diff options
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 111ac53e670..3a14e8946eb 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1447,7 +1447,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!einfo) { TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry()); - delete targets; break; } @@ -1991,13 +1990,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY) { - if (ObjectList* targets = GetTargets(e, unit)) - { - if (WorldObject* target = targets->front()) - (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation()); - - delete targets; - } + (*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation()); } else TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is invalid, skipping"); |