diff options
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 77 | ||||
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h | 10 | 
2 files changed, 31 insertions, 56 deletions
| diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 779a8893751..ec1534d6ae9 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -38,8 +38,10 @@ WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& pat      _path = &path;  } -void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature) +void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)  { +    _done = false; +      if (_loadedFromDB)      {          if (!_pathId) @@ -51,7 +53,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)      if (!_path)      {          // No path id found for entry -        TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u DB GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId(), _pathId); +        TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::DoInitialize: creature %s (Entry: %u GUID: %u DB GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId(), _pathId);          return;      } @@ -62,12 +64,6 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)          creature->AI()->WaypointPathStarted(_path->id);  } -void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature) -{ -    _done = false; -    LoadPath(creature); -} -  void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)  {      creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE); @@ -76,8 +72,8 @@ void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)  void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)  { -    if (!_done && CanMove(creature)) -        StartMoveNow(creature); +    if (!_done && _nextMoveTime.Passed() && CanMove(creature)) +        StartMove(creature);      else if (_done)      {          // mimic IdleMovementGenerator @@ -116,19 +112,19 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)      creature->UpdateCurrentWaypointInfo(waypoint.id, _path->id);  } -bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature) +void WaypointMovementGenerator<Creature>::StartMove(Creature* creature)  {      if (!creature || !creature->IsAlive()) -        return true; +        return;      if (_done || !_path || _path->nodes.empty()) -        return true; +        return;      // if the owner is the leader of its formation, check members status -    if (creature->IsFormationLeader() && !creature->IsFormationLeaderMoveAllowed()) +    if (!CanMove(creature) || (creature->IsFormationLeader() && !creature->IsFormationLeaderMoveAllowed()))      {          _nextMoveTime.Reset(1000); -        return true; +        return;      }      bool transportPath = creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && !creature->GetTransGUID().IsEmpty(); @@ -166,7 +162,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)              // inform AI              if (creature->IsAIEnabled)                  creature->AI()->WaypointPathEnded(waypoint.id, _path->id); -            return true; +            return;          }          _currentNode = (_currentNode + 1) % _path->nodes.size(); @@ -177,7 +173,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)      }      ASSERT(_currentNode < _path->nodes.size(), "WaypointMovementGenerator::StartMove: tried to reference a node id (%u) which is not included in path (%u)", _currentNode, _path->id); -    WaypointNode const &waypoint = _path->nodes.at(_currentNode); +    WaypointNode const &waypoint = _path->nodes[_currentNode];      Position formationDest(waypoint.x, waypoint.y, waypoint.z, (waypoint.orientation && waypoint.delay) ? waypoint.orientation : 0.0f);      _isArrivalDone = false; @@ -230,7 +226,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)      // inform formation      creature->SignalFormationMovement(formationDest, waypoint.id, waypoint.moveType, (waypoint.orientation && waypoint.delay) ? true : false); -    return true; +    return;  }  bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 diff) @@ -239,46 +235,31 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di          return true;      if (_done || !_path || _path->nodes.empty()) -        return true; +        return false;      if (_stalled || creature->HasUnitState(UNIT_STATE_NOT_MOVE) || creature->IsMovementPreventedByCasting())      { +        creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);          creature->StopMoving();          return true;      }      if (!_nextMoveTime.Passed()) +        _nextMoveTime.Update(diff); + +    if (creature->HasUnitState(UNIT_STATE_ROAMING_MOVE) && creature->movespline->Finalized() && !_isArrivalDone)      { -        if (creature->movespline->Finalized()) -        { -            _nextMoveTime.Update(diff); -            if (_nextMoveTime.Passed()) -                return StartMoveNow(creature); -        } +        OnArrived(creature); +        _isArrivalDone = true;      } -    else -    { -        if (creature->movespline->Finalized()) -        { -            OnArrived(creature); -            _isArrivalDone = true; -            if (_nextMoveTime.Passed()) -                return StartMove(creature); -        } -        else -        { -            // Set home position at place on waypoint movement. -            if (!creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) || creature->GetTransGUID().IsEmpty()) -                creature->SetHomePosition(creature->GetPosition()); +    // Set home position at place on waypoint movement. +    if (!creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) || creature->GetTransGUID().IsEmpty()) +        creature->SetHomePosition(creature->GetPosition()); + +    if (_recalculateSpeed || (_nextMoveTime.Passed() && (!creature->HasUnitState(UNIT_STATE_ROAMING_MOVE) || creature->movespline->Finalized()))) +        StartMove(creature); -            if (_recalculateSpeed) -            { -                if (_nextMoveTime.Passed()) -                    StartMove(creature); -            } -        } -    }      return true;  } @@ -316,7 +297,7 @@ void WaypointMovementGenerator<Creature>::Resume(uint32 overrideTimer/* = 0*/)          _nextMoveTime.Reset(overrideTimer);  } -bool WaypointMovementGenerator<Creature>::CanMove(Creature* creature) +/*static*/ bool WaypointMovementGenerator<Creature>::CanMove(Creature* creature)  { -    return _nextMoveTime.Passed() && !creature->HasUnitState(UNIT_STATE_NOT_MOVE) && !creature->IsMovementPreventedByCasting(); +    return !creature->HasUnitState(UNIT_STATE_NOT_MOVE) && !creature->IsMovementPreventedByCasting();  } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index b09084144ce..bd86413bf8b 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -61,15 +61,9 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creat          bool GetResetPos(Creature*, float& x, float& y, float& z);      private: -        void LoadPath(Creature*);          void OnArrived(Creature*); -        bool StartMove(Creature*); -        bool CanMove(Creature*); -        bool StartMoveNow(Creature* creature) -        { -            _nextMoveTime.Reset(0); -            return StartMove(creature); -        } +        void StartMove(Creature*); +        static bool CanMove(Creature*);          TimeTrackerSmall _nextMoveTime;          bool _recalculateSpeed; | 
