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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp53
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h4
3 files changed, 55 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index be73ba15c86..6c2b8fe9f8b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1470,9 +1470,56 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
- if (IsUnit(*itr) && (*itr)->ToUnit()->GetVehicleKit())
+ if (Unit* target = (*itr)->ToUnit())
{
- me->EnterVehicle((*itr)->ToUnit(), e.action.enterVehicle.seat);
+ if (target->GetVehicleKit())
+ {
+ me->EnterVehicle(target, e.action.enterVehicle.seat);
+ delete targets;
+ return;
+ }
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_LEAVE_VEHICLE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ return;
+
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (Unit* target = (*itr)->ToUnit())
+ {
+ if (!target->GetVehicle())
+ continue;
+
+ target->ExitVehicle();
+ delete targets;
+ return;
+ }
+ }
+
+ delete targets;
+ break;
+ }
+ case SMART_ACTION_REMOVE_PASSENGERS:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ return;
+
+ for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsUnit(*itr))
+ continue;
+
+ if (Vehicle* veh = (*itr)->ToUnit()->GetVehicle())
+ {
+ veh->RemoveAllPassengers();
delete targets;
return;
}
@@ -2155,7 +2202,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
if (me)
{
- Player* target = me->SelectNearestPlayer((float)(e.target.closest.dist ? e.target.closest.dist : 100));
+ Player* target = me->SelectNearestPlayer((float)e.target.playerDistance.dist);
if (target)
l->push_back(target);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index e39910bae5d..3fba9fa7c4a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -758,6 +758,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ACTIVATE_GOBJECT:
case SMART_ACTION_CALL_SCRIPT_RESET:
case SMART_ACTION_ENTER_VEHICLE:
+ case SMART_ACTION_LEAVE_VEHICLE:
+ case SMART_ACTION_REMOVE_PASSENGERS:
case SMART_ACTION_NONE:
case SMART_ACTION_CALL_TIMED_ACTIONLIST:
case SMART_ACTION_SET_NPC_FLAG:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 15589cb39a2..7b7e2b6311a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -459,8 +459,10 @@ enum SMART_ACTION
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
+ SMART_ACTION_LEAVE_VEHICLE = 99,
+ SMART_ACTION_REMOVE_PASSENGERS = 100,
- SMART_ACTION_END = 99,
+ SMART_ACTION_END = 101,
};
struct SmartAction