aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp29
1 files changed, 19 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 74aabd2b2df..71d1176d87d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8663,6 +8663,8 @@ void Unit::setDeathState(DeathState s)
// Death state needs to be updated before RemoveAllAurasOnDeath() is called, to prevent entering combat
m_deathState = s;
+ bool isOnVehicle = GetVehicle() != nullptr;
+
if (s != ALIVE && s != JUST_RESPAWNED)
{
CombatStop();
@@ -8684,18 +8686,25 @@ void Unit::setDeathState(DeathState s)
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();
- if (IsInWorld())
+
+ // Don't clear the movement if the Unit was on a vehicle as we are exiting now
+ if (!isOnVehicle)
{
- // Only clear MotionMaster for entities that exists in world
- // Avoids crashes in the following conditions :
- // * Using 'call pet' on dead pets
- // * Using 'call stabled pet'
- // * Logging in with dead pets
- GetMotionMaster()->Clear();
- GetMotionMaster()->MoveIdle();
+ if (IsInWorld())
+ {
+ // Only clear MotionMaster for entities that exists in world
+ // Avoids crashes in the following conditions :
+ // * Using 'call pet' on dead pets
+ // * Using 'call stabled pet'
+ // * Logging in with dead pets
+ GetMotionMaster()->Clear();
+ GetMotionMaster()->MoveIdle();
+ }
+
+ StopMoving();
+ DisableSpline();
}
- StopMoving();
- DisableSpline();
+
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
// do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);