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-rw-r--r--src/server/game/Entities/Player/Player.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5f82f07234f..c335a180e43 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3177,10 +3177,10 @@ void Player::GiveLevel(uint8 level)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddConditionType(CONDITION_LEVEL);
+ PhaseUpdateData phaseUpdateData;
+ phaseUpdateData.AddConditionType(CONDITION_LEVEL);
- phaseMgr.NotifyConditionChanged(phaseUdateData);
+ phaseMgr.NotifyConditionChanged(phaseUpdateData);
// Refer-A-Friend
if (GetSession()->GetRecruiterId())
@@ -15396,9 +15396,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
m_RewardedQuests.insert(quest_id);
m_RewardedQuestsSave[quest_id] = true;
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddQuestUpdate(quest_id);
- phaseMgr.NotifyConditionChanged(phaseUdateData);
+ PhaseUpdateData phaseUpdateData;
+ phaseUpdateData.AddQuestUpdate(quest_id);
+ phaseMgr.NotifyConditionChanged(phaseUpdateData);
// StoreNewItem, mail reward, etc. save data directly to the database
// to prevent exploitable data desynchronisation we save the quest status to the database too
@@ -15977,10 +15977,10 @@ void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
m_QuestStatusSave[quest_id] = true;
}
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddQuestUpdate(quest_id);
+ PhaseUpdateData phaseUpdateData;
+ phaseUpdateData.AddQuestUpdate(quest_id);
- phaseMgr.NotifyConditionChanged(phaseUdateData);
+ phaseMgr.NotifyConditionChanged(phaseUpdateData);
uint32 zone = 0, area = 0;
@@ -16017,10 +16017,10 @@ void Player::RemoveActiveQuest(uint32 quest_id)
m_QuestStatus.erase(itr);
m_QuestStatusSave[quest_id] = false;
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddQuestUpdate(quest_id);
+ PhaseUpdateData phaseUpdateData;
+ phaseUpdateData.AddQuestUpdate(quest_id);
- phaseMgr.NotifyConditionChanged(phaseUdateData);
+ phaseMgr.NotifyConditionChanged(phaseUpdateData);
return;
}
}
@@ -16033,10 +16033,10 @@ void Player::RemoveRewardedQuest(uint32 quest_id)
m_RewardedQuests.erase(rewItr);
m_RewardedQuestsSave[quest_id] = false;
- PhaseUpdateData phaseUdateData;
- phaseUdateData.AddQuestUpdate(quest_id);
+ PhaseUpdateData phaseUpdateData;
+ phaseUpdateData.AddQuestUpdate(quest_id);
- phaseMgr.NotifyConditionChanged(phaseUdateData);
+ phaseMgr.NotifyConditionChanged(phaseUpdateData);
}
}