diff options
| -rw-r--r-- | sql/characters.sql | 14 | ||||
| -rw-r--r-- | sql/updates/7802_01_characters_character_achievement.sql | 6 | ||||
| -rw-r--r-- | sql/updates/7802_02_characters_character_achievement_progress.sql | 7 | ||||
| -rw-r--r-- | src/game/AchievementMgr.cpp | 31 |
4 files changed, 48 insertions, 10 deletions
diff --git a/sql/characters.sql b/sql/characters.sql index 4cab438342a..098be23596e 100644 --- a/sql/characters.sql +++ b/sql/characters.sql @@ -316,9 +316,9 @@ UNLOCK TABLES; DROP TABLE IF EXISTS `character_achievement`; CREATE TABLE `character_achievement` ( - `guid` int(11) NOT NULL, - `achievement` int(11) NOT NULL, - `date` int(11) NOT NULL, + `guid` int(11) unsigned NOT NULL, + `achievement` int(11) unsigned NOT NULL, + `date` bigint(11) unsigned NOT NULL default '0', PRIMARY KEY (`guid`,`achievement`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; @@ -337,10 +337,10 @@ UNLOCK TABLES; DROP TABLE IF EXISTS `character_achievement_progress`; CREATE TABLE `character_achievement_progress` ( - `guid` int(11) NOT NULL, - `criteria` int(11) NOT NULL, - `counter` int(11) NOT NULL, - `date` int(11) NOT NULL, + `guid` int(11) unsigned NOT NULL, + `criteria` int(11) unsigned NOT NULL, + `counter` int(11) unsigned NOT NULL, + `date` bigint(11) unsigned NOT NULL default '0', PRIMARY KEY (`guid`,`criteria`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; diff --git a/sql/updates/7802_01_characters_character_achievement.sql b/sql/updates/7802_01_characters_character_achievement.sql new file mode 100644 index 00000000000..774d1f6b3a9 --- /dev/null +++ b/sql/updates/7802_01_characters_character_achievement.sql @@ -0,0 +1,6 @@ +ALTER TABLE character_db_version CHANGE COLUMN required_7644_01_characters_character_pet required_7802_01_characters_character_achievement bit; + +ALTER TABLE character_achievement + CHANGE COLUMN guid guid int(11) unsigned NOT NULL, + CHANGE COLUMN achievement achievement int(11) unsigned NOT NULL, + CHANGE COLUMN date date bigint(11) unsigned NOT NULL default '0'; diff --git a/sql/updates/7802_02_characters_character_achievement_progress.sql b/sql/updates/7802_02_characters_character_achievement_progress.sql new file mode 100644 index 00000000000..318a430acc4 --- /dev/null +++ b/sql/updates/7802_02_characters_character_achievement_progress.sql @@ -0,0 +1,7 @@ +ALTER TABLE character_db_version CHANGE COLUMN required_7802_01_characters_character_achievement required_7802_02_characters_character_achievement_progress bit; + +ALTER TABLE character_achievement_progress + CHANGE COLUMN guid guid int(11) unsigned NOT NULL, + CHANGE COLUMN criteria criteria int(11) unsigned NOT NULL, + CHANGE COLUMN counter counter int(11) unsigned NOT NULL, + CHANGE COLUMN date date bigint(11) unsigned NOT NULL default '0'; diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 321922f821e..84ae9cb659e 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -407,7 +407,14 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri do { Field *fields = achievementResult->Fetch(); - CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()]; + + uint32 achievement_id = fields[0].GetUInt32(); + + // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements() + if(!sAchievementStore.LookupEntry(achievement_id)) + continue; + + CompletedAchievementData& ca = m_completedAchievements[achievement_id]; ca.date = time_t(fields[1].GetUInt64()); ca.changed = false; } while(achievementResult->NextRow()); @@ -425,7 +432,15 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri time_t date = time_t(fields[2].GetUInt64()); AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); - if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))) + if (!criteria) + { + // we will remove not existed criteria for all characters + sLog.outError("Not existed achievement creataria %u data removed from table `character_achievement_progress`.",id); + CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id); + continue; + } + + if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)) continue; CriteriaProgress& progress = m_criteriaProgress[id]; @@ -1763,7 +1778,17 @@ void AchievementGlobalMgr::LoadCompletedAchievements() { bar.step(); Field *fields = result->Fetch(); - m_allCompletedAchievements.insert(fields[0].GetUInt32()); + + uint32 achievement_id = fields[0].GetUInt32(); + if(!sAchievementStore.LookupEntry(achievement_id)) + { + // we will remove not existed achievement for all characters + sLog.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id); + CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id); + continue; + } + + m_allCompletedAchievements.insert(achievement_id); } while(result->NextRow()); delete result; |
