diff options
-rw-r--r-- | src/game/Map.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index f3c4adbd805..81dac274b1c 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -443,6 +443,10 @@ Map::LoadGrid(const Cell& cell, bool no_unload) ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); + // Not sure if this is the reason that far sight cause crash + // Seems crash happens when trying to delete a far sight dynobj from an unopened grid + ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 1.0f); + grid->SetGridState(GRID_STATE_ACTIVE); if(no_unload) getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); } |