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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp10
-rw-r--r--src/server/game/Server/Packets/CharacterPackets.cpp8
-rw-r--r--src/server/game/Server/Packets/CharacterPackets.h11
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
4 files changed, 25 insertions, 6 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e34b2320c10..ef197cbe541 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -2548,11 +2548,11 @@ void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Cha
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
{
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
- data << uint32(result);
- if (result == DECLINED_NAMES_RESULT_SUCCESS)
- data << guid;
- SendPacket(&data);
+ WorldPackets::Character::SetPlayerDeclinedNamesResult packet;
+ packet.ResultCode = result;
+ packet.Player = guid;
+
+ SendPacket(packet.Write());
}
void WorldSession::SendBarberShopResult(BarberShopResult result)
diff --git a/src/server/game/Server/Packets/CharacterPackets.cpp b/src/server/game/Server/Packets/CharacterPackets.cpp
index ed47b32cbcb..d54402d40c7 100644
--- a/src/server/game/Server/Packets/CharacterPackets.cpp
+++ b/src/server/game/Server/Packets/CharacterPackets.cpp
@@ -558,3 +558,11 @@ void WorldPackets::Character::SetPlayerDeclinedNames::Read()
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
DeclinedNames.name[i] = _worldPacket.ReadString(stringLengths[i]);
}
+
+WorldPacket const * WorldPackets::Character::SetPlayerDeclinedNamesResult::Write()
+{
+ _worldPacket << int32(ResultCode);
+ _worldPacket << Player;
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/CharacterPackets.h b/src/server/game/Server/Packets/CharacterPackets.h
index 732e543d3fc..bb163b075cc 100644
--- a/src/server/game/Server/Packets/CharacterPackets.h
+++ b/src/server/game/Server/Packets/CharacterPackets.h
@@ -727,6 +727,17 @@ namespace WorldPackets
ObjectGuid Player;
DeclinedName DeclinedNames;
};
+
+ class SetPlayerDeclinedNamesResult final : public ServerPacket
+ {
+ public:
+ SetPlayerDeclinedNamesResult() : ServerPacket(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 8 + 4) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Player;
+ int32 ResultCode = 0;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 6b9974da93c..7adadcffeb9 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1584,7 +1584,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_MOVEMENT_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PET_SPECIALIZATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);