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-rw-r--r--src/server/game/Movement/MotionMaster.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 3414be5a750..2fc2135b603 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -141,7 +141,8 @@ class TC_GAME_API MotionMaster
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
- void MoveChase(Unit* target, float dist, float angle = 0.0f) { MoveChase(target, Optional<ChaseRange>(dist), Optional<ChaseAngle>(angle)); }
+ void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
+ void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {});