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-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index b994d1a9ee4..6cbce15569d 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -42,7 +42,14 @@ enum Spells
#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
#define LOCALE_INNKEEPER_0 "Make this inn my home."
+#define LOCALE_INNKEEPER_2 "Faites de cette auberge votre foyer."
#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
+#define LOCALE_INNKEEPER_6 "Fija tu hogar en esta taberna."
+
+#define LOCALE_VENDOR_0 "I want to browse your goods."
+#define LOCALE_VENDOR_2 "Je voudrais regarder vos articles."
+#define LOCALE_VENDOR_3 "Ich sehe mich nur mal um."
+#define LOCALE_VENDOR_6 "Quiero ver tus mercancías."
class npc_innkeeper : public CreatureScript
{
@@ -72,14 +79,26 @@ public:
player->PrepareQuestMenu(me->GetGUID());
if (me->IsVendor())
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ {
+ char const* localizedEntry;
+ switch (player->GetSession()->GetSessionDbcLocale())
+ {
+ case LOCALE_frFR: localizedEntry = LOCALE_VENDOR_2; break;
+ case LOCALE_deDE: localizedEntry = LOCALE_VENDOR_3; break;
+ case LOCALE_esES: localizedEntry = LOCALE_VENDOR_6; break;
+ case LOCALE_enUS: default: localizedEntry = LOCALE_VENDOR_0;
+ }
+ AddGossipItemFor(player, GOSSIP_ICON_VENDOR, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ }
if (me->IsInnkeeper())
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
+ case LOCALE_frFR: localizedEntry = LOCALE_INNKEEPER_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
+ case LOCALE_esES: localizedEntry = LOCALE_INNKEEPER_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
}
AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);