diff options
-rw-r--r-- | dep/g3dlite/include/G3D/Matrix3.h | 2 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/Ray.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/dep/g3dlite/include/G3D/Matrix3.h b/dep/g3dlite/include/G3D/Matrix3.h index 13cd41040ff..be2c3fac610 100644 --- a/dep/g3dlite/include/G3D/Matrix3.h +++ b/dep/g3dlite/include/G3D/Matrix3.h @@ -349,7 +349,7 @@ public: // "You might be tempted to write [...] them as inline functions // inside their respective header files, but this is something you // must definitely not do. An inline function can be duplicated - // in every file in which it appears and this duplication + // in every file in which it appears and this duplication // includes the static object definition. Because inline functions // automatically default to internal linkage, this would result in // having multiple static objects across the various translation diff --git a/dep/g3dlite/include/G3D/Ray.h b/dep/g3dlite/include/G3D/Ray.h index 1ca77c242d2..79afc7616ea 100644 --- a/dep/g3dlite/include/G3D/Ray.h +++ b/dep/g3dlite/include/G3D/Ray.h @@ -36,7 +36,7 @@ private: /** The following are for the "ray slope" optimization from "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes" - by Martin Eisemann, Thorsten Grosch, Stefan Mller and Marcus Magnor + by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor Computer Graphics Lab, TU Braunschweig, Germany and University of Koblenz-Landau, Germany */ enum Classification {MMM, MMP, MPM, MPP, PMM, PMP, PPM, PPP, POO, MOO, OPO, OMO, OOP, OOM, OMM, OMP, OPM, OPP, MOM, MOP, POM, POP, MMO, MPO, PMO, PPO}; |