diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5178d62bfdf..37612880f39 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2103,6 +2103,8 @@ void Player::SendTeleportPacket(Position &oldPos) bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options) { + orientation = MapManager::NormalizeOrientation(orientation); + if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) { sLog->outError(LOG_FILTER_MAPS, "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).", @@ -16699,7 +16701,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // init saved position, and fix it later if problematic uint32 transGUID = uint32(fields[31].GetUInt32()); - Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); + + // used orientation 0-2pi range. Check for safe. + float orientation = MapManager::NormalizeOrientation(fields[16].GetFloat()); + Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), orientation); + uint32 mapId = fields[15].GetUInt16(); uint32 instanceId = fields[54].GetUInt32(); |