diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5f82f07234f..c335a180e43 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3177,10 +3177,10 @@ void Player::GiveLevel(uint8 level) UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); - PhaseUpdateData phaseUdateData; - phaseUdateData.AddConditionType(CONDITION_LEVEL); + PhaseUpdateData phaseUpdateData; + phaseUpdateData.AddConditionType(CONDITION_LEVEL); - phaseMgr.NotifyConditionChanged(phaseUdateData); + phaseMgr.NotifyConditionChanged(phaseUpdateData); // Refer-A-Friend if (GetSession()->GetRecruiterId()) @@ -15396,9 +15396,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, m_RewardedQuests.insert(quest_id); m_RewardedQuestsSave[quest_id] = true; - PhaseUpdateData phaseUdateData; - phaseUdateData.AddQuestUpdate(quest_id); - phaseMgr.NotifyConditionChanged(phaseUdateData); + PhaseUpdateData phaseUpdateData; + phaseUpdateData.AddQuestUpdate(quest_id); + phaseMgr.NotifyConditionChanged(phaseUpdateData); // StoreNewItem, mail reward, etc. save data directly to the database // to prevent exploitable data desynchronisation we save the quest status to the database too @@ -15977,10 +15977,10 @@ void Player::SetQuestStatus(uint32 quest_id, QuestStatus status) m_QuestStatusSave[quest_id] = true; } - PhaseUpdateData phaseUdateData; - phaseUdateData.AddQuestUpdate(quest_id); + PhaseUpdateData phaseUpdateData; + phaseUpdateData.AddQuestUpdate(quest_id); - phaseMgr.NotifyConditionChanged(phaseUdateData); + phaseMgr.NotifyConditionChanged(phaseUpdateData); uint32 zone = 0, area = 0; @@ -16017,10 +16017,10 @@ void Player::RemoveActiveQuest(uint32 quest_id) m_QuestStatus.erase(itr); m_QuestStatusSave[quest_id] = false; - PhaseUpdateData phaseUdateData; - phaseUdateData.AddQuestUpdate(quest_id); + PhaseUpdateData phaseUpdateData; + phaseUpdateData.AddQuestUpdate(quest_id); - phaseMgr.NotifyConditionChanged(phaseUdateData); + phaseMgr.NotifyConditionChanged(phaseUpdateData); return; } } @@ -16033,10 +16033,10 @@ void Player::RemoveRewardedQuest(uint32 quest_id) m_RewardedQuests.erase(rewItr); m_RewardedQuestsSave[quest_id] = false; - PhaseUpdateData phaseUdateData; - phaseUdateData.AddQuestUpdate(quest_id); + PhaseUpdateData phaseUpdateData; + phaseUpdateData.AddQuestUpdate(quest_id); - phaseMgr.NotifyConditionChanged(phaseUdateData); + phaseMgr.NotifyConditionChanged(phaseUpdateData); } } |