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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
2 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index bcdf801075c..bb118886b79 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -69,7 +69,7 @@ void EscortAI::JustDied(Unit* /*killer*/)
}
}
-void EscortAI::JustAppeared()
+void EscortAI::InitializeAI()
{
_escortState = STATE_ESCORT_NONE;
@@ -81,8 +81,6 @@ void EscortAI::JustAppeared()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
-
- Reset();
}
void EscortAI::ReturnToLastPoint()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index fe8f6eb37fb..69bd4b5f6f3 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -39,9 +39,9 @@ struct TC_GAME_API EscortAI : public ScriptedAI
explicit EscortAI(Creature* creature);
~EscortAI() { }
+ void InitializeAI() override;
void MoveInLineOfSight(Unit* who) override;
void JustDied(Unit*) override;
- void JustAppeared() override;
void ReturnToLastPoint();
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void MovementInform(uint32, uint32) override;