetMeleeCritFromAgility();
void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
float OCTRegenMPPerSpirit();
float GetRatingMultiplier(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const;