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-rw-r--r--src/game/AchievementMgr.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 39fced1ad4e..321922f821e 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -1246,14 +1246,15 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ return progress->counter >= achievementCriteria->healing_done.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
@@ -1268,10 +1269,10 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return progress->counter >= achievementCriteria->use_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
@@ -1289,11 +1290,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ return progress->counter >= achievementCriteria->hk_class.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ return progress->counter >= achievementCriteria->hk_race.count;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return progress->counter >= achievementCriteria->do_emote.count;
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- return progress->counter >= achievementCriteria->healing_done.count;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return progress->counter >= achievementCriteria->equip_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
@@ -1308,14 +1310,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return progress->counter >= achievementCriteria->win_duel.duelCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return progress->counter >= achievementCriteria->honorable_kill.killCount;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- return progress->counter >= achievementCriteria->hk_class.count;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- return progress->counter >= achievementCriteria->hk_race.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: