diff options
-rw-r--r-- | src/game/Player.cpp | 27 | ||||
-rw-r--r-- | src/game/Player.h | 2 |
2 files changed, 17 insertions, 12 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 634c30b805a..5f376b19a91 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2618,7 +2618,7 @@ void Player::InitStatsForLevel(bool reapplyMods) void Player::SendInitialSpells() { time_t curTime = time(NULL); - time_t infTime = curTime + MONTH/2; + time_t infTime = curTime + infinityCooldownDelayCheck; uint16 spellCount = 0; @@ -2652,18 +2652,21 @@ void Player::SendInitialSpells() if(!sEntry) continue; - // not send infinity cooldown - if(itr->second.end > infTime) - continue; - data << uint32(itr->first); - time_t cooldown = 0; - if(itr->second.end > curTime) - cooldown = (itr->second.end-curTime)*IN_MILISECONDS; - data << uint16(itr->second.itemid); // cast item id data << uint16(sEntry->Category); // spell category + + // send infinity cooldown in special format + if(itr->second.end >= infTime) + { + data << uint32(1); // cooldown + data << uint32(0x80000000); // category cooldown + continue; + } + + time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0; + if(sEntry->Category) // may be wrong, but anyway better than nothing... { data << uint32(0); // cooldown @@ -3476,7 +3479,7 @@ void Player::_SaveSpellCooldowns() CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); time_t curTime = time(NULL); - time_t infTime = curTime + MONTH/2; + time_t infTime = curTime + infinityCooldownDelayCheck; // remove outdated and save active for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();) @@ -18124,8 +18127,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it { // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) // but not allow ignore until reset or re-login - catrecTime = catrec > 0 ? curTime+MONTH : 0; - recTime = rec > 0 ? curTime+MONTH : catrecTime; + catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0; + recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime; } else { diff --git a/src/game/Player.h b/src/game/Player.h index 216994f7e7c..12f1ec66722 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1409,6 +1409,8 @@ class TRINITY_DLL_SPEC Player : public Unit void DropModCharge(SpellModifier * mod, Spell * spell); void SetSpellModTakingSpell(Spell* spell, bool apply); + static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check + static uint32 const infinityCooldownDelayCheck = MONTH/2; bool HasSpellCooldown(uint32 spell_id) const { SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); |