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-rwxr-xr-xsrc/server/game/Entities/Player/Player.h5
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp4
3 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 41b01036ef5..97a8d10b16a 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -182,7 +182,7 @@ enum CUFBoolOptions
CUF_UNK_156,
CUF_UNK_157,
- // Two of the unks is _LOCKED and _SHOWN
+ // The unks is _LOCKED and _SHOWN and _DYNAMIC, unknown order
CUF_BOOL_OPTIONS_COUNT,
};
@@ -226,9 +226,12 @@ struct CUFProfile
uint8 SortBy;
uint8 HealthText;
+ // LeftAlign, TopAlight, BottomAllign (unk order)
uint8 Unk146;
uint8 Unk147;
uint8 Unk148;
+
+ // LeftOffset, TopOffset and BottomOffset (unk order)
uint16 Unk150;
uint16 Unk152;
uint16 Unk154;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 6499ead3685..aace2b8c9b8 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -2051,7 +2051,7 @@ void WorldSession::SendLoadCUFProfiles()
ByteBuffer byteBuffer(25 * count);
WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
- data.WriteBits(count, 20);
+ data.WriteBits(count, 20);
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
{
CUFProfile* profile = player->GetCUFProfile(i);
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index 156581e8cd2..233a8d82497 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -350,10 +350,10 @@ class instance_blood_furnace : public InstanceMapScript
++PrisonerCounter8;
}
else
- return;
+ return;
}
else
- return;
+ return;
ResetPrisoner(creature);
}